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Posts posted by cappuchok

  1. 6 - No. TV SERIES, not films.

    7, 8, 9 - Nope.

    11 - nah. Indy Fate had the MI2 control system.

    12 - Way to straddle the fence!

    16 - Definitely wrong.


    Hmm. OK, I'll have a go at those again... here goes...


    6 - only one series: Maniac Mansion.

    7 - well, cross-referencing on Mobygames gives that Gary Coleman was in both games.

    8 - still no clue. Snakes?

    9 - the player characters all have sidekicks? Nah...

    11 - Well, out of the four, Loom is the only one that has no action sequences. So it's the only pure adventure game (Sam & Max had action sequences in minigames).

    12 - OK OK - there has been one (1) Star Wars adventure game: Yoda Stories.

    16 - In that case, I can only think of Maniac Mansion, so that's 1. In all fairness, I do think that any user-influenced difference to an ending qualifies as alternate (such as Monkey Island where you could sink the ship or not and get additional scenes in the ending), but going by your criteria, I'll say 1.


  2. My answers to the quiz - apparently I'm drawing a blank on a few questions...


    1. What is the Portable Car-Bomb Game based on and where can you find it?


    Battleships, and at Snuckey's



    2. Hal Barwood has only made three games at LucasArts.

    a) True

    b) False


    b - false

    He's designed at least 6 games:

    Indy: Fate of Atlantis - Action

    Indy: Fate of Atlantis - Adv.

    Indy: Infernal Machine

    Indy: Desktop Adventures

    Yoda Stories

    RTX Red Rock

    Big Sky Trooper (?)



    3. There are how many Indiana Jones videogames?

    a) 3

    b) 4

    c) 5

    d) 7

    e) 9


    None of the above is correct. There are at least 12 different Indiana Jones games:

    Raiders of the Lost Ark adventure (by Atari)

    Temple of Doom action game (by Mindscape?)

    Last Crusade action game

    Last Crusade adventure

    Fate of Atlantis action game

    Fate of Atlantis adventure

    Greatest Adventures action game

    Young Indiana Jones action game (SNES)

    Instruments of Chaos (Genesis - yes, it was released!)

    Infernal Machine

    Emperor's Tomb

    Desktop Adventures



    4. Which character from Day of the Tentacle made an appearance in Sam & Max Hit The Road, and where?


    Bernard, as a counter clerk at Snuckey's



    5. Which LucasArts Adventures that were once released text-only have had CD-Rom Talkie versions?

    a) Indy Fate of Atlantis

    b) Monkey Island 2: LeChuck's Revenge

    c) The Secret of Monkey Island

    d) Full Throttle

    e) Loom

    f) Sam & Max Hit The Road

    g) Day of the Tentacle


    a,e,f,g (floppy games later released on CD with speech)



    6. How many LucasArts Adventures have been turned into a TV Series?


    One - Maniac Mansion (though evidence exists that says Monkey Island was in pre-production as well)



    7. What connects The Curse of Monkey Island and Postal 2?


    no idea



    8. What connects The Curse of Monkey Island and Indiana Jones & The Fate of Atlantis?


    Music by Michael Land?



    9. What connects Indy Fate of Atlantis and Sam & Max Hit The Road (CLUE: Possibly also The Secret of Monkey Island & Psychonauts)?


    Mike Stemmle



    10. What connects Indiana Jones and The Dig?


    Both games are based on ideas by Steven Spielberg



    11. Which is the odd one out? (CLUE: Nothing to do with licenses)

    a) Loom

    b) Sam & Max Hit The Road

    c) Full Throttle

    d) Indiana Jones & The Fate of Atlantis


    I guess Loom is the only game without a verb-based control system, so my asnwer is: a.



    12. LucasArts are famous for Star Wars and Adventure Games, yet there has never been a Star Wars Adventure Game.

    a) True

    b) False


    False, there was this thing called Yoda Stories. If that counts. Otherwise it'd be true.



    13. How many PC LA Adventures have made it to Consoles?

    a) 0

    b) 1

    c) 2

    d) 3


    Let's see:

    Maniac Mansion (NES)

    The Secret of Monkey Island (Sega CD)

    Escape from Monkey Island (PS2)

    That'd be 3 (d).




    14. Where can you find Sushi in an LA Adventure?


    In the LUA Bar on Melee Island (Escape from Monkey Island) and in Zak's fishbowl



    15. LucasArts Coffee Mug, Pancakes, Syrup, Fabergé Egg, Naturalist. What game and where would you find this meal?


    Curse of Monkey Island - inside the snake at the snake crossing



    16. How many LA Adventures have multiple endings?

    a) 0

    b) 1

    c) 2

    d) 3


    Umm... 2: Indy FoA and Maniac Mansion.


  3. Monkey Island 1 from the MI Madness compilation does indeed use CD Audio tracks for background music (and background sounds such as bird song in the forest and at the docks).

    As far as I remember, Monkey Island Madness runs smoothly under Windows XP without ScummVM, but I could be wrong. Been a long time since I played it.

  4. Having just recently read up on Loom history and finding out that there were indeed two more games planned, I just had to say this:


    With fantasy being the current height of fashion in Hollywood and computer gaming (in which it has always been the height of fashion btw), I really think LucasArts could do worse than doing a remake of Loom (with high-res graphics, quality digital music and speech) as well as finally get the two sequels into production and released.


    Or maybe this is something that should be better done by Telltale Games, considering their team members (who also worked on Loom and The Forge, right?).


    Personally I would be thrilled to finally be able to see and play the whole story from beginning to resolution, and not only to a "temporary", not very satisfying ending like the one in Loom.


    Yes I know it's not going to happen, but I just had to say it.

  5. How about B5 (that's "Babylon 5" for those who've been away from Earth for the last ten or so years)? That universe could acommodate a whole host of different adventure games, detective games, RPGs, action games and flight games. It's full of interesting stories, sideplots that would benefit from being explored in more detail and all the other stuff that makes a good foundation for all sorts of computer games.


    Also it'd be interesting to see how a Marvel / DC character or group (who are mostly action heroes) would translate into adventure games. DC tried it with Batman, but I'd like to see some Marvel hero in an adventure game too.

  6. I might have said something like "you might be able to get them if you contact LucasArts". No guarantees though, so "you *might*" is the key phrase here. But try it and tell us what they said, it might help some other fans on the board.


    As for me, I won't be able to even try since I'm overseas and LucasArts promptly redirects me, whenever I ask, to Activision who are certainly way less than friendly when it comes to end-users ordering items directly.

  7. Just had a thought the other day: "Timmy the Monkey" could very well be a nod to ThinkGeek's mascot (as seen here).

    Sure rings true with the inflatable Timmy the Monkey found at LucasArts HQ (displayed at WorldOfMI).


    Has anyone else seen possible "undocumented" or obscure in-jokes in LucasArts' games (i.e. not commonly known, and not displayed at LucasFans old site)?


    Or good references to LucasArts in other companies' games?


    Just curious....

  8. Originally posted by The Tingler

    I'm afraid that Joshi is probably correct - I doubt it will even get greenlighted, much less cancelled.


    Who's the new president? Lucasfilm's head of marketing? Do you really think he's an adventure game man, or a businessman?


    While original games may come out of LucasArts (another Indy is probable too), I think that adventure games will not be among them.


    On the other hand, "not the appropriate time" could signify that after Episode III is out of the way, LucasArts can do what they want.


    The ironic strangeness is that if George Lucas himself was in charge of LucasArts, I think we'd definitely see both Sam & Max and Monkey 5 being done.


    But as things stand now, I would agree with your analysis that "now is not the appropriate time" may mean they've decided to freeze development until after they're done with the current batch of Ep III games that are sure to be in development somewhere deep inside LucasArts.

  9. Originally posted by The Tingler

    I wish the emphasis was on "basically" in that sentence, but frankly the whole sentence is misplaced. Trying to put Grim Fandango in the same context as a movie is not in any way accurate. Calling Grim the work of one man is a little off. Personally I think Peter McConnell (music), Peter Chan (art) and, uh, Peter, um, something (whatsisname who plays Manny) deserve their involvement credits, to sortof name just three guys.

    Same context as a movie? What ARE you talking about - I did no such thing.

    The "one man's work" of course does not exclude that fact that there were many talented people working on it. I'm pointing out that Grim was way above and beyond anything LucasArts has churned out since Curse of Monkey Island. At the time Grim was released, the average LucasArts title was already crap. Grim was better than the rest, and so it was not representative of the rest of the concurrent LucasArts lineup.

    When Curse of Monkey Island was released, LEC at least still had a decent number of good titles in their lineup, but after that, Grim and (depending on your opinion) EFMI have been the only two REALLY good games to depart from the LucasArts production line. Again, this is IMHO, of course.

  10. Originally posted by The Tingler

    Just have to point out - Grim Fandango came after Curse. Whatever your views on EFMI (I personally love it), you can't deny that Grim is one of LucasArts' finest hours, if not the pinnacle of creative genius in the computer game world.

    Oops - my bad. Of course, Grim is really great, both in concept and execution. But as LucasTones points out, it was basically one man's labor of love, and not representative of the concurrent LucasArts titles.

    At that time, LEC had already outsourced most of their development. The only really good games developed out-of-house at that time (IMHO) are the ones from Factor 5 (Rogue Squadron). Even though not really simulators, the Rogue games are still the best LEC flight-"sims" to have been released post-TIE-Fighter.

  11. Originally posted by The Tingler

    Why is this such a big concern? Surely you can just play MM from within DOTT instead?

    Yes and no. Because you can't play DOTT under XP. Not with the real, original engine anyway. Of course, if you have ScummVM and DOTT, you can load up Maniac Mansion from the folder within the DOTT folder and play MM separately, but not from within DOTT (ScummVM doesn't support that game-in-game feature yet).

    For those who care about the original gameplay and nostalgia in general, the original MM and Zak not being sold anymore is VERY sad.


    Originally posted by The Tingler

    And MM IS a little old now. MI1 & 2 still work because not only do they still look quite respectable (no worse than The Dig or Full Throttle), they're the famous pair with two recent sequels. Anything older and most people will just look at them in disgust, then hopefully turn to Sam & Max, DOTT etc.


    Frankly, MM bored the arse off me. [/b]

    Maniac Mansion and Zak represents the very beginning of the greatness which LucasArts had up to around the Curse of Monkey Island, and then rapidly lost as they turned into the not quite infinite bunch of monkeys churning out half-baked Star Wars license games by the hundreds (well, it feels like it). And that's coming from a Star Wars fan, so don't get the idea that I'm some anything-but-adventures-suck type of gamer.


    As for Monkey Island, I'm not counting COMI and EMI as true sequels, but more of spin-offs. Until Ron Gilbert completes the trilogy (that he has stated it was supposed to be, and it rings true with MI2 having a somewhat darker ending than the first one, along the lines of George Lucas' trilogies (Indy, Star Wars)) we won't know the real Secret of Monkey Island. But that's outside the topic of this thread. Oh well.

  12. Originally posted by Udvarnoky

    That wasn't an Archives compilation; it was was the Classic Adventures pack. It was indeed removed from the company store by LucasArts several months ago. It's the most unwelcome discontinuation ever as far as I'm concerned. It wiped out the enhanced version of MM, any version of Zak, any version of Indy3, any version of Loom, and the floppy disk version of Monkey1 by official means.

    No kidding. I was proud to say to people who looked with disdain on classic games: "Hey, look - LucasArts are still selling even Maniac Mansion, so it HAS to be good!". Now it seems I can't even cite LucasArts as a good example anymore... :(


    Originally posted by Udvarnoky I really wish LucasArts would get all of their old games officially updated with Aaron's engine, even though SCUMMVM is much better. Like Jake suggested, they could just put patches up on the website.

    Yeah. Once, they said they'd use ScummVM as a sort of "authorized" engine (Ender, please confirm) but somehow it never came to pass.

    Another nail in the coffin for humorous adventure games in general, and LucasArts adventures in particular.

    I don't think LEC has been in touch with Aaron since he left them to work for Connectix. I think the Windows engines was purely an idea of Activision's and not really checked with LucasArts (if they had, these versions would sure be for sale in LucasArts online store as well, since J. Random Gamer these days don't know how to optimize a DOS environment. A sad state of affairs, really.

  13. Originally posted by Bobo Donkey™


    You've got a good point there. Maybe they admitted defeat to ScummVM. I can see why though. Playing the windows version of Full Throttle and Sam&Max on my machine is an impossibility because I dont have any 3D accelerator or anything. [/b]

    Now *I*'m puzzled. The Windows versions of Full Throttle and Sam & Max don't require a 3D accelerator. They're just Windows-natively compiled versions of the Scumm interpreter with some fancy-shmancy addons like interpolated graphics and (thank goodness) aspect ratio correction.


    The new engines are very good. ScummVM is still miles better, though. Most likely because the Scumm 2.0 engines were the work of one man mostly used to Mac programming, while ScummVM is a continuing team effort.


    Originally posted by Udvarnoky


    Didn't the original compilation have only the DOS versions as well? I believe it's only the UK that was graced with the XP-compatible versions...unless you count the screwed-up Armed and Dangerous preview disc.

    After checking, I can tell you that you are correct. The Windows versions created by MAME coder Aaron Giles are only available in Europe (even says so on Aaron's website) and yes, the US preview disc of Armed & Dangerous IS messed up from the factory (also says so on Aaron's website).


    So after careful consideration, I've also come to the conclusion that LucasArts are simply too lazy to code new engines. The decision to add Windows engines to the EU versions was probably made by Activision.


    But I'm disturbed to see that Maniac Mansion is no longer available from LucasArts. It was available in the original LucasArts Archives compilation as late as last December, I think, along with Zak, Monkey 1 and Loom. Correct me if I'm wrong.

  14. By the way, and digressing slightly from what has been heard this far in this thread, I wonder if anyone has any information on why the LucasArts Archives with Sam & Max, Full Throttle, The Dig and Grim was withdrawn and replaced with a smaller, DOS-only "Archive" compilation? Was LucasArts unhappy with the 2.0 series Scumm engine? Were they unhappy with Aaron Giles' involvement in the MAME project? Or did they simply admit their defeat and concede that ScummVM was a better engine?


    Let the speculation commence... :)

  15. Nope, that's no good. Thanks for trying, though.


    Reason: LucasArts are still selling their old adventure games, so they're not abandoned. Without even looking very hard, I can find at least the following in their online store: Indiana Jones and the Fate of Atlantis, Sam & Max, Day of the Tentacle, Grim Fandango, Full Throttle, Escape from Monkey Island and Curse of Monkey Island.

    I think it's safe to say the others are available to those who actually ask (I did once and was promptly given the answer that yes, they were available even though they were not listed, but only within the US / Canada).

    So given LucasArts history of fiercely defending their adventures from the "abandonware" label, I think it's safe to say anyone attempting such a thing would be sued before he could say "I'm Guybrush Threepwood". They're NOT abandoned, and that, as they say, is that.


    Strangely enough, the Sam & Max / Full Throttle available now are NOT the Windows versions. The LucasArts Archives with the Windows versions has been replaced by the older DOS versions. Odd. Very odd. Anyone got more info on that?

  16. Originally posted by Brushguy

    It has that air of April Fools-ness in it. First of all, a game 80% complete couldn't have it's engine turned around and done a different way. Because it would totally hamper the puzzle-solving. To change the engine you have to give the game a complete make-over. Second of all, if it was true, it would be on the Lucasarts and Microsoft websites, which it isn't. Last of all, I don't have an XBox, and if this was true and released, I'd get an XBox emulator for my PC instead because Microsoft doesn't deserve any of my money.


    Just because Lucasarts has said nothing today does not mean they'll un-cancel it in the future.


    Plus, if MS really did intend to do what the fake news said, they'd have to first port the 80% complete code to XBox and then finish it, then turn the engine around to whatever they needed for the action parts.... all in all, major work while the game is already 80% completed for the Windows platform, so why not release it on that... nope, this news doesn't make sense, therefore it must be an April Fools joke.


    And I can only agree on the "I'm not getting an XBox for this" part, Brushguy.


    I still hope against hope that LucasArts will un-cancel the game. Even though it's pretty clear to me that the cancellation was not a joke, by now they may have heard enough to be inclined to try and please the many disgruntled fans. We'll have to wait and see.

  17. An obvious April Fools. :p


    Firstly, Sam & Max: Freelance Police is developed on and for the Windows platform.


    Secondly, there is no information about this on Microsoft's site, hence the news is false since it says "Microsoft announced today...". They didn't.

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