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KTR

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  1. Did you install the patch v1.2?
  2. new patch works great! see ya online!
  3. http://support.lucasarts.com/patches/EAW1_2.htm ---------------------------------------------------- Star Wars Empire at War For PC: 1.02 update Patch Name: EAWUpdate1_2.exe Platform: PC Format: CD-ROM Size: 19.6 MB Min. Requirements: N/A Posted: 02/17/06 Installation: This is a self extracting exe. Double-clicking on this file installs the patch. This update addresses the following: * Corrected an issue with server disconnection. ---------------------------------------------------- GENERAL ISSUES ---------------------------------------------------- * Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign. * Added AI improvements for Land Control games. * Corrected an issue to count troop transports towards unit cap in space tactical battles. * Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons. * Corrected an issue where proton torpedoes would ignore hardpoints when applying damage. * Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed. * Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game. * Corrected an issue that prevented two Force-sensitive heroes from targeting the same building. * Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve. * Corrected an issue that prevented enemy units from displaying their team color in the mini-map. * Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies. * Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain. * Disabled Save/Load functionality when in tutorial missions. * Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer. * Corrected multiple issues with the cinematic camera. * Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed. * Corrected an issue that prevented multiple units from using the Barrage ability on the same target. * Corrected an issue that allowed the Death Star to fire after a tactical battle completed. PERFORMANCE ISSUES --------------------------- * Corrected performance issues with particle effects. * Improved path-finding and collision for troop transports in space maps. * Corrected performance issues caused by ToolTips in tactical battles. * Improved load times. GRAPHICS ISSUES -------------------------- * Corrected an issue with the shadow mesh for X-wings. * Improved accuracy for auto-detection of graphics Detail Level. * Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus. * Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution. * Corrected issues with the Fog-of-War in the Collector's Edition bonus maps. * Adjusted the tactical camera for widescreen aspect ratios. MULTIPLAYER ISSUES -------------------------- * Increased Multiplayer stability for LAN and Internet games. * Disabled the Fast Forward and Play buttons in Multiplayer games. * Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer. * Corrected a crash issue caused by clients joining a game without selecting the same map as the host. * Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus. * Added a message in the lobby to inform clients when they were missing maps for some hosted games. * Corrected Save/Load issues in Multiplayer Campaign games. * Added a message box to state when players leave Galactic mode in Multiplayer Campaign games. * Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games. * Corrected an issue that allowed two players to use the same player color. * Corrected an issue that allowed the droid log to retain information from previous Multiplayer games. * Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game. * Corrected an issue that caused custom game names to display incorrectly. * Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games. * Corrected an issue that allowed too many AI units in Multiplayer games. BALANCING IMPROVEMENTS -------------------------- * Updated Tech Level build times for Command Centers o Tech 2: Previous Build Time 40 seconds o New Build Time: 60 seconds o Tech 3: Previous Build Time 50seconds o New Build Time: 85 seconds * Updated Tech Level 3 costs for Command Centers o Previous Cost: 3800 o New Cost: 4000 * Reduced the amount of time that Force Corrupt will affect vehicles. o Previous Time: 120 seconds o New Time: 90 seconds * Reduced fighter laser damage against capital ship and space station shields. * Reduced damage caused by AT-ST units against infantry. * Increased the cost of AT-ST units in Skirmish games. * Increased the recharge timer for the Millennium Falcon's special ability. * Reduced Millennium Falcon's shields and health. * Increased the cost of Emperor Palpatine in Skirmish Multiplayer games. * Increased the cost of Colonel Veers in Multiplayer games. * Adjusted the radius and recharge timer for Colonel Veers' special ability. * Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower. * Increased the amount of shield damage caused by the larger ion cannons. * Increased the health for Mineral extractors. * Increased Anti-Aircraft damage against airspeeders. * Reduced AT-AA damage against infantry. * Increased the rotation speed for the turret of AT-AA units. * Corrected an issue with Fighter damage verses armor. * Increased the health of Darth Vader's escort fighters. * Increased the amount of damage Obi-wan does to buildings. * Increased the cost and build time of missile cruisers. * Decreased the amount of damage to turrets, vehicles, and buildings caused by airspeeders. * Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack. * Increased the recharge timer for Red squadron's lucky shot. File: EAWUpdate1_2.exe - (LucasArts FTP Site) ftp://ftp.lucasarts.com/patches/pc/EAWUpdate1_2.exe
  4. You installed the wrong verison...its looking for the cd/dvd of that region.
  5. Think the patch is a useless piece of wookies feccies.... contact Lucasarts at: © 2004-2006 LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 29901 San Francisco, CA 94129
  6. THE PATCH! http://support.lucasarts.com/patches/Battlefront2.htm Have a nice day, -KTR ############################################################## STAR WARS BATTLEFRONT II Update ReadMe Version 1.1 February 09, 2006 ############################################################## Thank you for downloading the STAR WARS BATTLEFRONT II Update. This update addresses the following: ------------------------ NEW CONTENT AND FEATURES ------------------------ * Added support in both Singleplayer and Multiplayer for additional maps. * Added support for the LCD screen on the Logitech G15 Gaming keyboard. * Added additional server-client functionality to increase the online experience. --------------- RESOLVED ISSUES --------------- * Corrected functionality issues with Droidekas. * Adjusted the weapon animation speed based on how fast the player is moving. * Corrected an issue that caused the remote rockets awarded to heavy weapons class soldiers to become invisible. * Corrected an issue with the sky texture on Geonosis. * Resolved various stability issues associated with multiple hardware configurations. * Improved stability for computers using Dual-Core CPUs with NVIDIA GeForce 6 or GeForce 7 graphics cards. Please check the NVIDIA website for future driver updates which may resolve any existing issues. * Increased stability for both Singleplayer and Multiplayer portions of the game. * Corrected an issue that caused player icons in the mini-map to disappear. ------------------------ MULTIPLAYER IMPROVEMENTS ------------------------ * Increased Multiplayer performance for LAN and Internet games. * Increased Multiplayer stability for LAN and Internet games. * Corrected an issue that caused a decrease in network performance when rolling starships in Space maps. * Increased stability between game sessions and map cycling. * Reduced the ability for players to SPAM text messages during online play. * Corrected an issue that caused hero characters to not appear in Multiplayer games. ---------------------- BALANCING IMPROVEMENTS ---------------------- * Corrected an issue in Space maps with starships inside of hangars. * Corrected collision issues with the Ball Mode of Droidekas. ############################################################## © 2004-2006 LucasArts, a division of Lucasfilm Entertainment Company Ltd. P.O. Box 29901 San Francisco, CA 94129 ##############################################################
  7. Looking at the pc server files, no new maps to be seen .
  8. GC for BF2 is not gonna come... http://sf.prolificgames.com/ <---this is what is gonna come from the peeps that made GC.
  9. my clan server provider talked to Pan. and said that the dedicated server files and rcon will be released in about 1wk or so.
  10. Well i am a member of the WNx clan and all we need is one more member to be offical within this muti gaming clan.
  11. actually, swbf2 stores all the shots in a "screenshot" folder in the game install location.
  12. only jedi you become is anakin in the jedi temple, slaying all the younglings
  13. that is in the story mode only! its about when order 66 been given out.
  14. make sure your internet is up an running, and that your firewall aint disabling the game. the batch command is basicly hosting a server, so it needs to send a few packets to gamespy cuz it want you to be on the game list.
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