Jump to content

Home

neon_git

Members
  • Posts

    345
  • Joined

  • Last visited

Everything posted by neon_git

  1. With so much already said that hits the nail on the head, it's hard to find something worthwhile to contribute here. I finished the game last night and I can add my voice to the chorus of those who absolutely loved it. It's pretty much the perfect ending to Monkey Island and I can't imagine how another MI game could be made that doesn't diminish the potency of the ending (although I would love to be proved wrong). I have several minor gripes, but my only major one is that none of the solutions to puzzles made me feel smart – which is one of the main things I love about adventure games. It's interesting to me how polarising the ending has turned out to be. Through the lens of my day job, I'd say that this is at least partly down to expectation management. My feeling has always been that there's an unspoken exchange between author and audience at the start of any story where the author says "if you can suspend your disbelief for these specific things, put your trust in me and invest your time in this story. In return I will reward you with a compelling narrative.", and if the rules of what I need to suspend my disbelief for change part way through I'll feel cheated because that wasn't the deal I agreed to. This is particularly bad when it happens at the end of the story after I’ve already invested my time and emotions in it. The end of Thimbleweed Park felt like a fuck you for exactly this reason, I put my trust in the game to tell me a story after it set my expectations and then it turned around and required a completely different set of expectations. I think what’s interesting about RtMI is that it somehow managed to gently change my expectations over the course of the game, without me really even noticing, to the point that ending didn’t feel like a cheat. I’m not really sure how the game pulled this off, or why it worked better for some people than others.
  2. I'm pretty much going to echo what others are saying but generally this series has been excellent. Pirate episode was pure nob-rot, obviously, and the most recent two were disappointing overall if brilliant in places, but this is the best series of the new Dr Who yet. My one major issue though is that Rory needs to stop . It happens almost every episode and it cheapens the whole thing. One day he's and it'll have no impact on me whatsoever.
  3. I've only actually played Nelson Tethers. It's been a busy year for me.
  4. I still feel that the stories would be better told over 3 or 4 episodes rather than jamming everything into 45 minutes. Don't get me wrong, the last two episodes were flipping brilliant, I just feel that a slower pace that allowed the story to breathe a little would make the series flipping brillianter. Also: Matt Smith is superb
  5. This is quite possibly the best thing ever Someone needs to stick this Mojo's front page.
  6. Stupid people will be stupid with or without Call of Duty. Having an education system that produces intelligent people capable of evaluating evidence and coming to their own conclusions is what's missing here, those reactions to CoD are merely symptoms.
  7. Psychonauts on Steam for a quid! At that price I've bought it again purely for convenience sake. EDIT: Twitter informs me that the price for US based folks is $2.
  8. I get what you're saying, but old Who never felt like an episode of Eastenders with a scifi/supernatural twist to me - new Who, more often that not, does. The show's not supposed to be a kitchen sink drama, it's supposed to be about big ideas. Maybe my perspective is skewed by my diminishing willingness to suspend disbelief as I get older and a fuzzy/selective memory, either way I can't watch an episode without cringing and feeling nauseous.
  9. My biggest problems with RTD's Who are 1) Everything has to be epic and 2) Soap level acting/dialogue. Although I expect an improvement, I can't see either of those problems being addressed under Moffat.
  10. I played it a while ago so I'm a little hazy on details but I remember being pretty disappointed. I slogged through most of the game without really enjoying it, finally got into the story and was then faced with a crappy ending 5 minutes later. I'm not necessarily sorry I played it, but I wouldn't recommend it to anyone.
  11. The cake one was definitely the best - put a big ol' smile on my face that one did. Goes to show that sometimes less really is more.
  12. Hehe, it appears that us agreeing on everything at the Mixnmojo end of year polls is becoming something of a trend - as I recall the same happened last year. Thunder and I actually met Ben and Dan in a pub a while back. That's Ben on the right, me and Thunder in the middle and Dan is the guy at the back on the far left scratching his ear. Good times.
  13. TMI for me purely for the puzzle design in Lair of the Leviathan. Possibly the finest adventure game ever made in my book (The other contender being Time Gentlemen, Please which was also released this year - if you haven't played it yet I urge you to check it out ASAP)
  14. Oh man, I hadn't spotted this thread before. Loom is probably my second favourite game ever after Grim Fandango - I'm pleased to see a fan sequel in the works. I'd love to get involved, but I don't have much free time these days. Best of luck to you though
  15. I have nothing in particular to add since I'm waiting on the English version, but it's good to know you liked it
  16. I'm definitely in the "It was overly melodramatic" camp. The dramatic scenes were so hackneyed that it took me out of the moment rather than drawing me in. Just as an example, I think I would have had a much greater emotional response if Morgan was just dead with no scene accompanying it at all.
  17. Not at all, I cried at the end too. As for suggestions, The Longest Journey is a game that a lot of people really get into (although personally I hated the game from start to finish) so you might want to try that one out. I think it's pretty cheap these days too, I picked it up for £3 or something, so it's worth a punt.
  18. I'm going to add Ben There, Dan That and Time Gentlemen, Please to the list. You can download them from numerous places, including the developer's website. No games have ever made me laugh out loud as much as these two.
  19. I guess I've rolled up a bit late to see exactly what was so "terrifying" about your book idea, purple_tentacle, but whatever it was go for it anyway dude. Don't be put off by a less than enthusiastic reaction on the forum.
  20. The only recent modding related arrest I'm aware of was that of Matthew Lloyd Crippen. He's neither "high up" nor a "celeb", he's a student who was modding consoles on the side.
  21. It doesn't give the source, but the Secret History article says
  22. Oh my days. I've not really been following so but just to check, those six are the six most popular entries and have a chance at being in the game? ********, they're terrible. I hope Telltale rigs the vote and then never does this again.
  23. I've been wanting the Secret History articles in book form for a while too. I'm sure LucasArts wouldn't mind if it was published as a not for profit thing - we're friends again right? As for layouts, Laserschwert's mockup looks great to me.
  24. Oh crap, you just blew my mind - I know the images like the back of my hand but somehow I'm seeing them in a completely new way. Seriously good work there. You should get one of these newfangled lucasforum awards that have started appearing.
×
×
  • Create New...