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darthfergie

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Everything posted by darthfergie

  1. LOL! That's what my friend calls his ship. I'm leveling my commando with his vanguard plus a sage and guardian. Leveling in a group of 4 with two of them having Mortar Volley only accents how truely awesome Troopers are. Walk into a room full of non-elites? Room asplodes and the Sage & Knight are picking up the scraps. Having way too much fun as a Commando... The other day I decided I was far too amazing for normal armor and was in need of a cape so I purchased an orange JK piece with extra Tat Commendations and outfitted it with Aim Mods. I'm officially the caped crusader and it's friggin awesome. Cape + Massive Double Barrel Cannon + Big explosions = Pure Nirvana Troopers are pretty dang boss.
  2. I would guess this recent post on DarthHater pretty much kills any thoughts of non-human like races I had.
  3. Not so sure about that when reading about some of the story lines that Bioware is putting together, but the names are certainly disappointing and really pop out when playing "which one of these is not like the others."
  4. +1 to that. Yeah, several names are not all that creative or appealing. Wizard and Shadow Jedi being two big ones. Sorcerer being the other weird one. Also I'm just kinda sad the classes seem so cookie cutter. I was hoping that the specialized classes wouldn't look exactly the same on both sides and allow a little variety.
  5. Darth Hater tossed up a reveal of advanced classes from Gamescon. Imperial Agent - Operative (uses blaster rifle or energy blade, stealth, burst ranged damage) & Sniper (dps - counterpart of Gunslinger) Sith Inquisitor - Sorcerer (force damage, single bladed lightsaber) & Assassin (double bladed lightsaber, stealth, burst damage) Bounty Hunter - Powertech & Mercenary Jedi Consular - Shadow (double-bladed lightsaber) & Wizard (healing / single lightsaber) Trooper - Commando (tank) & Vanguard Add that to the ones revealed already and we see a pretty decent picture forming.
  6. Yep. It looks slick, but you can definitely tell it's star fox style rails. However as much as I like my star fox, one of my favorite things to do on Star Fox 64 was the practice mode that was 360 degree free flight.
  7. Hopefully if they take the user backlash into account we'll get free roam space. Forums all over the place haven't been too friendly to their announcement it would be a tunnel shooter. Bioware has been pretty interested in listening to their users so far and that early announcement was a good testing of the waters. They've pretty much received the mandate that a tunnel shooter isn't good enough. We shall see.
  8. I point you back to Tommycat's post: "As for the ships, Those were guesses by the magazine, not the actual ships. Except the Sith and Jedi ones." The article itself has a whole ton of speculation in it that probably did more to misinform than to help.
  9. Indeed. Mon Cals were in a lot of concept art early on and in a couple of early screens as well as a few other alien races. However with seven playable races officially announced and all of them human analogues, it's not looking pretty.
  10. Bugs me. Seems like we're sitting in Star Trek rather than Star Wars. When I was growing up Star Trek shows were always low budget affairs where for some reason every alien in the room looked like a human plus pointy ears, or a green human, or a brown human with wrinkles. What we have so far: Human plus green skin (Mirialans), humans plus horns (Zabrak), humans plus red skin (Sith pure blood), humans plus blindness (Miraluka), humans plus blue skin (Chiss), humans plus head tails (Twi'lek) and humans. Come on! In Star Wars you see plenty of the humanoids, but you're also seeing aliens that, although they walk on two legs and have two arms are very different. Look at Mon Cals, look at Ithorians, Wookies, Ewoks, Gungans, Rodians, Sullistans, Gands, Trandoshans, etc. You can be humanoid and not look human. It seems almost every species revealed looks human. It's just a little too much of a cop out for me. One of the joys of Star Wars is the mashup of so many varieties of aliens. There is none of that here and it doesn't thrill me.
  11. Sounds more like SW: Rebel Assault. Now we're really getting retro. Dunno. Not enough information for now, but I think a single player restricted space combat isn't fleshed out enough. Bioware wants so much polish on everything, but right now this area is obviously lacking some polish. If it stays on a single player track I am more inclined to just remove the feature entirely. The potential for a battlefront style of space PvP is just too tantalizing. To be left with more of a single player mini-game is a little depressing. If you're going to do an MMO, do a freaking MMO.
  12. Small fighter would be pretty dang good for combat and such. Couple of fighters even for companions on non-battleground encounters. Dunno if that would fall too much in line for each class though. I mean Smugglers having a fighter bay? I can't figure them riding anything much bigger than the falcon. Not sure about it. I figure since it's an RPG though they wouldn't want space combat to be the only cookie cutter piece about the game, plus they've mentioned customizing your ship. So I'm leaning that way, but that the same time you'd want to keep starfighter combat in the game too. Not sure which side of the fence i feel comfortable with right now. It'll be interesting to see the implementation.
  13. Battlefront would be okay. I guess what would SW be without boarding ships and such. But then again I love the straight up feel of the X-wing series. Also in terms of space combat I wonder if it goes Battlefront style would you just be restricted to military fighters for space combat? That would work well, but there is also the desire to throw your own personal tricked out craft into the fray, but I don't know if I want to see just a big freighter battle. Seems a little too hodge podge for the kind of organized military actions that SW is known for (other than the occasional freighter)
  14. This is one issue I was holding my breath on. To me space combat is one of the most integral parts of the SW universe. Really making me happy to see this hit. I can just imagine space battlegrounds with fleets squaring off. It's gonna be classic. SWG shipped without speeders and without space combat. I'm glad SWTOR is gonna do this thing right.
  15. I saw that and rejoiced as well. Definitely my favorite piece of the reveals for E3 was finding out troopers are gonna be the battleships they should be. It's gonna be great. BTW, anyone notice the Chiss playable race reveal? I have no idea how they are gonna work that in lore wise, but I've always had a soft place in my heart for Thrawn.
  16. For me I look to OT and EU for my favorites. I really enjoy the kind of characters who can excel in an exciting universe. Usually enjoy a little more the roguish type as well. For EU, I started reading the books at an early age and my first was the Heir to the Empire series. So Thrawn has always had a very happy place in my heart. I also really enjoy the way they developed Wedge's character. As for OT there is Boba Fett (really well developed in EU so probably more of an EU character) and Han/Chewie. Prequels just lacked that sense of levity brought by Han/Chewie and I never really fell in love with any of the characters. Mace was enjoyable and Yoda was incredible, but again no real favorites.
  17. Main thing I'm worried about is splitting up the market share. You'd think this would weaken the userbase of TOR. Not good news when you're EA investing more money into this game than any other game you've ever made. Sure it's aimed at casuals and kids, but if TOR was the only mainstream experience to get your Jedi on then it'd be able to capitalize more fully on the market share. Instead it may lose out on many casuals who just want to be Jedi who go to the free to play SW MMO. Especially since it will have ties to the cartoon series that so many kids are familiar with now. Sure you may be saying "oh big deal we just lost out on a bunch of 12 year olds" but to EA, it's a big deal on that bottom line.
  18. http://kotaku.com/5552522/free-realms-meets-star-wars-in-clones-wars-adventures Sony Online Entertainment draws back the curtain on Clone Wars Adventures, taking the successful formula established with its free-to-play, family-friendly MMO Free Realms to a galaxy far, far away. Rumored in March and due out this fall, Clone Wars Adventures is a massively-multiplayer online Star Wars game for kids, families, and casual gamers. After achieving massive success with its first family-friendly MMO, Free Realms, SOE applies the same business model to the Star Wars universe. Based on the popular cartoon, Star Wars: The Clone Wars, the game will feature a wide variety of gameplay, including lightsaber duels, starfighter battles, tower defense, and droid programming puzzles. There's even a collectible card game built right in.
  19. I'm sure Bioware is taking a very imaginative look at the companions and the backstories that can be played around with there. It's not all cookie cutter from the movies. Besides I don't rely remember too many Sith "companions." I just hope everyone doesn't end up running around with the same 3-4 companions per class.
  20. True enough. One thing with WoW is that it is definitely writing the narrative as it goes. Yes there are major characters from the RTS, but they hold the keys to defining where those major characters go, when and if they get killed off, exiled, etc. The whole Garrosh vs Thrall bit they're building up looks to be great fun lore wise. SWG never had that kind of freedom to play with major characters. As far as this being super expensive...dunno how I feel about it. If something this greatly expensive doesn't start to eat into WoW's market share...if this MMO is only as successful as say LOTRO...it's gonna hurt and once again do damage to the Star Wars brand name as well as put a big blemish on Bioware. But they'd have to invest tons of time into it if they wanted it to get to where WoW is. The way WoW is tuned now is very impressive and SWTOR can only benefit from those lessons learned.
  21. Yeah I know the tired old subject of who's your favorite. I just think it's interesting when I look at this subject now. Many look at Star Wars and simply say it's all about the Jedi. Look at a lot of the games being produced for Star Wars. They mainly focus around the Jedi and their exploits. Especially since the Prequels came out and shifted that focal point hard on the Jedi. Now that I work with kids a lot on my weekends I'm finding more and more that kids have never heard of Han Solo, but they love the Jedi. It's so contrary to how I enjoyed my cup of Star Wars tea before. I loved the non-Jedi actions of a roguish Han Solo. EU characters like Thrawn and Wedge. I'm not knocking people who came in from the Prequels, I just think it's interesting the different viewpoints held from before and after the Prequels came around. So with all that said, who do you find is your favorite? What type of hero defines your Star Wars experience?
  22. You know as much as I love story, my primary class will be based on what suits me and my playstyle. Sure I may play through a class just for kicks to get some of the storyline, but my main character will be a class that I enjoy playing most.
  23. One sad problem with the records is that EU is constantly showing how records are destroyed over and over again by various regimes. There could have been the galactic seat of the empire on Hoth 2500 years ago and no one would have known it with the way they keep their records.
  24. Bounty Hunter I have no problem being a tank to be honest. BHs like Mandos go toe to toe with Jedi using their extra gadgets to even the fight. Books are full of highly skilled assassins/BHs going toe to toe with Jedi and holding their own in about 1 out of 10 fights. heh. BHs also have flamethrower which can keep melee at range as well as a jetpack to do so too. The trooper was the only one that I was semi doubting toe to toe capabilities. But even then they could have weapons to drive back melee. Dunno. It'd be hard mechanics to implement I'm sure. But all that armor is for what exactly if not to be a hulking monster on the battlefield? Yeah...putting crazy melee into the equation has made things a little out of whack. I guess I just need to get used to the fact there are craptons of Jedi.
  25. Indeed. I see troopers as ranged tanks. It's more of a modern warfare in this instance. It's not WoW. The majority of combatants no longer carry swords and shields. They carry guns. Thus you have to think in a gun oriented way. Throw down covering fire or explosives to get people to pay attention to you. Sure they may be at a disadvantage when something like a jedi comes plowing in at super speed, but even then they should be able to lay down enough firepower to make the jedi think twice about moving forward and not being in full deflect mode. If we end up with the only tanking class in the game being a Melee Jedi class I just won't understand it because it just simply doesn't make sense in today's style of warfare. It's almost like how in early SWG when the main form of transportation was critters and how Creature Handlers were everywhere pitting rancor against rancor. Stop thinking in the traditional RPG mindset and set your sights on the Star Wars universe.
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