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Everything posted by thesubconscious

  1. my original post in the JA coding forum: "Dismemberment Without Death? Is there anyone who could make a mini-mod that allowed the dismemberment of limbs without death (as seen in Empire Strikes Back, Return of the jedi, Attack of the clones) Is it that hard to make such a mini-mod? or is there a hard code that forces the player to die when one of their limbs is removed. The Game "Rune" shows how well this works out in gameplay." __________________ That's right, VonCrappre.
  2. Hey. Don't try and steal my posts, Jawa.
  3. Are there any mods that have player model scaling and true view?
  4. Yes...a bit... but it would be nice wouldnt it?... you know, to able to have a duel, lets say, in your case, highlander style, with a HUGE 6' 4" Kurgan versus a 6' MacLeod... now, lets say we didnt balance... wouldnt the only problem be reach? so the big people can reach further, right? but the little people cant be hit as easily, naturally, and this comes straight out without even having to put a balance system into it... yes, but I do agree it would have to go into an enhanced release, but, it would be worth it, wouldnt you say?
  5. how would one go about doing that... I dont really know how to code, really, not at all... is that something hard to do, I mean the mergeing of two mods? that does sound like it would work...
  6. Do any of these mods plan to have player model size scaling? I'm doing 4 mods and I need to have scaling in all of them... Plus, I mean, all the other mods have player model size scaling... but they pretty much suck compared to OJP... Are there any solid plans to just add basic player model size scaling to the game, it wouldnt matter if it wasnt balanced as none of the other mods have balanced player model size scaling... Small Yoda + Big Chewbacca + OJP = OJPse (Open Jedi Project Special Edition)
  7. OJP with player model scaling = Best JKA/JK2 mod ever!
  8. Both? ... or how about just Enhanced version, with on/off toggle. why would you want scaling in basic? It doesnt seem right to not put it in Enhanced...
  9. So did you hear that the 7 foot Yoda is gonna join the NBA?Recreate the battle between Dooku, and 7 foot tall Yoda, with OJP, The Only Major(star wars based) Mod that does not include Model Scaling... you wouldn't have to balance anything with the scaling system, OJP is still in beta & it is still far more advanced & configurable than all these other "FINISHED" mods that promise alot but only really deliver "Full Model Scaling Support" with "Fancy Saber Effects". You've just got to have model scaling, don't you think its a big reason why some people don't play OJP, because they can't play with their favorite characters with accurate sizes. I'm testing the beta of Forcemod III and I still say that after playing that mod I still love OJP enhanced more. No other mod can top the advances in gameplay of OJP. Everything is totally Configurable! Trueview, LedgeGrab, Enhanced Saber Duels, Blocking systems, multiple melee attacks! How could Model Scaling, even a basic one, hurt this whole package? Couldn't OJP's model scaling, just like all its other features, be toggled on-or-off to suit?
  10. Couldn't you code it? I mean after you finish the current WIP new block system?
  11. Are there plans to use TCK's Player Model Scaling system in OJP enhanced? if it is already coded and written, would it really be that hard for an intermediate coder to integrate it with OJP's code? Isnt TCK's Player Model Scaling open to the public? (or did I hear wrong?) I feel OJP needs Player model scaling to put the other mods in their place, and get more people interested in OJP. I mean, its odd to play a Star Wars Game, where chewbacca, yoda, jawas & vader are all the same size as a stormtrooper.
  12. Hey, Razorace, how hard is it to make a Scale Mod for OJP enhanced? would it be done with Script, or Code? Would it require a server to utilize the scaleing system?(like 3 computers, two being players & one being server)or could it just be client player to host player?
  13. Does anyone know if there are any scaling mods compatible with OJP basic or OJP enhanced? I've looked and looked and all I can find are strange methods of player model scaling. JA+ Scaling might work with OJP, but I havent been able to test it because the directions(or lack there of) on getting it to work are way too convoluted for the casual user(and apparently impossible to implement without a dedicated server?). Anyhow. My question is will OJP enhanced support any sort of scaling script, even if it is just a simple or very basic one? Unofficially? Know of any that work with OJP right now with the drag and drop of a .PK3?
  14. Could somone tell me what the combonation of commands or cvars it would take to turn the dodge system down towards a more deadly level? like you can dodge an attack once and then the next attack, it kills you? just a low level dodge.(not a knock on the dodge system at all, I just want to test out my new weapon with it at a low setting)
  15. Is there a TrueView standalone mod? I mean something I can load up with a different basic-like mod, other than OJP? I use OJP all the time, I just feel that I'd like to play a little mod I just downloaded with OJP's Trueview. Is this possible?
  16. Plus I came up with a solution to my problem that I was asking earlier about exporting & what not (it involved OJP related models).
  17. my browser wont let me delete my post... Its skitching out.
  18. I also agree that JKA is an action/rpg which makes it so different from UT2003, Quake3, UT2004, which are run-of-the-mill shooters.(original UT is the best UT, by the way) If you love Star Wars nothing beats being able to play as a jedi or merc... the more things that we can add to OJP, and JKA for that matter make the gameplay all the more indepth and intricate.
  19. What do you think custom saber hilts are for??? "Say thats a nice Obi-Wan Kenobi lightsaber you just cut me in half with" Its all about customization, and uniqueness, and I feel that's what OJP is all about. You get to see all unique parts of the player models when use trueguns, truesabers... it is only logical that with the customization of saber hilts, it would be all the more interesting to have custom pistols, or at very least custom blaster bolt colors. "
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