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Everything posted by Neon

  1. TFU and jedi knight are 2 different games for me. I just want a recent lightsaber, guns and force power game with maximum modding options.
  2. You think Yoda will make it into TFU:US? If not, I'm gonna model him first
  3. If we get an online MP mode and an SDK to mod, I will definately create next-gen models for this game ...
  4. I did some work on this project today after quite a long time now Here are some updates: 01 02 03 Let me know what you think about it
  5. I'm talking about the Kell dragon ^^ I know I'm not in the Dark Forces team, but I took this request on the filefront forums, and I thought I'll keep you guys updated here at LF. It's a very early wip, but I thought I'll show some screenshots of it already: Front 01 Back 01 Front 02 Back 02 Feel free to comment. Also, does anyone know if I need to put a new skeleton in it, and perhaps also how I get it to work in JA ? Greetz
  6. play the game with a clean base folder. Put the files in a folder somewhere else temp. Keep the JA assets and the mods for DFmod in the base folder
  7. k So the team page isn't updated, I guess I'm just wondering how many people are still working on the mod
  8. The filefront forums seem to be pretty alive :s But I prefer LF a lot more.
  9. Looking great. Is the progress page updated as well?
  10. Goh, I would be glad to help, but I really have no time for it. Sorry :?
  11. Thanks for that, but atm school is closing around me, as I am modeling, programming and drawing almost at the same time. So I haven't made lots of progress lately.
  12. Cmon, don't get to emotional Just post some wip here, and I bet it will get active again.
  13. Ok, I've been having fun with that kyle model. I found a way to create my mesh from it by converting it to editable poly, and then have some edges removed so I can read it better. Here are some screenshots:
  14. Thanks, I've been looking for a file like this for a while. Btw, do you edit these models, or build them from scratch around these? Edit: I've been playing with that kyle model, and I must say, I've never worked with these kind of wires (all tris). I've always modeled in editable poly, instead of mesh. So this is all new to me. Here is a screenshot of putting my helmet on the kyle model. Should I edit the model of kyle, or should I start the body from scratch?
  15. Hm, it seems that I got some problems loading .glm files into 3ds max. I got the file from your webpage, do I have to load that file into max any other way?
  16. Yes, it's from TFU, the coolest outfit of them all, in my opinion ^^ Here are the wires:
  17. Finally after all those years I can make a thread in the showcase forum. I've started modeling on the sith stalker helmet today, and I'm going to try to get it in jka. It's my first model that I will get into jka, but I will work on it very slowly, because I rather have a quality model instead of a fast and ugly model. So feel free to comment, I can use all the help needed. Here are some screenshots:
  18. yes, that's the one I'm thinking about
  19. that indian-looking jedi, that turned evil and stuff? what's his name again
  20. Do you have a list of remaining models somewhere? Because I can always try to help a hand.
  21. Hm, player models are a bit hard, since I will see that in school next year.
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