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DarkStarMojo

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Status Updates posted by DarkStarMojo

  1. Hey, Corto. Nice to hear from you. It's been a hectic summer for me, between freelance illustration work and family-related issues. I've been in the process of restructuring the mod's release framework and it's a bit of a job. Instead of one big release, I'm planning to divide it into three parts, to cut down on the file size as well as a provide a work around for some problems we can't correct (mainly menu-related). If you're still modeling, there are a few we need to complete the project - the Phase 2 DT, Kell Dragon, Phase 3, and the welding arms on the Arc Hammer. PM me if you're interested.

  2. Mapping work, mostly. I don't think we've actually finished anything for the Ark Hammer but the rest of the levels have made pretty good progress.

     

    I haven't really been following Shattered Dimensions (not much of a Spidey fan). I'm really interested in War for Cybertron and TFU2 (of course).

  3. Hey, dude. It's been a while. I'm still trying to work out the menu issues with DFMod (I have no idea what I'm doing in that regard so I've forwarded the issues to some of the old team to check out). I know the pain of wanting new games but having to wait a long time for the price to go down. I'm STILL waiting for Arkam Asylum and Bioshock 2 to reach a decent price around here. I should be able to get TFU2 for by birthday for free, though. :-) Good luck on the new pc!

  4. I bought Uncharted a few weeks back but I'm trying to save money for the summer and the new games I'm planning to get by the end of the year. $60 a piece isn't cheap but I'm hoping it's worth it.

  5. Hey, dude. How've you been?

     

    Me, I've more less been: sick, then snowed in, now trying to find a job with no idea what the heck I'm doing. Not always in that order... :D

     

    DFMod is slow. I have a finished build of detention center and ramses hed and we're right now trying to work out the bugs and do beta testing. I've also recently welcomed a new mapper to the fold, to do work on the Executor level, so we're making fairly good progress. Unfortunately, I can't seem to update the news page. It's always something...

  6. Yeah, I wish it were as easy as it sounds but there's a lot that goes into just making a map. It can be very time consuming especially if there are errors that aren't easily corrected (and with most of us being self-taught amateurs errors happen often enough that they can be a pretty big fly in the ointment).

     

    Thanks for your support, though. It's comments like yours (as well as our love of the original Dark Forces) that have kept this project going for so long.

  7. I like Jawas, myself, but hate Ewoks (not that I won't enjoy frying both kids of vermin). Of the remaining 8 levels, none are 100% complete but the Executor, Jabba's ship, and Ramses Hed are nearly there. Technically, beyond some architectural touch ups I could release Ramses Hed with 100% of the original level complete but I'm planning to add some new areas so I'd estimate, based on my intentions, that it's about 85% done. Jabba's ship would be 75% and the Executor would be about 60% - 65%.

  8. Yep. I checked out the walkthrough the other night. I'll see if we can get a hold of the Ewok model (or, if not, if we can create our own). I'd love to add them into the Mod not just to preserve the easter eggs from the original game but because it'd be a lot of fun to fry some Ewok butt. :dev9:

  9. Hey.

     

    DFMod is going well. It's a bit slow on account of school but I just received some executor screenshots from Hhunter so I'll putting something together for those real soon.

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