
shadowsfm
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Galactic conquest, dont know about skirmage
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only 3 players on skirmage.
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i always thought that this game deeded mirror matches, so its good to hear its finely in. interior maps is good new too
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i never have ploblems with rebs rushing for the mines. maybe theres only noobs around these days
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after patch 1.5, do you use a diffrent playing style
shadowsfm posted a topic in Galactic Discussion
i noticed that corvettes are used less, since it is overshadowed by the neb b or acc. so i noticed that i use bombers more often now -
boba fett, mel falcon, and the corvettes still have to much health mines dont have enough health fighters should take out bombers faster then corvettes do sync errors in multiplayer fix for what ever is cousing people not to conect in multyplayer, the team gets a share of the money from the guy who leaves automatacly a new easer to understand multiplayer "connecting users" window
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oops, ment sync errors.
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well, thats it, no server stabilty fixes
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it be cool if teams could share pop caps so that 1 drops, the guy remaining wont need to worry aboutthe enemy out numbering him.
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looks loke a wookie. whats that wookie bountyhunters name again?
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you can read it here i like the idea of dark troopers with chain guns, force sensitive that can see cloaked units, cloaked mine can be planted, and the moble defence turret i wounder if a bountyhunter can remove curroption, and if the interdicter can keep the underworld from moving freely in imperial space
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the bigger the ship the better sensors it can carry --------------------------------------------------- and bigger the blind spots i read that the awing has stealth technolagy and the bwing has a kind of sensor ghost tech.
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(clap) thats great stuff
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Corvette -> Tech Level 2 (Good Idea?)
shadowsfm replied to popcorn2008's topic in Galactic Discussion
just thought of something, if theres no corvettes in level 1, then you can mass praduse bombers to take out the base, im sure the fighters cant take out the bombers fast enough