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Posts posted by Yohein

  1. I'm replaying this fantastic game and I've noticed something that maybe it would be funny to discuss (it's quite irrelevant, though).


    While you're playing, you can see the psychic energy all time: when you use TK, you see the "hand" picking up the object, when you use levitation you see the energy ball which makes you levitate or float... but in the videos, when characters like Sasha use their powers, apparently all this is invisible (at least as far as I remember). For example, at the beggining of the game, when they grab Raz with TK, there's no "magic hand" grabbing him, later after the Basic Braining, when Sasha leaves after talking to Raz, he levitates a bit and the "magic ball" doesn't appear either.

    The only power I remember being visible in the videos is the psychic beams (now that I'm replaying the game I will "check" this).


    So what do you think? The energy being visible in-game is just a way of putting clear the nature of the powers and making the game "nicer" but it's not supposed to be visible? Or maybe not?

  2. The problem is that darkness is very variable. I think is some kind of technical problem of the game, but there are lots of scenes where Brink comes back tu his "normal colour", why? For example, when his hand is stuck in the rock... he's not dark in that scene.

    Okay, we can think is a "matter of ilumination" :lol: but it's still a bit strange.

  3. Okay, late but here they are :lol:

    Domino and Meche (Merche, in Spanish) are important characters and I wanted to record some samples (there's one sample with Domino and his "final scene" and another one when Manny finds Meche in Year 3, and Domino and Glottis appear too). I've got Chepito and his song and the gatekeeper at the end of the world, too.




    By the way, Domino's argentinian accent is terrible (I don't know if elbiolin is still around here, but probably he would notice this :lol: ). Chepito's mexican accent is much better, and the song in Spanish is still cool.

  4. There's something I noticed when I played the game. It looks like each time Brink uses the crystals, he becomes more "dark", I mean like the colours his coloured with are different. The first time, when we revive him, he's darker than he was before, but when Low cuts his hand, he becomes remarkably "black".




    The characters don't notice, though, or at least they don't say anything about it, and in the cutscenes he looks normal again. I think it can be, somehow, related to the final scene, when he becomes very old, but I'm not sure (we don't know if his new age is because of the crystals themselves or the "resurrection"). Maybe it represents he's beginning to grow old by using the crystals (it's weird Low and Maggie don't say nothing about it, though) and that culminates in his final age at the end of the game.


    By the way, there's another thing related to this. When they enter the new ship to go back to the Earth, Brink doesn't look old anymore (his hair is blonde again and all that). I guess that's a minor mistake of the game and Brink is not supposed to be young again, but who knows...



  5. And maybe we should consider another thing: people being buried with money? That's the costum the game is based in, okay, but then we have to assume that in the world of Grim Fandango (I mean the world of the living) everyone is buried with money like the mayas? (I think it was them).

    I think I'm more inclined to the good behaviour only (I think the "message" of the game would be much better), although that combination of them both King Dando made is VERY interesting.

    It could be something like this too: if you are extremely good (like Meche) you have your Double N ticket, no matter how poor you were. If you don't qualify for the Double N, the money becomes important.

    But in any case, Eva's explanation is very precise: "They deserve better travel packages because they led better lifes".


    And about the tickets, I think that even if they would have been real tickets they couldn't have passed. The Gate Keeper says "A Double N ticket is something that can't be bought" (or something like that), if a real ticket was enough even if it's not yours... Hector probably shouldn't have collected so much, as Manny says, "in a desperate attempt to get out of the Land of the Dead". I think he knew he couldn't use someone else's ticket, and he had been a very bad person in the Land of the Dead in addition... who knows, maybe so many tickets would have done the trick.

  6. I think this was discussed a bit some time ago but didn't come to anything very clear.

    I'm replaying this great game and I notice there are certain comments that suggest, in one side, that the important thing to have a good travel package is being buried with a lot of money (Manny says that to Celso at the beggining, the manual explains this old custom, Celso mentioning his wife has his money...), and in the other side, that the important thing is being good in life (Eva says that, Manny is surprised because Meche hasn't a good travel package and she was good in life...).


    I think the game is clearly trying to show the important thing is the behaviour, but there are certain comments that make me doubt... well, I guess that Manny saying that to Celso at the beggining could be just a figurative way of speaking, and Celso saying his wife has all his money (I never understood that comment) could be just one of his jokes, but what do you think about it? which one is the important thing?

  7. I found this video in Youtube, and I think it's quite funny. They use Spanish version of Grim Fandango to teach the language. Here:



    I think they use one of the programs of Quick & Easy to modify the game. Really interesting.


    By the way, in that video you can hear the Spanish Glottis, one of my favourite performances of the game.

  8. I also wonder how the Spanish Version that Yohein mentioned handles such American-culture-related words, cuz that is really a good way to learn translation.


    They keep the Johnny Thunder. I don't know who he is either.

    In certain games and TV series, they change this kind of name and they put someone famous and known here in Spain. Personally, I don't like that. That kind of joke makes me notice I'm playing a translated version, that someone is out of place there.

  9. Hey, I didn't use walkthrough neither, I think :lol:

    I remember I got stuck at the elevator. I knew what to do, but for some reason I couldn't do it (I knew I had to use the lift and why, but I was just stuck). So I think I used the walkthrough to see if there was something wrong in my approach, but it was ok so I kept trying until I got it.

    So, I "half-used" walkthroughs :lol:

  10. Of course it's a great game.

    Different from other LucasArts' titles, but excellent as well.

    The atmosphere is amazing, the dialogues are great, the music is perfect...

    In gamespot the review gives a 4.5, yes, but all player's answers give them an 8 (more or less).

    Try it.

  11. Funny. I don't remember anything strange in that scene with Glottis. Maybe my "problem" with Year 3 has something to do with the subtitles? I changed their speed a few times during the game, maybe something got "stuck". But I tried to disable subtitles and changing their speed again and didn't do anything...

  12. I'm replaying Grim Fandango again (English version, of course :D), and I've noticed that lip sync in year 3 is a bit worse than other year's. It doesn't happen all the time, but if you pay a little attention, you (or at least I :D) can see that, sometimes, Manny moves the mouth a bit after he has finished the phrase or things like that.

    It's a bit strange, because lip sync is perfect in the rest of the game. Did you notice this too? or maybe it's something that only happens to me? (it would be strange, because, as I said, other years don't have this problem).

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