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Remi

Mojo Updater
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Posts posted by Remi

  1. 13 minutes ago, Gins said:

    Would be cool but so would water or grog. Also it was established in MI2, that root beer only works on ghosts, not zombies, as you can douse LeChuck in it and he doesn't die. (The new leaders didn't get the memo though 😂)

     

    Related to root beer though, something that I've missed maybe throughout my many playthroughs:

    What are the hints that root beer is a substitute for the magic voodoo root?

     

    Just the color and the "root" in its name? Or were there more elaborate clues?

     

    There were a couple, including one saying it goes well with some vanilla ice cream -- a root beer float. Not sure how well those translated outside of the US, though.

    • Like 1
  2. Once upon a time, I would have been able to rank these games confidently, but as I’ve gotten older, I find it harder to do so. I’m sure there’s a whole book that can be written about the reasoning behind that, so I’ll skip right to how the “ranking” works in my mind, right now.

     

    Tier 1

    Chronologically: The Secret of Monkey Island, Monkey Island 2: LeChuck’s Revenge, Return to Monkey Island

     

    Having gone through Return a handful of times now, it increasingly is becoming hard to separate the three. Return certainly rides on a different narrative structure -- and doesn’t have the advantage of thirty years of lovin' -- but the three fit together perfectly for me. I’ve said enough about the two first games over the past twenty-plus years around these parts, and will have plenty to say about Return after I’ve digested it further. If I was to rank them, in all likelihood it would look like this:

     

    1. LeChuck’s Revenge

    2. The Secret of Monkey Island

    3. Return to Monkey Island

     

    Tier 2

    Tales of Monkey Island

     

    It has its issues and inconsistencies (as generally is the case with TTG’s episodic nature), but the tone of the game is the closest to the non-Gilbert-lead Monkey Islands. In that sense, with Tier 1 taken into consideration, Tales is the logical #4. I guess I'm a Gilbert/Grossman-head at heart.

     

    4. Tales of Monkey Island

     

    Tier 3

    Chronologically: Curse of Monkey Island, Escape from Monkey Island

     

    This one is tougher. Escape is deeply inconsistent -- no need to get into those details -- but the dialogue is fresh and funny (albeit sometimes awkwardly so). All very Stemmle-y.

     

    Curse is consistent throughout, in that it feels like it has zero ambitions being anything but cute in story and dialogue. It’s funny at times, but it never leaves me feeling... anything... after playing it. Escape at least has a pinch of satire. Thus:

     

    5. Escape from Monkey Island

    6. Curse of Monkey Island

    • Like 1
  3. 5 hours ago, ThunderPeel2001 said:


     

     

    We = the collective MI fanbase.

     

    It wouldn't really make much sense for me to suggest Larry Ahern and Chuck Jordan sat down and said, "What elements did ThunderPeel2001 really like about MI1 and 2? That's what we need in MI3!"

     

    First, if it's gonna take you an hour to edit out your snarky personal shit throwing, you might as well keep it in.

     

    And again, why do you keep saying "we" like your opinions represent the entire Monkey Island fanbase? "Curse somehow took all the elements we love about MI" -- what elements are the ones we all love? What elements did they leave out that we all don't love? It's just a weird statement.

  4. 4 hours ago, MichaelSon said:

    To me Terror Island gives the impression there could have been or were more riddles to solve than end up being in the game. Anyone else has the same thought?

     

    There weren't really many more puzzles at Dinky, was there? Fewer, I believe.

  5. 45 minutes ago, Joe monsters said:

    I know there isn't a lot to do there, but I love Terror Island. I love spooky stuff, and I think it really has a creepy vibe - love the art and the music. I like also the fact that we actually meet no one there besides Herman. It makes the encounter even funnier, IMO. The screams we heard are just from this frail and crazy old man. Also, the maze puzzle drove me insane. I was so happy when I figured it out.

     

    I also voted for Terror. It's basically a parallel island to Dinky, just weirder.

  6. 5 hours ago, Lagomorph01 said:

    I'm a bit torn on this, because the 'old' islands don't really offer much new content and the new islands are a bit underdeveloped. I guess Brrr-Muda feels the most 'lived in' of the new islands, even though it only has three major locations. (Do all the people there live in town hall?)

     

    If I had to go for my favourite location, it would be LeShip. And even there I don't know where the crew sleeps (except Guybrush, he sleeps in Murray's crate if he doesn't want his eyes pecked out.)

     

    OK, if we are going to get technical about it. ¬

     

    Brrr Muda --

    image.png

     

    As for LeShip, we only see a small part of it.

    image.png

     

  7. I haven't had a lot of time to look at this, but going through the "EndStingers" resource files, there was only one that looks unfamiliar to me. It involves Guybrush crumpling up a document. The KTXBZ file looks like so...

     

    image.png

     

    Odds are that I'm spacing on something or simply that others got this ending while I didn't. Or?

    • Like 1
    • Wow 1
  8. 4 hours ago, LuigiHann said:

     

    That was really well done. I don't remember them explicitly mentioning the rubber trees in Return (until you see the hover description on the stump) so I think that must be a very different emotional journey depending on how well one remembers the first game.

     

    And unless I'm misremembering, I think the cliffside is interactable when you first explore Monkey Island, and Guybrush will comment on how sturdy the cliffside is, messing with anybody hoping to trigger a reprise of that bounce.


    Keep walking out onto it and he’ll start jumping on it. Return after falling and he’ll refuse to walk out to it. 

    • Like 1
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    • Chef's Kiss 1
  9. 1 hour ago, ThunderPeel2001 said:

     

    The fans... What I'm trying to say is: There's some things in ReMI that feel like they came out of not knowing the originals well enough. For example choosing to have a bucket and sponge at Stan's Used Shipyard when it's been established that his ships were filthy. Chances are they simply forgot that obscure line appeared in MI1.

     

    (In MI1 if you try to claim you work for Stan cleaning his ships ("I clean ships over at Stan's used ship yard"), you're immediately shut down: "I haven't seen a clean ship over there in years." In ReMI: "This is the bucket Stan used to use to clean his ships.")

     


    Good grief. 

    • Like 1
  10. 35 minutes ago, ThunderPeel2001 said:

    Anyone got any idea why Madison and co would try and capture LeChuck with root beer? And why didn't Guybrush point out that he'd already tried it and it only works on ghosts?

     

    I think your second question answers the first -- they, like Guybrush once did, thought they could use root beer to get rid of him even when he's not a ghost.

     

    As for not pointing it out, I don't think Guybrush wanted to help them more than strictly necessary.

    • Like 1
  11. 8 minutes ago, ThunderPeel2001 said:

    But how did Guybrush read them in MI2? Yeah, basically the crimes were written across the top. And the name was written on the bottom... which also makes no sense 🤪

     

    The more we discuss this stuff, the more I feel like a middle-aged man sitting on a park bench in faux pirate attire.

     

     

     

    Cheap thin paper, so he could read through it. He knows how to read mirrored text, no problem.

     

    (Or this is one of those retcon decisions Ron and Dave decided to make, which probably is the correct but boring answer.)

    • Haha 2
  12. Just now, ThunderPeel2001 said:

     

    Hmm. Could we say that the "Guybrush" part had been torn off, but the crimes remained maybe?

     

    All the crimes could not fit on the front of that poster. Therefore:

    1. The bottom of the poster had the name on it.
      1. That part was torned off.
    2. The back of the poster had all the crimes. Therefore they could still read them.

    Just simple logic. Ish.

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