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  • Biography
    I still like olives.
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    Buenos Aires, Argentina
  • Interests
    Wine, music making, chess, etc
  • Occupation
    Audio mixing engineer
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  • Favorite LucasArts Game
    The Dig
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Valkian's Achievements


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  1. Let's see: MI1 MI4(GP) MI6(F) MI5(RN) MI3 MI2 We are talking about Mission Impossible movies right?
  2. Cant' believe it's all back! Down to all the 4:3 screen resolutions and links to MSN and ICQ. Incredible work.
  3. Can't believe the forum is all back, including all those embarrassing posts.

  4. If it's anyone's fault, is George Lucas's. He sold the company. Disney bought the Star Wars package, of which LucasArts was a very small part of. Now, Disney is huge, it doesn't really need another video game development house. And LucasArts wasn't even a well oiled, game-making machine. It was a struggling, leaderless mess who was only developing one or two titles. Keeping it, meant a money leakage that would continue until 1313 was finished, maybe. It's sad that they didn't do that, but also understandable. But also, it was again Lucas fault for handing it over in the condition that it was. Disney inherited all of this, and it was forced to deal with it. Also, Disney will own all the Lucas IPs, until the end of time (or well, for however long they manage to stretch copyright law, they keep pushing it to protect Mickey Mouse).
  5. This is a great find! I love how it's all so 90s, the name of the show alone: The Internet Cafe, my goodness. Does it get any more 90s than that? It's also interesting to note that I've seen Tim being more nervous during interviews around the time of Psychonauts. He seems pretty cool here.
  6. They seem to be doing pretty much what they always did, games based on IP. In fact, their only responsibility to fans, is to the fans of those IPs.
  7. In what could be defined as the second longest quarter in history, the time has finally come and the second issue of The Thrillville Quarterly, has been released! That magnificent cover illustration was made by Jón Kristinsson, who makes some wonderful adventure game tributes. Among the many great articles featured, we have this interview with Dave Grossman, an article by Gabez on imagination and Escape From Monkey Island, one by elTee on the Double Fine Adventure and a short story by Haggis, among some other things. Enjoy!
  8. Then maybe the way to go would be to look for a network that would be interested in making a mini-series, or something. This would make some excellent tv (in fact I've watched this last episode on the TV, looks awesome.)
  9. I agree that DFA is a bigger production than those other games documented, but I wouldn't call it massive at all. And if you are talking about the production of the documentary itself, I really don't see it being all that different from the Indie Game one, they seem to be both very similar small-sized digital productions. And if you compare it with other great documentaries in other areas, it might even pale in comparison. It's cool because of the subject matter, because of the people involved. And sure, it'd be awesome if they turned it into a movie, but I wouldn't have some crazy expectations of it winning an Oscar or something like that.
  10. LucasArts should make a documentary of one of their presidencies, they are the perfect length after all.
  11. It's is extremely unlikely for a company not to acknowledge and celebrate something like this. However, LucasArts it's an unusual company (it's part of a larger empire which owns two really big film IPs, and that is something rare for even the largest videogame companies). As I have once mentioned before, for LucasArts to acknowledge their past, they have to recognize their legacy games, and to do so, is to remind everyone how different the company currently is. If Darrell Rodriguez had still been around, he would have probably taken the chance to celebrate their 30th anniversary.
  12. There is a recent documentary called Indie Game: The Movie. It had a small theater release and it was shown at Sundance (where I think it won something). It's a great documentary, very similar in style to the DFA one. This one is mostly about the finishing stages in development for Super Meat Boy and FEZ. Yet it's also a bit depressing, it makes you wish those guys had gone the Kickstarter way. The guys at 2P have also been working on a Minecraft documentary, from before DFA. Yet what's truly wonderful about this one, is naturally the fact that we get to see a game from its inception. I agree that it was wonderful to see Peter Chan, his part of the video was certainly the best. He is like a zen monk and a samurai at the same time. His studio is like a temple. These videos are definitely the biggest reward for being a backer. They should really edit all the material at the end, into a movie.
  13. Well, I decided it was a good opportunity to change my avatar, and honor his... err... contributions to the company.
  14. I can't believe this. It has to be some kind of joke now. I mean, I know it's real, but it makes no sense. Does anyone know how many presidents LEC has had so far?
  15. Releasing games on different platforms is not a straightforward thing, it takes time and money. Smaller productions can't do that easily. A game released on iOS has a lot better exposure and chances for success than on the desktop. Yet if the game does really well, it makes it more likely for ports to happen.
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