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cybersavior

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  1. One of the reasons people were upset with Tim was to do with use of custom made content of others without credit or permissions, I am not sure if that has changed. People also get put off when someone constantly gives dates for updates and releases over and over again and keeps pushing things back repeatedly. (but sometimes that's just the way things go in the modding community, that is why its better to be as vague as possible on a project release until you are done and bug testing) Though I can honestly say that I enjoy the mod, mainly because of the easy to use add npc system included (which made it easy for my son to set up and save battle scenarios and play them, even when he was younger) As far as the credit and permissions are concerned, we once had a similar problem on the freedom Reborn forums (freedom force content site) What we did there, was put up a permission list where people would decide if they were to permit others to modify and re-release their content, basically giving written consent. Most people respect that.
  2. I am looking for a multiplayer mod with classes, ledge grabbing the grapple hook, supports bots, but does not use the serenity saber system, or any other drastic major changes to combat without the ability to edit it on a large scale. "Movie Battles 2" is nice but does not work well with bots, and therefore will not suit my purposes "Evolution of Combat 3" has a good class customization, but I am not a fan of the saber system I once used forcemod 3which had a class system but to my knowledge did not have ledge grabbing (and it also had a bug which made staff and dual saber npcs revert to single sabers after one kill for the rest of the match) Any help would be nice Thanks in advance
  3. Before we start, I have read many saber file and npc file readme's and FAQ's and have manipulated various files 9000 ways from Sunday over the years. One thing has always baffled me, why can no-one agree on the limits of many of the fields contained within these files? Through extensive trial and error over the years, I still am not entirely sure What are the actual Parameter Limits for the various fields are myself. (in Npc Files) do force power limits, as well as the offense and defense powers range from 0-5, 0-7, 0-10 (there are too many differing thoughts on this) or is it just 0-3 except 4 for mind trick of course. (seems to me any number above 3 just defaults to 3, is this true?) Now onto saber files breakparrybonus 0-3 ??? parrybonus 0-3??? disarmbonus 0-3??? lockbonus 0-3??? do these fields have any effect if made larger than 3, also are only whole numbers usable or can do they have an affect with numbers containing decimal places (ie is 1.25 more effective than 1 or does it just default to 1) It does not seem to me to make any difference if i give any of these fields (of the ones i mentioned above) a number greater than 3 (aside from mind trick) as they all appear to be the same result as 3 even if you enter a larger number, perhaps I am not able to notice the difference, but I am just wondering if anyone has proof to the contrary? There are so many different claims in the community over the years, it would be good to finally have something definitive concerning the value range of the values contained in some of the most commonly edited files. Hopefully there are people out there that have the un-disputable answers.
  4. Trying to find the command to put in my config to make it so blue team is not restricted to using only blue sabers and red is not restricted to only red. Plus I am looking for a very thorough list of rcon commands and cvar and the like, I have no problem finding the most of the basic ones, they are on just about every site, but I am looking for the more obscure ones preferably with definitions.
  5. I have tons of maps but when I go in game it only lets me pick from a few of them. How do you make it so that the create a game will list more of your maps. I know I have read this somewhere before bu I could not seem to find out where .
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