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Posts posted by Achilles
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This.The Work of the Stoffe is never finished, and never shall it finish, but ever grateful shall we remain for her all the same.Thanks, Stoffe.
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I think the only EA (dev and published) game I've ever played is The Godfather. The boring, monotonous, ripped-off-from-some-other-franchise gameplay fit nicely with every stereotype I'd ever heard used when discussing EA. ME2 and ME3 were given a pass because ME2 was already mostly done when Bioware was acquired and I couldn't not play ME3. Otherwise, I have enough evidence to support the claim that EA sucks and, as such, avoid their games.
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Sometimes for good reasons and sometimes for bad ones, Fahrenheit 451 made a lasting impression on my thinking. My condolences to his family and to his fans.
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It's difficult to put "melee" in one bucket. One-handed with a shield is pretty monotonous - running charge for a critical and shield bashing to stagger or disarm. Dual wield does a lot of damage and you get some very pretty kill cams, but it's mostly just spamming power attack and hoping that whatever you're fighting will drop quickly. Two-handed seems to be the only one where some skill in involved (see stoffe's last paragraph).
Personally, I try to mix it up. Two-handed weapons for beasts (including dragons) and draugrs, dual wield vs bandits and mages, sword-and-board for thieves, assassins, falmer, and boss-types. Keep in mind that there are some fun blocking perks to consider in all this as well. Also, Become Ethereal is something of a game-changer once you get it.
One last thing: the weapon-type specific perks are largely a waste. I take the five base ranks and the charging criticals for both, the decapitation perk for one-handed, and sweep for two-handed (handy against mobs during civil war quests and crowded barrows).
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leXX has inadvertently benefited from my new Bethesda rule: I'll buy it after it's been out for 6 months and a fair amount of the game-breaking bugs have been patched.
FWIW, they're up to 1.5 and you'll still need the console to get through some quests, especially at high levels (when Radiant Quest is more likely to send you someplace that has already been cleared). I'm hoping that the reason we've stopped hearing about patches is because they're busy working on the DLC and not because they're finished fixing stuff.
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I'm a big fan of the categorized favorites menu. Consider that seconded.
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Covered at length here.
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I think a couple mentioned in "fixes" are covered in the unofficial patch.
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Morrowind.
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Kiss ESVI goodbye. MMO means SPRPG franchise is dead. Probably not the worst way to go.
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I heard the news and immediately thought of you, Prime. My condolences for your loss.
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I purchased the CE game guide for FO:NV. I wouldn't say it was completely useless, however those books are written while the game is still in development so frequently some percentage of the info is bad coming out of the gate. This was no exception. Add multiple changes over several patches and...you get the idea.
The flow charts showing different ways to resolve some of the quests were nice.
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In all fairness, MotB is not completely hopeless for spellcasters. It does become necessary to brush up on your scroll/potion/wand crafting though.In Mask of the Betrayer this is less of an issue as all but one companion can fight well enough without spells.The spellcaster (I believe) being referenced here is amazing so long as she crafts like crazy and has a proper load out of her spellbook (i.e. spells from her school of specialization).
It also important to learn how to meta-game fast travel/resting (which is why spellcasters struggle in MotB in the first place).
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I agree with DI, though I generally didn't have a problem with replay value.
MotB is great, though not kind if you like playing spellcasters or characters that depend on critical hits or sneak attacks. I tend to play either fighter or monk and don't have any problems. I'll probably get my Obsidian fanboy status revoked when I admit that I never picked up or played SoZ.
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Could be that they haven't seen the response to MP that they were hoping for. That's my guess anyway.
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Well that would help to provide context for the comic that came with my CE.EDIT: While on the topic of DLC though, I have seen a 'prediction' (I say prediction, it was more of a rant because people don't seem to want it) that among the DLC we will get, there will be a Take Back Omega DLC. Would anyone be game for such a thing? I know I would! -
I'll buy it so long as it includes an Extended Cut explanation for how "organic life is a genetic mutation" and a CE shot glass for when I feel like playing the Unofficial Mass Effect Drinking Game (drink once if a planet is either tidally locked or a captured object. Drink twice if it's both).
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My sources told me that they are saving that for the pay DLC. Apparently, there are plans for a mini-game involving the buttons on Tali's suit and some QTEs and a special "Achievement".
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Meh. In all fairness, it probably isn't that bad.Clear example of the 'damned if you do, damned if you don't' scenario.This sounds optional, so the people that like the game the way it is won't suffer anything other than a delay on DLC that they will probably buy anyway. On the other hand, some percentage of the people who felt the end needed more will get what they want. Granted some percentage won't, but I suspect that Bioware knows this already.
So they won't lose anything with the people that liked the game and might move a few more people into that category. Whether or not that number is sufficient to justify the odd precedent that they are setting will have to be determined later.
EDIT: Looks like there's a FAQ up already.
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A fair point.
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“We have reprioritized our post-launch development efforts"
Thanks guys.
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This theme is especially prevalent in the sub-plot with James.They did extraordinary things, but you always felt they were humans, not supermen with guns. -
It's not just that part though. Shepard is wracked by fear, doubt, and regret throughout the whole game. They went to a lot of effort to paint him with a very human brush this time around. The scene you mentioned is just final part: at the end Shepard is reduced to little more than his will.There was ONE thing the ending set up did that I liked;When Harbinger hits them all with the beam, and Shep wakes up, looking as bloody and worse for wear as he ever has done. This made me feel a sudden wave of shock and fear, because I realised at this point, that Shep IS human, and that he is mortal.
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I wonder how things will split once the game is complete.
Obsidian Entertainment's Kickstarter: Project Eternity
in The Outlander Club
Posted
2.8 Million - Hardcore mode
3.0 Million - Drew Karpyshyn has to sharpen pencils for the writing team while wearing a dunce cap.
Unfortunately, it will be few weeks before I am able to invest, but I will be in the credits as well. Hopefully, it will be close to 3.0 million at that point because I would hate to have to rob a bank to make that stretch goal happen.