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neon_git

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Posts posted by neon_git

  1. With so much already said that hits the nail on the head, it's hard to find something worthwhile to contribute here.

    I finished the game last night and I can add my voice to the chorus of those who absolutely loved it. It's pretty much the perfect ending to Monkey Island and I can't imagine how another MI game could be made that doesn't diminish the potency of the ending (although I would love to be proved wrong). I have several minor gripes, but my only major one is that none of the solutions to puzzles made me feel smart – which is one of the main things I love about adventure games.

     

    It's interesting to me how polarising the ending has turned out to be. Through the lens of my day job, I'd say that this is at least partly down to expectation management. My feeling has always been that there's an unspoken exchange between author and audience at the start of any story where the author says "if you can suspend your disbelief for these specific things, put your trust in me and invest your time in this story. In return I will reward you with a compelling narrative.", and if the rules of what I need to suspend my disbelief for change part way through I'll feel cheated because that wasn't the deal I agreed to. This is particularly bad when it happens at the end of the story after I’ve already invested my time and emotions in it. The end of Thimbleweed Park felt like a fuck you for exactly this reason, I put my trust in the game to tell me a story after it set my expectations and then it turned around and required a completely different set of expectations. I think what’s interesting about RtMI is that it somehow managed to gently change my expectations over the course of the game, without me really even noticing, to the point that ending didn’t feel like a cheat. I’m not really sure how the game pulled this off, or why it worked better for some people than others.
     

    • Like 3
  2. I'm pretty much going to echo what others are saying but generally this series has been excellent. Pirate episode was pure nob-rot, obviously, and the most recent two were disappointing overall if brilliant in places, but this is the best series of the new Dr Who yet.

     

    My one major issue though is that Rory needs to stop

    dying and then coming back to life

    . It happens almost every episode and it cheapens the whole thing. One day he's

    really going to die

    and it'll have no impact on me whatsoever.

  3. I still feel that the stories would be better told over 3 or 4 episodes rather than jamming everything into 45 minutes.

     

    Don't get me wrong, the last two episodes were flipping brilliant, I just feel that a slower pace that allowed the story to breathe a little would make the series flipping brillianter.

     

    Also: Matt Smith is superb :thmbup1:

  4. Dr Who has had great acting and dialog in the past? It seems like the big difference in the new series is that they are willing to admit that even though the large scale story is serious, everything moment-to-moment is incredibly hammy.

     

    I get what you're saying, but old Who never felt like an episode of Eastenders with a scifi/supernatural twist to me - new Who, more often that not, does. The show's not supposed to be a kitchen sink drama, it's supposed to be about big ideas.

     

    Maybe my perspective is skewed by my diminishing willingness to suspend disbelief as I get older and a fuzzy/selective memory, either way I can't watch an episode without cringing and feeling nauseous.

  5. My biggest problems with RTD's Who are 1) Everything has to be epic and 2) Soap level acting/dialogue.

     

    Although I expect an improvement, I can't see either of those problems being addressed under Moffat.

  6. I played it a while ago so I'm a little hazy on details but I remember being pretty disappointed. I slogged through most of the game without really enjoying it, finally got into the story and was then faced with a crappy ending 5 minutes later.

     

    I'm not necessarily sorry I played it, but I wouldn't recommend it to anyone.

  7. Agree with both. I very nearly did a news post about Time Gentlemen Please! because the developers are huge LucasArts fans, and both of their adventures are chock-full of references to them. Max's head is even a solution to a puzzle.

     

    Hehe, it appears that us agreeing on everything at the Mixnmojo end of year polls is becoming something of a trend - as I recall the same happened last year.

     

    Thunder and I actually met Ben and Dan in a pub a while back. That's Ben on the right, me and Thunder in the middle and Dan is the guy at the back on the far left scratching his ear.

     

    webIMGP6913.jpg

     

    Good times.

  8. Oh man, I hadn't spotted this thread before. Loom is probably my second favourite game ever after Grim Fandango - I'm pleased to see a fan sequel in the works. I'd love to get involved, but I don't have much free time these days. Best of luck to you though :)

  9. Grim Fandango made me cry when it ended (I must sound so goofy).

     

    Not at all, I cried at the end too.

     

    As for suggestions, The Longest Journey is a game that a lot of people really get into (although personally I hated the game from start to finish) so you might want to try that one out. I think it's pretty cheap these days too, I picked it up for £3 or something, so it's worth a punt.

  10. It doesn't give the source, but the Secret History article says

     

    [Tim and Dave] began to write humorous placeholder dialog for the characters to amuse each other. The Scummlets never thought they were doing anything more than fooling around, but when Ron saw the dialog he insisted that it would be part of the actual game.
  11. Oh my days. I've not really been following so but just to check, those six are the six most popular entries and have a chance at being in the game?

     

    ********, they're terrible. I hope Telltale rigs the vote and then never does this again.

  12. I've been wanting the Secret History articles in book form for a while too. I'm sure LucasArts wouldn't mind if it was published as a not for profit thing - we're friends again right?

     

    As for layouts, Laserschwert's mockup looks great to me.

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