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Everything posted by GFX

  1. Thank you!!, there was a debate by the publisher since they didn't find the original cover too appealing so they asked me if I wanted to give it a shot :), and I thought about making it as a fairy tale book with subtle bright colors. I hope Ken and Roberta get to see it.
  2. Thank you for the suggestion I will be doing that :), I kind of forgot this is mostly a forum and had this topic as an only posters pin. By the way, while I was looking at some cover art I found an artist which has a couple of pieces you might find useful as a source for your AI training (I actually don't know enough about how that works), so here is the link for one of his pieces: https://www.artstation.com/artwork/48vkB4 I also found this Loom cover, I can't remember if it was mentioned before but I don't remember seeing it at all, I think it's an FM town version. And I also found about a Fate of Atlantis comic book mini-series that was released back in 1992 with great cover art (not sure if those covers are made by the same artist as the game's cover), I don't know if you guys knew about those
  3. I painted the cover for the Spanish version of this book , but I still haven't read it as it's still at the print.
  4. Don't worry Jan, a few replies won't damage the thread, and I promise I won't post my own covers here again so you don't feel I'm hijacking it.
  5. Hi, this is a tough one, I made these with the borders, logos and titles so they clearly relate to the games since the art was heavily cropped for the covers and in some cases it would be hard to tell what games they are from, I also really feel that without those elements I'm bordering on pirating the art since I think those paintings where not specifically created for the games. But I would like to know how the rest of you guys think about this. On a side note, I just added another for one of the cover variations of Shadow of the Comet, since I had to paint most of the top I made a version without the title.
  6. I do but since these artists have done tons of art for D&D and fantasy in general, without the titles they tend to look just like any other fantasy art so I kept the titles and logos to make it less like ripping those artists works and more like relating these to the games (which had heavily cropped or edited versions of the art)... Not sure if I made sense haha.
  7. Haha thank you, I'm glad people liked those I think I did see something from Ultima Underworld, I remember seeing the original sketches, I kind of skipped it since I never played any of the Ultima games (not that I didn't want to play them haha). I'm making other covers for Prisoner of Ice, Shadow of the Comet, Waxworks and Amazons (these last two have been somewhat of a pain but hope it will be worth it :P). I also uploaded another for Veil of Darkness (the Japanese cover that was far better looking).
  8. I have tried my hand at making a few for myself though they are not great since I rely on whatever I find over the internet which is not that good, so far I made the three Alone in the Dark and Kyrandia 3 but they are far from perfect (though they look great on print ;P). I also recently made a small amount of posters from some of the old SSI and D&D games I found the art of at a really nice quality so I made them for the Eye of the Beholder 1-3 games, Al-Qadim, Pool of Radiance and 2 for Ravenloft and I really like how they came out. I mostly wanted to display the original art and not the cropped versions used on some of the covers since I loved the art but those covers were kind of ugly, but I made a frame to simulate the feel of the original box a bit with the titles (some with a different font) and I added the much needed artist credits. You can find them here if you are interested in those: https://drive.google.com/drive/folders/1Sq-jQPewL6O9f9q2IeccjkpPuTulB4Px?usp=sharing This is how they look if you don't want to browse the link.
  9. That is really cool Jan, that is one of my favorite images so it's great to see it in much better quality and the contrast between the blue and orange that wasn't in the previous version, so cool.
  10. I wouldn't add brushstrokes or textures if they aren't present in the original art. The paper texture is way too strong and noticeable and is removing a lot of the original textures anyway like the splashes on the walls (you can easily see it in the office), the whole office building lost it's grimy details and you can't even see the oil splashes in the pavement. It also de-saturates the colors quite a bit. I wouldn't add a texture but If you really want it I would suggest to make it barely seen like an 8% since it shouldn't be as prominent or you will lose actual details.
  11. This is great though I'm not fond of the brush strokes at all and the paper textures seem to be a bit too prominent and more watercolor paper than proper marker paper which is very smooth. The thing with the link of Peter Chan's backgrounds for Dott is it shows a lot of texture because the exposure in the scans are way blown out, or it could be that over the years they have faded quite a bit since marker paintings are not good for storing and even less for displaying as the colors will fade really fast, but originally those should have looked much more strong and fairly even looking and the paper texture wouldn't be as noticeable or at all specially if they use layout paper (or paper best suitable for markers which is very smooth). You might add a little bit of paper texture but that brush stroke just looks terrible to be honest, it reminds me of that cheap gimmick used to turn photos into "paintings" that adds brush strokes everywhere even though real paints don't work or look like that. If you see Steve Purcell's work you might see there are no noticeable brushstrokes, that is because he uses either acrylic, gouache and/or watercolor paints and neither of those leave noticeable brush marks on the paper, you might see some here and there depending on how dry the brush was while painting but never consistently all over the piece.
  12. That is really sad, man I was hoping it would be hanging somewhere at Disney/Lucasarts so people working there could be able to take pictures of it. Steve could have some photos of it before selling it so there is some hope .
  13. It could be cool to have a raw or unedited version for studying purposes, the details in the brush strokes are really cool to see . Paintings even on paper don't deteriorate too much if they are handled mildly responsibly, that means not trowing them to gather dust and humidity in an open space. The more delicate pieces are the ones made with markers though, if they are not covered from light sources (specially the sun) the colors fade away really fast. Watercolors and acrylic paints can be displayed without problems other than having the paper yellowing (direct sun light without UV filters can yellow the paper, also depends on the paper quality too), gouaches can be displayed too but a drop of water can do a bit of damage if it's not sealed or covered. Oils don't have much of a problem, usually the varnish is the one that gets really yellow and dark and it can be removed and replaced, but I think modern varnishes have less yellowing problems. *On a side note, I was looking for a better version of the Edison's portrait but couldn't find one, I only found a photo posted by Purcell a few years ago, I'm guessing this one was never made public, right? So I took the photo and cleaned it up the best I could and turned out to have really nice colors and details I didn't know it had, it's a shame it looks a bit blurry though, we might need to send a ninja to take photos wherever the original painting is haha!.
  14. The colors on the AITD 3 image was a version used on the Spanish magazine "ok PC", I was more familiar with that one since I had the Magazine back then and those colors stuck on my mind. I sent you the raw file I found of it which was the base I used to make it. For Kyrandia 3 and Tales of MI it would be great if you have a proper source, I had to paint a lot on those and even though I tried to keep it as close to the original art it might have still ended up being a fanart of sorts. I also didn't paint on a few parts like the background which had a texture to it I couldn't remove or refine or the trees in the k3 one which still bother me (though I'm kind of proud for the bottom part which I had to fill almost completely ). I know they are not great but at least it's better than nothing .
  15. Cool!, since you posted these a few years ago I always wanted a poster of the Kyrandia book 3 art and the Purcell version of Tales of MI but it never happened, so a few months ago I tried my best to make them myself using multiple images from the internet, I upscaled those and patched the best parts together and ended up painting quite a bit. I tried to keep them as close to the originals though they are not perfect. I also made the same for Alone in the Dark. Here they are if you guys want to check them out. (hope you guys like these). Tales of MI File Kyrandia 3 File Alone in the Dark (with Title) Alone in the Dark (clean) Alone in the Dark 2 (with Title) Alone in the Dark 2 (clean) Alone in the Dark 3 (with Title) Alone in the Dark 3 (clean)
  16. Here are the files for the bigger images of some of the DVD covers i made. Just note I couldn’t find the very best source images for some of these and didn't feel the need to repaint everything, but they look really great printed. DOTT cover Kyrandia 3 cover Theme Park cover Fallout 2 cover
  17. Hey. While i was making some DVD covers for my old games, I had the urge to make a fan art of DOTT. So I painted this. Hope you guys like it. Instead of making a new thread i though posting this other piece here as well. A few weeks ago i painted some sort of "fan art" about a telltale's Sam & Max character, "the internet". I designed her following the small avatar icon seen in the game, and also thought to be cool to add the C.O.P.S. in there since I was going for a vintage George Petty theme about the girl holding a phone and "Bob" was perfect to fill that role . Hope you like it.
  18. Hey. I’m sorry to pick up this threat from the grave but i was quite inspired by all of the covers shown here. I have a small collection of old games without their boxes (due to expensive international shipping) and never thought about placing them in dvd cases and be displayed next to my other games and movies. So i made a few and wanted to share. At first I wanted to make the covers to be exactly like their original boxes, but looking at a huge deal of images I saw one that caught my eye about Day of the Tentacle and thought it could look even better as a cover than the original box was. So i re-drew that image and used it for the front and took another image that felt was really great of the characters and placed it on the back. I placed this cover on a green xbox case and it looks fantastic. I must note I only re-drew the front image and texts and i don’t know who drew the other images I used though. Here is a preview of the DOTT cover. Here is another I made for fate of Atlantis, I used a combination of an original box and the poster from Laserschwert(?) Another one using the box and another poster from Laserschwert(?) Though I’m not too happy with it. This one was lots of work, i had to repaint, fix and extend a good deal of the image, i also started with a very low source, but i like the end result and I’m kind of proud of it . This one is still kind of a work in progress, the original idea was made by another person and looked great though too dark, so i looked for the images he used and reworked them a bit, I’m still not happy since these images are extremely low res but it gives a sense of paper texture and doesn’t make the low res too noticeable. I changed the fonts of the logo to be more noir like and added the skeleton lucasarts logo. I might change some things later on as I’m not 100% convinced and still hope to find better resolution images to work with. But overall I’m liking it and I must praise the original author for a great design idea. PS: I can upload the higher res files upon request, I just want to see if you guys like them enough. These are not Adventure games related but I thought I’d share as well.
  19. Oh, and how do i use the debugger so i can have the object?
  20. I saw that there are loading states in the Q&E menu, so instead of starting the game al over i simply loaded a state where i was in the original game. And its where im fighting Captain Rotingham, so i finished with him and got to the island. I found everything, done all i need, except for when the dog has to "bite" you, i spent several hours trying to make him bite me and nothing. So i whent looking for a walkthrough and found out that i need to feed him the bitten cookie from the restaurant, but it isnt in my inventory. How did that cookye get lost? How can i get the cookye into the inventory again?
  21. try setting the link of the game to the cd, if this doesnt work, copy the whole game into the Hard Drive. The thing is that ScummVm doest work with the instalation path of the game... it works with the game directly.
  22. LOL, yes i know that 1x is lower than 2x or 3x, even more when it says "normal". Im starting to think there is some compatibility issues with another program or programs. i tryed with several different settings and still nothing... though at 3X with high debug is still the best option in my case. Ill open the program in Windowns ME to see what happends. Thanks anyway.
  23. By lowering the graphic filter it got worst O_o' I also tested it with Fullthrottle and it does exactly the same There seems to be a problem with something.. and i dont know what it is. Any thoughts? BTW, im using ScummVM 0.6.0pre
  24. Hi im new to this forum, my name is Glen (ok, im bad at introductions 9_9) Anyway.. I wanted to play Monkey Island 3 again and i installed it in Windows XP and it actually runs fine, but i have a problem, the graphics are quite dark.... i mean, is like if i had my monitor at 30% brightness only O_o' when is 100%, also the contrast. So i decided to use the ScummVM, the game loads fine and it looks great as it should be... but the sound is lagging, and sometimes is difficult to understand what the characters are saying because the lagg chops the speaches. I downloaded and installed the update for my VDMsound and the launchpad, but it didnt fix the sound problem, used all the sound features in the ScummVM Quick and easy program, but the same problem ocurrs. i also use the maximum debug.. and the same. Used the ScummVM alone and it was the same... and the VDM quick and easy didnt have the option for Monkey Island 3 How can i fix either of the problems? I have a soundblaster live, and a gforce ti4400, an AMD 2.400+ 640MB ram. Thanks in advance
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