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jedi-Guard

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Everything posted by jedi-Guard

  1. You might need something more. You need public ip number or Forward ports to the internal ip number.
  2. Try not to open the port, but try to forward the port from the router to the server.
  3. I dont want an http redirection or message with a http link. I want simple speed through sv_allowdownload. More speed to download then just 2 ro 20 kbps. Nice chatting with you
  4. Well am talking about the downloading, if it would be possible to enable more. What you say might be right, this is my second time i run a dedicated server so i cant say that i know things when i dont. I dont have a problem with people getting disconnected, only when there computer crashes. I do have noticed that if you make 1 change in server config, 3 things wont work sometimes. The game is still buggy, i got more examples then changes in the server.cfg file. That i know. HAHA Isnt it possible to active something so it makes the download faster ? have a nice day
  5. I can tell alittle bit of my investigation and the rate, but i cant say that am right or wrong, the game has many bugs as none mod server to have. When i enabled allow download and i had rate 4000 to 10000 ( client and server side ), it worked very VERY slowly, it was downloading like 2 to 4 kbps and thats modem crap connection. When i tryed with rate 25000 ( client and server side ) it worked alittle bit faster around 10 kbps sometimes 15 kbps. i changed it to 4000 rate ( client only ) it started to work slow again. Now i wanted to investigate something else, i added rate 50000 ( client and server side ), what happen was that my download speed went from 10 kbps to 15 kbps to 20 kbps. I had to try rate 100000 ( clientside and server side ) no affect, it stayed on 20 kbps. I wounder if 1 client gets 20 kbps on download on a 10 mbit bandwidth ( Server side ), there shouldnt be problem having 16 players with /rate 50000 = 16 x 20 kbps = 320 kbps. Correct me if am wrong, all help is welcome, i want more bandwidth to enable instead of blocking, the faster download the better.
  6. You´re joking right ? havnt had a job for 8 years, companies doesnt trust me as System Administrator.
  7. Look for a file called jampcfg.cfg or jampconfig.cfg and remove everything inside that files and start the game. Make a copy of that file first.
  8. Hello fellows of the jedi. I need help as allways, there is a new way to crash a server and i have no idea how to fix it. The link where the fix should be, doesnt work. If you try the link with the q3infoboom.zip, it works, it has couple of files which looks very weird, i heard it should be the client file to attack the server, but am paranoid, i never double click on something that i dont know for sure what it is. the q3fix.zip doesnt work Read Below ####################################################################### Luigi Auriemma Application: Quake 3 engine http://www.idsoftware.com Games: - Call of Duty <= 1.5b - Call of Duty: United Offensive <= 1.51b - Heavy Metal: F.A.K.K.2 <= 1.02 - Quake III Arena <= 1.32c - Return to Castle Wolfenstein <= 1.41b - Soldier of Fortune II: Double Helix <= 1.03 - Star Trek Voyager: Elite Force <= 1.20 - Star Trek: Elite Force II <= 1.10 - Star Wars Jedi Knight II: Jedi Outcast <= 1.04 - Star Wars Jedi Knight: Jedi Academy <= 1.011 - Wolfenstein: Enemy Territory <= 1.02 / 2.56 ...possibly others Platforms: Windows, Linux and Mac Bug: crash or shutdown caused by incorrect handling of big queries Exploitation: remote, versus server Date: 12 Feb 2005 Author: Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org ####################################################################### 1) Introduction 2) Bug 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== The Quake 3 engine is the well known game engine developed by ID Software (http://www.idsoftware.com) and is used by many games. Some months ago I reported similar problems in three games based on this engine: Medal of Honor, Call of Duty and Soldier of Fortune II. Except for Medal of Honor that is affected by a specific buffer overflow, the other two games can be "probably" included in this advisory too but I'm not totally sure. ####################################################################### ====== 2) Bug ====== The Quake 3 engine has problems to handle big queries allowing an attacker to shutdown any game server based on this engine: ERROR: Info_SetValueForKey: oversize infostring In some of the vulnerable games is also possible to crash the server. ####################################################################### =========== 3) The Code =========== http://aluigi.org/poc/q3infoboom.zip A simple scanner for testing any game based on the Quake 3 engine. ####################################################################### ====== 4) Fix ====== Only the two Linux versions Call of Duty games have been fixed with the 1.5b and 1.51b patches, while all the others are still vulnerable (included the Windows version of Call of Duty!). I have released an universal patcher that limits the amount of handled data in the queries from 1023 to 512 solving the problem in any game: http://aluigi.org/patches/q3infofix.zip #######################################################################
  9. try to press the L button for saber style changing
  10. i dont know why you guys want more then 60 fps, if i just had 60 fps instead of 20 fps, i would be really happy, but i do understand that 125 is alot better then 60, maybe its the monitor that cant refresh faster then the graphic card ?
  11. I might can help alittle. first you have to know that i cant answer when it comes to DCmod questions. Which Operativ system are you using ? Ill take the things step by step. Try also this scanner http://security.symantec.com/sscv6/default.asp?langid=ie&venid=sym If you want single good free Virus Scanner that i also use on my Jedi-Academy-Duel Server then its this one http://www.free-av.com ( doesnt detect adware or spyware ) but does detect trojan, virus, worms and alot more like phisning and couple of others. Good luck for now and dont make a new installation yet.
  12. Maybe am right or maybe am wrong, but i do beleave that if the drivers has been right installed, then it should work in JA or JO too, in other words, as long as windows supports or drivers that works inside windows, then it should work. Dont trust me, i might be wrong, but am right. lol
  13. Make sure you have installed the right drivers for the gamepad and inside the Control panel, there should be a "Gaming Options" go in there and verify that the buttons works or not. i might got single tip, if it goes the right way. good luck
  14. Ill might can answer alittle, but cant promise anything. I dont beleave its a network issue, but i do beleave its some short of a scripting error. You need to investigate the server.cfg + maybe other *.cfg or files too, i cant answer on which one, since i use a none mode server.
  15. Hello. I have some training days on my server, most of the time its saterday or sunday, its different. Server ip is 213.80.120.126 Its a duel server now, but when we get many ill make it to Free for all and some starts training while others is dueling vs each other. Bye from Jedi-Guard
  16. I might can answer some of the questions, but i cant say for sure, thats this is the problem or thats the problem. If you have a router between your server and internet and you only forward those ports that are need, i think it was from 29070 to 29081, be happy about that, thats just good for your server and the protection of your server. If you have 1 netcard on your server, make sure, its working, sometimes netcards can have invisible errors, you ping and stuff, looks like its working, but its not working. Also your bandwidth is importen, the more the better. If you have 10 mb bandwidth, dont use a 10 mbit netcard, use higher then 10, 100 mb is recommened. If you have 2 netcards, dont use any cheap netcards, use alittle bit more expensive and install those netcards right after the AGP Graphic Card so its AGP = Graphic Card PCI = Netcard PCI = Netcard Remove or disabled sound card, If you also are playing from the server, then leave sound card or enable it. Talk to your Internet Service Provider too, they can have couple of switches that causes the disconnection sometimes and sometimes there are no problem. You must also play on other servers to see if you get connection interruption or not, to make sure that it might not be the ISP´s side, it could as well be on the other server ISP Side. If you use wireless network from your internet connection to your server, that should be a bad thing says people, I personally dont know, never had Wireless, but those who complains on my server, are those who has wireless. ( Dont know if i should beleave them or not, i still prefer cable network ) On the Jedi Server side, there is alittle bit configuration to make too. like sv_maxrate I have sv_maxrate "25000" and clientside /rate 25000 or server side = sv_maxrate "50000" clientside = /rate 50000 More then 50000 = no effect at all dont even try it. Make sure your Windows or linux is patched, dont install too high required virus scanners or firewalls. Simple one for Windows XP or 2000 Professionel you find it on this one http://www.free-av.com ( its free and a good Virus scanner ). Make sure that you also are protected against this = jamsgbof.cfg. You will find it on this link http://www.lucasforums.com/showthread.php?t=153334 Little bit more server side stability. Dont use more then 16 players on the server side, the server can crash when i switched to sv_maxclients "32" server crashed after 15 to 30 minutes, it also crashed after map switch, it happen 2-4 times, now max clients are 16 and it stays there. Try also to add your server.cfg file, i might can identify something that i can recommend. You have the same problem as i had in 2004. Good luck
  17. Wait not so fast. I do want the other 2 lines too, so the character spins 2 times before the third spin and throw. If its possible of course. thanks again
  18. Hello again. I have been testing it under multiplayer duel game, and i used the gloat or florish like you said the BOTH_SHOWOFF 1292 51 -1 20 ( alittle modification ) it worked. The full body was rotating nothing weird about that. but what i do wanted was to replace the force saber throw OR double sabers flying sabers ( I think its called barried and cant find it in the animation.cfg ). I am so advanced to this, but i do understand the logic, its just that i dont know what does what and with your information, its helping me alot. I havnt reached my goal yet. These are the missions am looking for. Use alora spin under saber throw force or replace the double saber flying barried ( you know mouse button 1 and 2 at the same time and the sabers fly around ) BUT it should start with this one first xxxx_xxxxx_SPIN 1241 8 -1 20 then this xxxx_xxxxx_SPIN_SLASH 1249 43 -1 20 and this as the last part. xxxx_xxxxx_SPIN_THROW 1292 51 -1 20 3 in 1 line. Possible ? Thx again.
  19. Ok thx for alot of usefull information, but am allmost there. Adding it under both_bow doesnt work and keeps closing the sabers and spining. Then i added it under both_showoff the first line like this BOTH_SHOWOFF 1241 8 -1 20 = it worked, he started to spin with the sabers open, but didnt throw them. i tried with next line like this BOTH_SHOWOFF 1249 43 -1 20 = still spining and didnt throw the sabers again, but worked fine. Last line had the effect BOTH_SHOWOFF 1292 51 -1 20 = Started to spin and throw the sabers and pulled the hilts again. Well Mission fail for me again, i havnt reached my goal, but i might be there soon. I want all of those lines to be in 1 working line. Like 3 in 1. i tried this BOTH_ALORA_SPIN 1241 8 -1 20 1249 43 -1 20 1292 51 -1 20 = didnt work. What do i do and how can i do to get it work. What i do want as the last thing, is that it has to take the Throw saber forces place, so when i press to throw saber, it should act like Alora spin throw. Thank you for your time and help.
  20. hello again. I found the Animation.cfg file and i think i understand alittle, but lets say that i want the bow thing deleted so i can add aloraspin these are the lines with alora BOTH_ALORA_SPIN 1241 8 -1 20 BOTH_ALORA_SPIN_SLASH 1249 43 -1 20 BOTH_ALORA_SPIN_THROW 1292 51 -1 20 what i did was this BOTH_BOW 1241 8 -1 20 i took the stats from the first one and added on the both_bow with alora spin stats what the character does is that he spins, but he doesnt doesnt throw the sabers, the sabers just closes and spins.
  21. Hrmm, thats kind of nice information, ill be working on it now and see what i can do about it. Dont go away MeleeMaster. I might gonna need your help again. Cu for now
  22. I actually dont know about the Animation.cfg file, i dont have any on the server and no animation.cfg on the client side. I run a none mode server. Are you saying that these Animation.cfg files are inside on one of the *.Pk3 files ?
  23. I need help as allways, typical me, BUT i have been investigating alot with couple of things that i really wanted to enable on my none mode server. i remember Idle saber dmg in single player, where you ran right into someone and they started to low health points. Well i found that one, but one of the things i want is the double saber spin that alora can do, i want to enable that one and how can i enable that one. Thank you for your time.
  24. Its not about the needs or no needs of the Bot_enable command. Its about getting the things the rightway to work, since there can be too many bugs as there can be too many misunderstanding talk between dedicated administrators. Thats the way it is, and thats the way its gonna be.
  25. Try to add seta bot_enable "0" in server.cfg and seta g_automapcycle "1" also in server.cfg open jampconfig.cfg and delete everything there and start the dedicated server, not by the jampwinded.exe, but throught jamp.exe without joining the game. Remember its a none mode server, which means it has no extra files, not even the jampwinded.exe If you do it my way, you see what i mean, if you do something wrong, then you havnt understod what i said.
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