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The Source

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  1. Your argument is flawed. You're saying that what separates humans from other animals is free will, yet you're also saying that homosexual animals choose to be that way.

    Ah. My argument is that mankind can make more complex descisions. Since human beings are more aware of what is right or wrong, according to their faith, they are held to a higher level of responsibility. I also pointed out that God created man in his image, and he did not make animals in his image. ;)

  2. Homosexuality isn't restricted to people, you know.

    Ah. I was waiting for something like this. ;)

     

    In order to make your argument, you will have to prove one thing. Did the Christian God create man in his image (the human soul), or did he create all animals on Earth in his image? Even though we are scientifically connected to all life, through the means of being an animal, the soul is what seperates us from being a primitive animal. We are in essence more aware than other animals. We have a more understanding of ourselves, and how we interact with the whole environment. Other animals do not have the brain compacity to make such distinctions. Freewill is a concept that is universally understood. In order to make a choice between right and wrong, without God's interferance, freewill was developed to allow mankind the freedom to choice God's way. What type of God would he be if he forced people to be good? When people freely give themselves to God, there are no strings attatched. Pople only have to bend themselves to God's law.

     

    I was talking to my dad about gays and democrats.

     

    So I told him that it isn't our right to chose how a person lives, and he told me that in the Bible, God is against gays and he also said we shouldn't let them have marriage because it 'isn't right', because 'it's sin' .

    Arcesious,

    It looks like you agree with God's perspective. Mankind does not have the right to judge each other. According to God's perspective, mankind can only descide between right or wrong. God is not against gay people themselves, personally, but he is against the act of being gay. When it comes to the marriage, I believe the Bible speaks volumes about the subject. Marriage is an act in which individuals of the oposite gender become one. Almost every story in the bible, the ones that revolve around families and marriage, potray a man and a women connection. Noah, Moses, Enoch, Seth, etc...

  3. True, Mac, but I don't think LA is going to differentiate much between our communities.

    Ah. I see where you are going. If you were to hit the download links, for the mods at Old-Republic, they actually open at the point of origin. DAP opens up at LucasFiles.com, and others open up at FileFront.com. Since LucasForums is hip to hip with LucasArts, maybe they can send a warning shot across Old-Republic's bow.

     

    The only thing we can do is remove the advertising. Since they didn't upload the files to their server, the only issue is the external links and discriptions.

     

    Since I couldn't find a email address, I used their contact form found here:

    http://www.old-republic.com/index.php?option=com_contact&task=view&contact_id=1&Itemid=63

  4. The trouble is, they have mods up there that break the rules.

    You have a good point; however, lets put it into perspective. Who is going to get into trouble? If anyone of the mods break the rules, the site owners themselves would ultimately get the axe. Everyone else will carry on knowing that they personally didn't break any of Lucas' modding laws.

     

    If they are breaking LucasForums rules, there is nothing that we can personally do about it. Old-Republic has their own set of rules, which they themselves are responsible for. If they are breaking LucasArts' rules, they will eventually get into trouble for it. Any of the rule-following modders are free and clear. Only the site owners will be in trouble.

  5. I told him that republicans don't hold up those values either, but he doesn't beleive me. And he said because of the way Barrack interprets the Bible, (IE, homosexuality not being a sin), he doesn't want barrack obama as president. He still is agaisnt me about gays, but I'm worried if I tell him, 'then why does God make people gay?' and 'It's a proven fact that many people are born gay and it isn't usually a choice' then he'll get really mad at me and throw a bunch of 'biblical proof' crap at me...

    Actually, God does not make people gay. During the first seven years of your life are critical. If someone's parents were successful enough, the individual would not have ended up gay. Keep in mind that the bible is not against gay people, but it is against the act of being gay. God keeps the door open for those who seek redemtpion, forgiveness, and salvation. It is not God who is shutting the door, it is the individual who is shutting the door. People try to bend God's law for themselves, When in all actuallity (sp?), the individual should be bending themselves for God's law.

     

    I personally believe that the act of homosexuality is a sin, but I am not against the homosexual themselves. "It is not who we are inside, but what we do that define us." It is all about freewill. God gave people freewill for a reason. Its all about the war within the individual.

  6. Checked the download links on a few mods and they all went to Filefront.

     

    I took a quick look earlier and it doesn't look like there's anything newer than 2006. If that's the case it's relatively innocent and probably not worth throwing a fit over. Throwing fits makes me tired. x.x

    You might be right Inyri. Before I made a thread, I sent them an email. Their design does look like a FileFront site. I just clicked on the DAP download link, and it heads over to LucsFiles.com. As long as they don't make the mod downloadable from their server, I don't think there is anything wrong with the advertising. I am glad that they kept the discritpions intact, so that the original developers get credit.

  7. Arcesious you have one other option. Just tell them the truth. You can read all you want about different philosophies and religions. When it all comes down to it, just tell them how you feel.

     

    When it comes to making a choice about religion, I don't think myself or anyone else around here can really give you advice. Most of my own religious research and experiences come from being curious. I didn't have anyone's advice about where to start. Within my own experiences, I felt a powerful pull and interest in the insight of other cultures. While studying art history, I obtained an understanding of religious symbology. When I was exposed to 14th century literature, I was able to place the bible in literary history. "Did you know that a majority of the bible writtings were taken from other sources?" As a student of Catholisim, I was brought up shrouded with a Catholic interpritation of the bible. I attended for a good few years a Protestant congrigation, and realized there were mutiple opinion on how to translate the bible. When it all comes down to it, its about how you translate the history and culture of a religion. If you find a religion that fits you, talk to someone within the church. Find a mentor who can give you more information.

     

    Keep in min one thing: Regardless about if you look at the "King James" or "Living Bible", they were constructed by individuals who sought power. Each one wants to control the iterpretation of the actual bible. "King James" was created as a public relations scheme. "Living Bible" was created as an argument over the flaws in King James", but it was an individual's opinion about where the flaws were. Otherwords, get as much information about a religion's bible. History can reveal some interesting things.

  8. I agree with the weirdness of number five. It sounds almost deviant in nature. If I had to make something about the legal issues, I think I would go with: Mistake 5: Copyright or Copyleft...

     

    I think there is a moral question in here. If the publisher allows modding, or encourages the practice, I think everything is up for grabs. Except porting and any other serious bounderies, which a publisher may have in place. When it comes to the moral question, I would ask myself, "If this was your work being manipulated, how would you feel if it was manipulated?" Looking at the game's legal 'readme' files would also help, or go to the publisher's website to find an answer.

     

    If you are wondering, there is a distinction between 'copyright' and 'copyleft'. From what I have learned in school, 'copyleft' has been debated about for years. I don't know if we will actually have a law about it, but it would be interesting to see what happens.

  9. I got to the section where they were hyping their own site in the article and decided it wasn't worth continuing to read. Although I'm sure most of the points were correct.

     

    However bad journalism is bad journalism -- I'd rather hear it from a source that wasn't more interested in inflating their own ego. :)

    Even though we may or may not agree with what the article says, I think we can have a serious topic with tips and such for noobies. These articles are only to get cognitions to flow. At the end of the day, the conversation is all about personal experiences and opinions.

  10. Mistakes Mod Teams Make

     

    I thought this would be a good topic, for it has the potential to bring up some interesting thoughts. While I was scoping around online, I found this article about "Mistakes Mod Teams Make". Since some of us have been apart of a modding team, I think that new modders can get some insight by the vaterans. Maybe we can share our thoughts on difficulties in communication, organization, and other aspects.

     

     

    Mistake 1: The Premature Announcement

     

    Probably the biggest mistake a mod team can make (and one of the most common) is announcing the mod and putting up its web site while still only in early development. It seems as if sometimes a team will come up with an idea—and nothing more than that—and yet the very next day there'll be an entire site slapped together with no real content. Of course, that's an extreme case. More commonly, mods will be in development for years, but every step of the way will be documented for the public to see. While actual game companies do use this strategy (including Valve to a degree) these mods will often be hyped up so much that the masses either get tired of hearing about how great it's going to be or their expectations are raised so high that the game inevitably disappoints them once released. There is also the problem of other mods stealing the concept and churning out something earlier and better. Worse yet, raising the awareness of a mod too high in its early stages can make it a target of opportunity for more malicious "fans" who will commonly hack the site and forums into oblivion.

     

    Solution: If you have a mod concept, or one in early development, don't tell anyone. Wait until the first alpha build has been completed, test it out with your team and if you all feel like you want to keep working on it and release a public beta, then you can announce the mod and put up a web site.

     

    Mistake 2: The Rotating Team

     

    Often times you'll see a large mod—one a lot of fans seem to be waiting for anxiously and the news sites are all hooting over—that's always putting out the call for a new coder, a new map maker, new modeler, etc. One mod could have dozens of names attached, not all of whom have ever actually worked with each other. This is because for some reason mod teams are increasingly being drafted completely out of the on-line community, even branching out internationally. This makes communication between the team difficult depending on their experience, and more often than not one or more of the members will decide it's taking up too much time and they'll just leave. This is directly related to the early announcement problem, in that sometimes the announcement has been made too early simply to recruit a team. This disconnected, unorganized system is yet another reason mods are in development for years as opposed to months.

     

    Solution: Don't talk to strangers. Try to draft your mod team out of your friends, and I mean your real life friends that you actually hang out with off-line and you don't only know by their nickname. I'm talking about people you can do concept work with all together in one of your basements. If this is impossible, it's still possible to draft a team without announcing the whole project to the world. Just post a recruitment notice using mod-centric web sites and bulletin board systems without giving away too many details. However, in that case you should do ALL the concept work and writing yourself, finding other people to make these self-created ideas come to life. Only draft people who can do what you absolutely can't do yourself, and don't let their own personal ideas suddenly change the direction of your project. The Valve "we're all one big equality commune" model only works for them because they all work at the same offices.

     

    Mistake 3: Lack of Marketing Awareness and Rationale

     

    Many a time (especially with Half-Life 2 mods), teams will assume that a ton of people already are aware of their mod during its development. Often, news sites won't help matters any because they build up the mods themselves, inaccurately assuring the development teams that their marketing efforts are just fine. The truth is that this is a complete farce. Think about the numbers: Planet Half-Life—the largest Half-Life and the largest Half-Life 2 website on the internet in terms of visitor traffic and website hits—still only serves approximately 15 to 20% of the total number of Half-Life gamers. Even with all the other Half-Life sites combined, I’d say around 70% of the gamers who could download your mod won’t ever hear about it on a Half-Life fan site (and most certainly not on the mod’s website itself). Of course, that isn’t even taking into account the millions of gamers who don’t even play Half-Life!

     

    Just what am I getting at here? Well, first of all, if you think that your modification is going to rake in huge amounts of downloads without considering proper marketing options (large, multi-game websites like Gamespot or IGN) then you are sorely mistaken. You should be doing all you can as a mod developer to try and get coverage from sites like these, gaming magazines and especially download websites themselves (ie: FilePlanet). I can’t tell you the number of folks who visit FilePlanet without the intent of downloading a Half-Life mod, and yet would notice one and click on it if it were advertised on the front page. You may think to yourself “Well if they don’t have Half-Life, then why do I care about them?” Think about the number of people you know who play Counter-Strike and only bought Half-Life for that sole purpose. Case closed.

     

    Solution: Obviously, if one of these sites were to actually offer you free advertising opportunities, you should take them without hesitation! While that no-name company’s offering of five or six beta servers looks pretty tempting, those servers will be absolutely useless if there is nobody to fill them. You may also think that the agreement between one of these large websites and your team is asking you to make a lot of concessions. In truth, this is false. The amount of advertising you have the opportunity to receive for free would normally amount to hundreds if not thousands of dollars. So while you may think that going with a single distributor is going to hurt your downloads, you need to think about the fact that the 200 or so people who may be turned off of the download because it’s not on a site they prefer will be more than made up for by the hundreds of thousands of people who otherwise wouldn’t have heard of your mod. Look at EA Games… they made their BattleField 2142 beta exclusive to FilePlanet subscribers (not even free accounts) and still received over 150,000 downloads of their file! Many of you may not like EA Games, but you can’t deny that they know what they are doing in a marketing sense.

     

    Mistake 4: “Wannabe CS” Syndrome

     

    Some mod teams always seem to think that the day they release they're going to be the biggest hit since Day of Defeat or Counter-Strike, disregarding the fact that those mods were lucky outliers, not the norm. If you look at their website, they treat their mod as if it were a major upcoming commercial release, just waiting to be bought out by Valve. Their entire attitude seems to revolve around the idea of “selling out” rather than modding for the love of modding. What these teams don't realize is that this attitude shows through and turns off a lot of people. Plus, there is some sort of charm attached to mods that are a “labor of love” rather than a resume-filling piecer.

     

    Solution: Be humble and realistic about your work. Always think that, at best, a few hundred people will download it and love it, and over the course of a few years it might even become a cult classic like so many of the old, original HL mods. Maybe you will get lucky and your mod will surpass your expectations. If so, then great! But more likely (like, 99% more likely) this won’t be the case, so expecting it will just set you up for disappointment. Also, people don’t like to feel as if they are tools to be used to further your career, so don't make them feel that way, and don’t worry so much about trying to please everyone. By doing so you will be diluting your game so much that it will be no more unique or innovative than any other of the slew of boring mods out there that nobody plays.

     

    Mistake 5: The Unnecessary Legal Hassles

     

    We've all heard the story of a mod team who wanted to make the awesome modern update of one of the old classics, only to be shut down by legal papers halfway through development. Some even think they can bypass this by actually going so far as to ask for permission from the original publishers, only to be stomped down in reply. It's the equivalent of a film student working on a five minute short that's never going to be shown outside of the classroom and actually trying to clear a commercial soundtrack that they made from their personal MP3 library. It's never going to happen and it's not even worth the effort because the license holders will never know anyway unless you tell them.

     

    Solution: You aren't preparing a commercial release, so again, why are you acting like you are? My advice to your team about remaking an old game on another company's engine (or a mod based on a movie) is simple, and no, it's not the official position of "don't even bother." Simply don't announce your mod until it's only weeks away from public release, and even try to keep your beta testing secret. Then quickly announce it on as many sites as you can and release it on as many download hubs as possible. Even if you do receive a cease and desist order, your mod is already all over the web and you can't possibly be expected to stop all the outlets offering the file. On a personal note, I would love to see one of these orders challenged in court, considering the mod isn't making any money at all and couldn't possibly be seen as competition to or a directly pirated copy of the original.

     

    "Successful Mod Team Tips"

    "Mistakes Mod Teams Make".

  11. Well, don't forget bio and chemical weapons. They may do less obvious damage to the environment, but the are deadly b/c they're much cheaper to produce in quantity.

     

    @Ray--perhaps you'd like to define what you mean by pressure. But generally speaking, that's what people mean when they talk about people being sheep. Not just that they merely mill around and do nothing b/c they're lazy, but also b/c they want or need others to tell them what to do. In essence, they're sheep b/c they don't/won't think for themselves. They willingly succumb to pressure in order to belong (or at least be otherwise left alone, so they hope).

    I hear you man. I think weapons of mass destruction tops my list. Right below WMD is the creation of religious sects. I am not talking about Christianity the faith, but more in the lines of Catholicism, Islam, Protestant, and Mormons. Religious sects are widely responsible for more deaths than anything else man made. People twist faith in a way, which causes crusades based upon ethnic cleansing. Grrr... "We come in the name of this faith, we translate that faith this way. If you don't like our translation, you will be hung or crucified." Horrible. Horrible...

  12. Regardless about who is right or wrong, the issues surrounding global warming is clear. Even if the facts are not 100% correct, I believe that humanity is only a visitor here. If we do not take steps to reduce our environmental impact, I am confident that future generations will suffer the consequences.

     

    Plus, if we do not get off of oil and gas fuels, we will be indebted to other countries forever. As long as the replacement fuels don't cause more damage, I think looking for alternatives is the way to go.

  13. Mankind's worst mistake would be:

    http://www.cfo.doe.gov/me70/manhattan/hiroshima.htm

     

    I think that the invention of weapons that could wipe out whole civilizations is a big mistake. Yes, I could make an argument over oil spills, but those things can be cleaned up and cured overtime. When a nuclear weapon goes off, both human and environmental damage is next to almost unfixable.

     

    Edited :: I didn't even see this:

    http://www.lucasforums.com/showthread.php?t=187341

  14. Knights of the Old Republic III: "Return of the Jedi"

    Knights of the Old Republic III: "Dawn of the Jedi"

    Knights of the Old Republic III: "Jedi Arise"

    Knights of the Old Republic III: "Chronicles of Revan"

    Knights of the Old Republic III: "Unknown Regions"

    Knights of the Old Republic III: "The Sith Empire"

    Knights of the Old Republic III: "Dantooine Reborn"

    Knights of the Old Republic III: "Heir to the Republic"

    Knights of the Old Republic III: "Jedi Civil War"

    Knights of the Old Republic III: "The Jedi Order"

    Knights of the Old Republic III: "Revelations"

     

    Knights of the Old Republic III: "Redemption" <-- My favorite.

  15. Maybe you are a Christian, but you are not a Lutheran. When I was growing up in a Catholic geared environment, I believed in everything my parents and religion had said. Once I expanded my knowledge through world history, science, philosophy, and religious history, I began to see the bible in a more worldy manner. According to several resources, (sorry I do not have them available), the great flood was not a unique occurance. Even though I learned this new knowledge, my faith stayed in tacked but by religion was challanged. Its okay to be a Christian and to question everything that religious sects consider doctrine. Keep in mind that there is a difference between religion and faith. I am a Christian and I believe in evolution. Its all about how you interprate the bible.

     

    If you are having troubles talking to your parents, they will most likely accept that you have doubts. I am willing to bet that they also have theirs. Sometimes we forms beliefs and logics that contridict our parent's expectations; however, they will care about you whatever your perspectives are. Give them a chance. They may suprise you.

  16. TSL Restoration Team (Let Your Ranting Out!)

    I thought it would be respectable to open a thread, which is separated from the main project thread. Since I have been involved with some long term projects, I can see how it can be aggravating for a production team and spectators. I think that one of the most complicated issues to deal with is waiting. Over the past few years, we have seen the bug count go up, down, left, and right. At one point in our waiting game, the team leader stated that the bug count is not a countdown. When the system was put into place, I admittedly fell into the countdown illusion. Now, this is not the fault of Team-Gizka, but more of a misunderstanding between spectator and bug count concept. When numbers go backwards from 1,000 to 0, the first impression is that it is a countdown. I personally didn't look deep enough to understand that it is only to keep track of game issues, which have arisen from tweaking and modifying game elements. Me bad. :(

     

    If I place myself in context of modding, I an fairly new to the whole idea. Before I arrived to this site, I did not understand what was involved. While I participated in the fun, my perspective shifted from simplicity to complex to long hours. Team-Gizka is carrying out an extraordinary feat, which has taken them a good three plus years to accomplish. Can I give them credit for doing a good or great job? Not yet. Since they have not made a public release of the mod, I cannot make a rational judgment on their success. Only when I and other have played the mod, we can finally rate the magnitude of their accomplishments.

     

    After reading online gaming articles, blogs, and forums about this project, I can only guess at the magnitude of followers they have gained. If anyone is having any doubts about 'if they will release the mod', I can only say that the team has put their credibility on the line. When someone allows their product to be advertised in such a magnitude, he or she is placing a certain amount of credibility and respect on the balance. If they do not release the mod to the public, I can assure you that they will not hear the end of it. I can only imagine the type of articles and blogs that will surface. I hope this will not come to pass, for from a distance they seem to be nice people.

     

    If I can measure how much people are anxious, I wouldn't have a reliable measuring tool for such a task. When I personally become upset about its pending release, I want to jump at the screen and scream. Since I know the response "When its done" will arrive to my questioning, I can only envision what the team is going through when they hear, "When will it be released?"

     

    I opened this thread to serve as two functions: 1) If you are getting anxious about the mod's pending release, just let it out in this thread. There is no reason why we should trash theirs. 2) I want them to get the message. I want them to realize that everyone is anxious. Since the mod has been in production for a good three plus years, the anticipation level is going in two directions. Some people may have given up on Team-Gizka, and others are driven to the edge of unreasoning.

     

    Post away. :)

  17. Lol...

     

    Sounds similar to the 30th Anniversary celebration, which produced maybe three books for the whole year. Also, they re-released old figure in a new packaging. Lucas made it sound so massive, and then he gave us almost nothing. Lol....

     

    I guess this shows how rumors and hype can be overblown.

  18. I guess this turned out to be nothing:

    http://www.lucasforums.com/announcement.php?f=325

     

    According to a Geoff Keighley blog post, the next episode of GameTrailers TV is going to be a special one for Star Wars fans.

     

    I also want to give you faithful blog readers a little tidbit about our next show on April 11: It’s all about STAR WARS! Last week I went up to LucasArts for an exclusive behind the scenes look at the new game THE FORCE UNLEASHED. We’ll be blowing it out on GTTV with a ton of exclusive footage and some very special announcements. Spike is airing all six Star Wars movies in April and throughout the month I’ll also be appearing between the movies on Spike to reveal more of THE FORCE UNLEASHED. You’ll want to tune in on Sunday April 6 between the movies for a big Star Wars videogame announcement and some very exclusive footage.

     

    But the best part is that our April 11 episode also has a bunch of other HUGE exclusives in it. More on that soon….

     

    Star Wars: Force Unleashed was moved to September recently but there’s no doubt it’s going to be a major Star Wars title: word is that LucasArts is prepared to put it off for as long as it needs to get it right. Keep your eyes open on April 6 and April 11.

     

    What was the big news? People seemed so excited, and then on the weekend of the announcement nothing happened. So, what was the big news?

  19. And what does that have to do with Fallout 3 ?

    When I read the article on "StarWarsKnights.com", the tittle for the forums said, "FallOut 3: Like it or dislike it? Tell us!". So, I replied.

  20. My opinion only: I didn't buy FallOut until it was released for $10.00. After it was released into the budget software section in Wall-Mart, I decided to give the game a shot. Truthfully, I was not very impressed. I couldn't really get into the game. I consider "FallOut" as one of those series, which you buy when you have a few bucks to throw away. I have deep respect for cult fans, and I think "FallOut" most likely does have a selective group. If I had to place it into a game hirearchy (of what I consider purchase worthy games), I would have to place it some where bellow "Monopoly" or "Jeopardy". No offense to the fan base, but I personally believe there are games more worthy of purchase.

     

    I do respect the cult following though. Since I'm one of those Duke Nukem and Doom fans, I can respect why someone would like this game. I just have different tastes.

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