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Kainzorus Prime

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  • Posts

    1311
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Personal Information

  • Biography
    The single, elegant machine.
  • Location
    Top of the food chain.
  • Interests
    Various, from martial arts to world domination. Depends on the mood.
  • Occupation
    Wouldn't you like to know?
  • Current Game
    Deus Ex series
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    Indiana Jones and The Infernal Machine
  • Resolution
    1920x1200
  • Height in cm
    177

Contact Information

  • Homepage
    http://www.youtube.com/DonKain
  • MSN
    Kain0489@hotmail.com

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  1. Here you go lads - https://drive.google.com/file/d/0B04nyzZ0MFlDTVpPZU5nT3ZxOG8/view Also Skye, do you happen to have this skin of yours still around somewhere, since I'd be interested in acquiring it - http://smg.photobucket.com/user/CaptainSkye/media/KotOR%20Pics/screenshot.jpg.html
  2. I have ****ton on enviro textures with restored shaders. Could pack them up and host them for you.
  3. I'll take this one too, since I have an idea and this would do well as a base for it.
  4. Using proxy still works for gamefront. Filterbypass.me is your best bet for downloads there.
  5. As most of you know, Bao-Dur can't equip robes and heavy armor. This is because all of his appearance.2da entries use a personal customized entries to account for his arm. Ergo, they use the same textures as regular versions of the armors, but the model itself is custom and includes Bao's mechanical arm. Obsidian didn't bother giving him the custom bodies beyond type F, which is the medium armor, which is also why he doesn't have heavy armor feat selectable in the game - it would simply crash because of the missing appearance.2da entries. So, my request would be to take the remaining armor models (body types G, H, K, M), and attach Bao's Arm to them, while retaining the UV maps to accomodate the textures, just like the stock bodies he uses now. While there are some concerns about there being a space between the head and body for the robes (body types I, N), using a custom mesh such as the following - http://deadlystream.com/forum/files/file/413-tsl-prequel-robe-replacement/ http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/ - should prove to be adequate, as very few people use stock robe models these days. Regardless, robe addition is secondary to the request of the missing armor types.
  6. Does anyone have 90SK's Neo Crusader Mandalore - http://www.lucasforums.com/showthread.php?t=155899
  7. Do realize that it will still not show his cyber arm. He has his own model entries for all the armors, which have the arm as part of them, and simply use the shared textures with the armors all other NPCs wear. Ergo, it would be pretty simple to give him this sort of robe for, say, Revan's outfit or Dancer outfit slot, but it would still be regular two-armed body, unless someone actually took it into a modelling program, chopped off one arm and applied the cybernetic one.
  8. I'll run with this, once I figure out importing the max scenes into Blender.
  9. Been a while, so I figure I'd ask how this is going.
  10. It is entirely possible, there have been imports of playermodels from JA mods to KotOR and TSL before. Hapslash's robes and NeoMarz's Clones for example. You just have to find someone willing and competent to do it.
  11. Well, you could throw us a bone. Unless a software update takes half a year these days. That said, could we see the UVW map? Just want to compare it to stock HK one.
  12. Still hanging onto this thread like a leering vulture, waiting for updates.
  13. Looks good, although a little dark in-game. I assume it's just because of the area lighting.
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