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Posts posted by ParanoidAndroid

  1. The award pistol is an excellent weapon. With it's zoom it's like a mini sniper rifle, and it can take down almost any unit in 1-2 shots (wookiee's take more of course) Plus almost every unit can take advantage of it unlike other award weapons.


    The only downside is that, it uses ammo, so it sort of defeats the purpose of having an rechargable backup weapon, but who cares? The pistol is cool, and your usually dead before you manage to deplete all your ammo.


    Anyway the award pistol is cool but my favorite weapon as of now is probably the wookiee bowcaster, that thing is like a shot gun mixed with a sniper rifle, and it's got double zoom as well. Not to mention the guy who carries it can live alot longer then a sniper. If only it had an award version...

  2. I believe most people would agree with you, I think the common opinion is that space combat arn't what were promised promised. I mean, I personally bought the game for the classic battles, stuff we've seen in the movies. I mean, what's the point of including space battles if the ones we've seen from the movie's, the ones we care about arn't in?


    At least space Coruscant (Yes I know it's in the campaign, I don't care, You can only play that so many times before it gets old, I personally would like to play that in MP, thanks).


    The death star battles would be trickier to do I understand, but how about a battle over Endor? Even if the Death Star was just in the background (dissapointeng, but better then nothin') Those are iconic battles, leaving them out is like leaving out Hoth, or Geonosis for ground battles.


    It seems they got me exited with these cool ideas and pictures of space battles, but I ended up with somthing that just seems... I don't know... tame in comparison. I tend to overexaggerate, and imagine battles much more complex and intense then what is possible, so i'm used to dissapointment in games. But even by my standards, the space battles are a bit of a disapointment.

  3. *Edit* Alright so it was under Imperial control, thanks for the conformation TK'.


    Like I said, they probably did help the rebellion, maybe an active resistance group on Kashyyyk. Some escaped slaves here and their, not common enough to warrent their own class, as in battlefront, however.

  4. Was the 501st on Endor? I thought that was another of the empires finest legions, not the 501st. I was under the impression they retired from service before the battle of Endor, read it somewhere I think.


    But yeah that would have been a really degrading final mission. Defeated by the vicious feral carebears of Endor.

  5. Woah, talk about your stupid laws... I'm going to have to be more careful about what I say...


    Anyway I suppose it is kind of funny one of the rebel's units is a wookiee despite the fact that Chewy was the only wookiee in the rebellion (OK maybe their were more more, but if so they probably weren't widespread enough to warrent their own class.)


    Probably just added to give the rebels some variety, I'm not complaining the wook's are alright by me.

  6. Hoth was probably their last battle of great recognition, before they retired (clones don't live forever after all.) I mean better to leave the campaign on an epic note, then some unimportant minor raid.


    That being said a campaign for the birth of the rebellion would be cool, maybe beginning on the Tantive IV, where you have to ensure certain droids escape imperial hands, to the climactic battle above Endor and the fall of the Empire, that would be a cool campaign.

  7. Yeah, like showing the clone troopers round up and capture them, like they did the Utapaun's. Or somthing along those lines, even just to hint of their fate under the empire, the campaign in BF2 gives you a pretty clear hint though. "We left as heroes. Years later we'd return, as conqerors."


    As I said before their probably not extinct, probably slaves under the empire, or hiding on Kashyyyk, resisting in their own way... you wouldn't hear about it in the movies though, as Kashyyyk never really plays an important role after episode III so you wouldn't have an oppertunity to find out.

  8. Yeah, I agree, I hardly ever use any of the late game classes. The only ones I really use are the Wookiee, Magnaguard (rarely) and occasionally the Clone Commander, everyone else I almost never use.


    The imperial officer just sucks, the jet trooper and dark trooper I find much to weak to use effectivly, and the droideka is too awkward. The bothan is cool, but I think their arn't enough situations for him to be useful, they do have their moments however. Wookiees, Magnaguards and C.C.'s have uses, but all in all I don't really use them that much.


    All in all I think the commanders need somthing else going for them beside the commander effect, I mean it's a cool idea, but how often does it really make a diffrence? I think it would be cool if the effect was permanent. Like the imperial officer would have allies deal bonus damage all the time, he doesn't have to activate it or anything. This would encourage people to crowd around commanders to get the effect, and you wouldn't have to worry about activating it at the right time, it's always there! Plus now enemies have incentives to snipe out that pesky commander early.


    It might be kind of weird for the magna guard though... Maybe just get rid of the toxin and give him somthing else? Or maybe it could stay, it might be kind of cool to have a poisonous unit you don't want to get to close to, for fear of poisen. (an interesting idea I had, how about changing the Magnaguards recon droid to one of those crawling Octuptarra droid things, it could crawl around, shoot, but it's main usefulness would be when it was killed it would release a neuro toxin, like the magnaguards current ability. I think it would sort of fit, after all didn't they actually use them for that purpose in the EU? also, although it's not as damaging as an explosion, it doesn't have to wait to detonate, it happens as soon as the droid croaks. Good idea or bad?)


    Other ideas for commanders, they could have auto spawning NPC body guards, maybe they could hand out supplies, or designate other units as health or ammo carriers, they could capture command posts twice as fast as normal units, or maybe they are the only unit with the ability to capture CP's. Okay maybe that's a bit drastic, but they do need somthing, not necessarily combat oriented, to make them a bit more useful, after all you want to make them worth unlocking...


    ... and so ends my rant, most of these ideas probably wouldn't work, either being overpowered or just plain confusing, I'm just trying to come up with ways to improve the commander.

  9. Ah, I never noticed it could regenerate with enderance before that's good to know.


    But their actually is a diffrence between online and offline stealth, when playing over the internet your stamina slowly decreases when stealth is active, instead of just staying at one fixed level, and then just decreasing when you sprint/jump/roll. I haven't tried it with endurance yet though.


    I wish it wouldn't, the bothan is tricky to use without always having to recharge your stamina, especially when your sneaking around enemy territory.

  10. Alright, heres my first challenge to anybody looking for one: Complete Mos Eisly: Assult without dieing once. As Han Solo (Or princess Leia or Chewbacca to I suppose, ole Han just seems to fit better).


    Not the most creative scenario but it's fun to try to stay alive, especially with all those crazy jedi/sith running around cutting each other up. Scoring kills is secondary in importance, one death and you fail. I find it works best with at least 15 units (players or bots) on each team, otherwise it's to easy, but you can change numbers for an increase/decrease in challange. Just try to stay alive and maybe drop a couple of D. Mauls while your at it.


    Ive managed to do this relativly easily in SP, but in MP I find it really hard, especially with all the Infinate choke/Force Collapse stuff going on, but I have learned how to use Han alot more effectivly. He's not jedi fodder anymore!


    I'll see if I can't think of somthing a bit more challenging later...

  11. Yeah, Ive noticed this alot to, but have never figured out how they do it either, ive tried but never figured it out... maybe the people who do it do so on accident? I doubt it, ive seen people do it on numerous occaisions to. Maybe it's just very hard to describe, it seems to involve jumping alot...

  12. it just needs one click to activate the cloaking device, then click again to deactivate it. Apparently the effectivness of the cloaking is dependent on stamina, the more stamina you have, the more effectivly you are cloaked, if your stamina is quite low you flash into vision and your cloaking device is of poor quality.


    Just turning on the device uses some stamina, and having it activated seems to prevent you from regaining stamina at all, so if you have to jump/roll/sprint, make sure it's absolutly necessary, because you have to turn stealth off in order to regenerate stamina again. Not somthing you want to do behind enemy lines.


    Also it seems the AI see's you when your cloaked but won't attack you, it's kind of weird, sometimes Ive had them attack me when I was completely concealed, other times they follow me around but don't shoot, and sometimes they don't notice you at all, but this almost never happens to me. All in all is seems that bots can "see" you with the device but are programmed not to attack, maybe my stamina was just too low.


    It's also interesting to note, that in Single player the bothans stamina does not decrease while using the cloaking device, unless you jump/roll/sprint, but in multiplayer, it is always slowly decreasing when the cloak is active. It seems to be more effective against humans then bots, because unlike bots, humans can actually fail to notice you, allowing you to sneak up with your incinerator, but they also will be the ones to pick you out easiest to, especially if your moving around too much.

  13. That would be awsome, I can see some kind of huge space battle, with capital ships and frigates from all four armies fighting it out in one huge space battle... I doubt lucas arts would do it, but maybe someone could make a mod? Four sides is probably not possible but some of the other combo's could be.

  14. Yeah, that whole 1 point left thing happens alot to me... and surprisingly I seem to win more often then not whenever that happens, I lose alot to, but battles are always a bit more fun when you realize you won as the last man standing.

  15. Some quick background info on stuff, could help when creating a character, feel free to add your own stuff to your own characters.


    Sirria: A large cluster of planets towards the northern side of the galaxy, Sirria is known for it's wealth of resources and the brilliance of it's scientists, unfortunetly it is not a major military power, it's army is small, with very effective weaponry. They are among the leaders in this crusade for an intergalactic government, most of the ambassadors on the ship are extreamly important officials. Because of the lack of military prowess, their system has become a constant target for pirate raids, they join the government in a bid for protection. For the protection of the first Galactic Army they offer scientific advancement, and almost unlimited resources. The security personal carry low grade combat armor, and stun pistols, and rods, they are not trained to kill only to subdue. It's race is basicly humans by a diffrent name.


    the first Galactic Army: Raising an army is time consuming buisness, and is not possible in these chaotic times. The members of the first galactic army are less of an army then a group of mercenaries, joining because of their support of this new 'government' or being pressed into service by their worlds, to help aid their home systems bid for power in the new order. They are almost all fully trained in the styles of combat unique to their home, and carry a bewildering array of weapons, from custom made combat spears to ancient blasters.


    The Saerken: The planet of Saeria was a lush and fertile world, and they were one of the first races to discover intersteller travel. Unfortunetly the image of the quiet peaceful Saeria is a figment of the past. The first outsiders they came into contact with was the Sirrions, and after initial wariness the two cultures quickly became allies.

    The twin civilizations enjoyed a golden age of peace, it all came crashing down with a single Sirrion scientist, his name long forgotten.


    His creations were so valued by the people of Saeria he was givin a gift, the planets only moon, it's name has been lost, on the moon he locked himself away working manically on some scientific advancement for the good of both peoples. This was a lie, it was a good thing for the Sirrions only, he viewed the Saerken race with hatred and xenophobic disgust, so he planned to rid the galaxy of them, once and for all. What exactly he did is unknown, a terrible mystery, all that is known is that the small moon disapeared from the Sarien sky, and the planet was deserted, once a paradise, now a desert wasteland.


    The scientists efforts were in vain, a cry arose from the peoples of Sirria, the man was hearled as a villain, not the hero he dreamed, he was banished from his homeworld into the endless depths of space, where no life dwelt, or so they thought. The Saerken race continued, but only a fraction survived, those living on huge mining rigs, tall crimson spire like structures floating in space, they became bases, capital ships for a fleet of pirate vessels, ever since the name "Saerken has become synonymous with space pirate. Their crimson armored bullet shaped vessels speed through space, attacking without discression, they are now only feared and hated.


    The Saerken raider is covered head to two with bright crimson body armor, usless at stopping lasers, but quite effective at scaring non-saerken. Their weaponry consists mainly of a single "Shredder" a vicious Saerken weapon firing long jagged bolts of yellow-green light, that literaly rip targets to shreds, most armor is ineffective against them, the Saerken favor power to accuracy, they also all carry a Saerken combat knife. From their earlies history, they fought with knives, learning to weild one from a young age it is still apart of their arsenal, they carry it with deadly strength and precision. The standard Saerken has leathery green skin and a slit like nose, with pale green eyes that see well in the dark. Besides that they vaugely resemble Sirrions (humans)

  16. It is a time of great unrest in the galaxy, a time of great exploration and discovery has givin rise to an age of wars, as cultures and species completely unaware of each other's presence battle to determine who is the dominate race. Into this turmoil a single goverment struggles to form, threatened on all sides by powerful warlords and pirates, all unwilling to give up power. For now we focus on the small ship, Sirria's Light , a scouting ship for the Sirrian peoples, it carries precious cargo, ambassadors from the Sirrian system. Protected only by a select group of mercenaries from the first galactic army and it's own small group of security guards, it travels toward the Earnon sysem. a central world, where leaders from all across the galaxy will attempt to work out some sort of peace. Little does the crew of the ship realize they are being watched.


    Silently through the blackness of space a small silver probe flies for the ship, to small to attract attention on the ships radar's, onward it flies until it reaches the surface, a slight sizzling noise and it slowly floats away, it's purpose served, the sensors array on the ship is now subtly disabled, behind it a score of large cruel battleships appear, apparently out of nowhere, and begins making it's way silently towards it's prey, onboard the vessel the crew is blissfuly ignorant of the impending doom. The Saerken are aptly feared as the most vicious of space pirates.


    Meanwhile in the soldiers mess hall two of the Sirrian security forces sit, enjoying a quick break, suddenly one looks up, a noise is heard above, he walks slowly to the stairwell, hands not even thinking of reaching for the stun pistol, after all no attack is expected, suddenly a grinding sounds, screams, and long thin screeches. He stares curiously up the stairwell suddenly his eyes widen, he turns and falls, the screeches increase in pitch. Twin rows of thin green light flash, accompanying the screeches, and rip effortlessly through the guard, tearing effortlessly through flesh, bone and low grade security armor. His companion stares in open mouthed terror as the fearsome forms of Saerken raiders begin marching down the stairs, he sees' only feet of crimson battle armor before turning and fleeing, crying out "The Sarks are attacking!"


    Soon alarm spreads across the ship, security personel and soldiers attempt to route the invaders, but are quickly being over run. Ambassadors and other important persons attempt to make their ways to escape pods. In the prison bay doors are rocked open allowing several prisoners to wander out, take weapons from dead guards, and attempt to find their own way out. In the cell block several prisoners found themselves suddenly free, some desperate criminals, being transported for judgement, others small time smugglers and hunters, others innocent, captured in haste, for their shady background. Quickly arming themselves from the weapons of dead guards they seek their own way to freedom...


    Ok so this isn't exactly star wars at all, merely somthing I thought would be cool. Your free to make up races, or just use already existing ones if you don't want to make one up. Add any sort of background if you feel inclined, or just a general description. Since this is all basicly being made up as we go along you have alot of freedom when making up a character, just make sure it's not unfairly powerful.



    Name: What most people call your character

    Age: Characters age

    Gender: Do I need to explain?

    Rank/position: (examples, Ambassador, Security personel, Galactic army grunt, escaped smuggler, janitor...)

    Weapon(s): Might differ depending on your characters background, for example a prisoner might only have a stolen stun pistol, while a soldiers arsenal would be heavier.

    Background: as long or short as you like

    Any other important things we should know: speaks for itself.


    I know it's not star wars, and the storey's kind of cheesey, but I thought it might be kind of fun to have a relativly unknown universe to mess around in.

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