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About VSTM

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  1. This is a project I was working on.
  2. I bumped it...what..3 threads up? Hardly a bump. I didn't go to that much trouble to figure it out. I would look at it for a little while, play with it in photoshop for 5-15 minutes and then quit without saving and changes. I did this about 3 or 4 times and figured out a little at a time. Still, going to the trouble at all, just to have no one respond is kind of humbling, to put it lightly. Yes, but not in it's own thread. You can find it at http://www.lucasforums.com/showpost.php?p=2093996&postcount=87 and no, no one seemed to care much there either. I could probably
  3. The text in DoubleFine's image on the News page containing "secrets" says "Hundreds of secrets about Double Fine's new game!" repeated ad infinitum. In case you don't know. I figured this out a couple ways. Using photoshop to change the white and dark levels helps some, and so can using some filters like sharpen or changing the resolution, but it doesn't help much. More importantly, there are 3 capital letters which are rather distinguishable, and after careful examination one can find that these 3 capital letters repeat themselves in the same patter throughout the entire text.
  4. The Unreal Engine 2 had something like this. In ut2003/ut2004 the bodies used physics on the bodies after they died. I always enjoyed jumping through this goal in this one "bombing run" level because it would kill you and then the body would drop down a hole with wires coming out the sides. The body would drop like in the "peg" or "plink" things. The rest of the movement was animation though. Just the death was physics. If all the animations are replaced by physics that's a bit different. They could still be using the Unreal Engine 3 though, if it's not in house.
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