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TronusNavigon

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Everything posted by TronusNavigon

  1. Yes! Yes! Bring back Simon! You know, sometimes I really truly miss the beautiful landscapes and scenery of Galactic Battlegrounds. I used to make extremely detailed maps with trees, flowers, shrubbery, rivers and streams. I love the AOE engine for the extreme presence it would give battles. I wish EaW had that 3D beautiful look. Ahhh... the good ol' days...
  2. I don't know if this is old news, but I just saw the Forces of Corruption trailer at gamespot.com. Pretty hot, I must admit, especially Luke throwing his saber Kyle Katarn style at a bunch of stormtroopers. I think it's an old trailer and I think this is the one people were raving about earlier, but check it out anyway. I think it's worth a second (or third) view. Still not happy about the Eclipse eclipsing the SSD, but oh well. One thing that stuck out, Imperials have SSD, Pirates have Eclipse (nice to see Droidikas too) but what the hell do the rebels have? Home One I suppose. Ackbar better eat his wheaties... Anywho if this is old news, bypass it.
  3. Absolutely. Fighters have their use, but in GC games, these clausterphobic maps renders any type of strategy useless. It's just, point and click at hardpoints and nothing else. This is part of the reason why many critics bash this as not being a real RTS, but instead an extremely dumbed down version of Rebellion combined with Force Commander.
  4. Totally agree Future Guy... Those Space Maps are INSANELY clausterphobic. Scouts? Who needs that crap? "Gee... I wonder where my opponent is?" (clicks in middle of the map... 1 second later) "Well golly gee, he's right friggin here in front of me! Same as the last battle... and the one before that... and... oh look, he's trying to run away and hide his three Corvettes... (1 second later) "Oops... looks like he's already on the edge of the map... hey, so am I... oh man, can't... turn... both Star Destroyers... oh.... wait... ah f**k it..." (Auto-Resolve) YOU HAVE BEEN DEFEATED! "WHAT THE FU@!*@$! ARggghg!" [ sound familiar? ]
  5. I don't know if this has already been said, but something that REALLY REALLY needs to be fixed: When landing your troops upon invasion, your opponent can send in a raid and pretty much kill all your troops while they are landing... but the troops just stand there and WON'T FIGHT BACK, until they're all landed. That's HORSESH*T! How many multiplayer games have you been ganked because of this? MAKE THE UNITS FIRE IF UNDER THREAT IMMEDIATELY UPON LANDING... IF THEY CAN BE KILLED, THEY SHOULD BE ABLE TO RETALIATE. This, to me, has broken so many potentially great matches that it really needs to be touched upon. I thought the new patch would handle this, but no... troops are still fodder.
  6. Absolutely not. For an example, I can't even play past the second level of the campaign -- FONDOR. Now am I doing something wrong? I don't think so. Right when the planetary map starts, the buildings are so huge that it blocks the path and I can't even see turrets or anything. Basically my units have nowhere to go upon arrival. The buildings are huge and they block the paths. THere's nothing I can do about this. I've modded this game to hell simply because I was never able to play the campaigns, nor can I play certain land maps. How **** is that? Maybe now you understand why I'm so cynical about this game and where my grumpiness comes from. I've yet to find anything that would allow me to change the buildings in the XML files. What - the - hell - is - the - deal - with - this - bug? Why am I not able to move anywhere on Fondor or many other city type that has the HUGE buildings/rock spires blocking movement because they are oversized? Is anyone else having this problem? Please... I don't want to be grumpy about this game anymore. I don't want to write scathing posts in forums ranting and raving. I just... really... wanna see what this campaign is all about. I specifically am using Fondor land map as an example so that I may relate it to somebody else. (The second land objective of the Empire campaign). Very frustrating.
  7. I like the choice of heros thusfar... but if you have DSII --- you MUST have Lando with Wedge as a wingman. And how about Leia as a nifty espionage unit.
  8. Rust Lord is right though. There's a lot being given to this made up faction including the largest capital ship in the game. That makes no sense. The Empire must be an Empire. I don't like making comparisons to StarCraft, but it was one of the greatest, most diverse, and most balanced RTS in gaming history. Now we have three factions and if any one of these factions was going to be the 'slow moving heavy-weights' take a guess which faction should fit that description. Take a guess which faction should fit the description of 'zerglings on land' (*cough*Stormtroopers*cough*). Take a guess which faction should be the mobile, adaptable Terrans (HaachhoooREBELS!) and who should be the tough yet micromanaging Protoss-like third faction (Pirates I guess). Who should NOT get the largest capital ship in the game... Uh... Pirates...? Please. Don't tread on the empire, man. Keep the teams diverse! We shouldn't have Broadside-Cruisers on one side and Missle Cruisers on the other. Change it up a bit! Not whining. I admittedly got very frustrated with this game initially. Really bad bugs and boredom (before modding) really irked a lot of our community and I admit I lashed out right away when they anounced FOC, but there are many things I'm hearing about this expansion that's making me have a new hope. It sounds really awesome, but then, of course... they go and... do something... add something totally contrived and...*sigh*... what shall we say, let's just call it the Jar-Jar curse?
  9. I just hope space maps are noticably larger. These space maps seem so clustered and small that it almost becomes clausterphobic. I mean, who in the hell has really ever built a scout to actually scout? For what? If the odds of anyone guessing where the enemy base is were as good as odds in Vegas... we'd be hiring developers to design our mods for us. Big space makes for serious battles!
  10. Well, with proper editing of the Galactic Conquest files (specifically the PLOT files) you can set which heros you want to enter you campaign and when. This includes the Death Stars. It would be nice to only be able to construct DSII if DSI was destroyed. Considering DSII is able to knock out Capital Ships making it very, very handy in battles and DSI is pretty much useless save for destroying planets, the Empire could play there DSI loosely and arrogantly (sort of like Tarkin ) -- and wouldn't that be a hoot, if DSI dies, so does Tarkin and all his arrogance... I look forward to this expansion now....
  11. I disagree with the retreat at 0 sec. timer. I always thought one of the coolest parts about the Space battles in Galactic Conquest were entering into battle mode... Fighting with everything you have with the intension to win... battling your to your wits ends... taking severe losses and then sadly choosing the retreat icon and watching them shoot away to light speed. I loved that part. I hated the fact that you stop moving sometimes, or even stop shooting for such a long period. The stop shooting grace period should be maybe 3 seconds before jumping. But, yeah, these pirates and this Trevor Goodchild--- Tiberian Kahn--- or whatever the hell his name is--- sounds kind of cheap.
  12. Heh, I replaced Tie Maulers with Pod Walkers for the Empire. Tie Maulers... let's be honest... they looked like Tonka trucks shaped like Tie-Fighters. I let the pirates have em...
  13. Sorry for being such a grumpy naysayer. You guys are doing a beautiful job... and that's coming from the worst of the lot.
  14. They better have Lando in the Falcon with Wedge as wingman... or else...
  15. Invincible to everything, costs 10000 maybe 12000 credits, but can be destroyed instantly by a single 200 credit A-Wing fighter. It must be a single A-Wing fighter (not a group), and the pilot must be screaming. And... upon destruction of the SSD... Home One suffers a -1 to combat for 5 seconds because Admiral Ackbar gets really sad about this for some wierd, unknown reason.
  16. I rambled too much about my mod I know. Sorry. The point of this thread really is: Are we gonna get a buggy expansion, an expansion of bug fixes, or an actual real-life, true to God, fully working EXPANSION?
  17. What's the point of an expansion with new units when the single-player AI will simply build an army of Acclamators to "hunt you down"... Assuming this new "expansion" fixes this problem and more, I'll still be hacking the hell out of the lua's in preperation for my new mod and hope this new expansion doesn't kill half of it. FYI: I've rescaled everything, in my opinion, more appropriately than most other mods I've downloaded. (Remember, the Falcon should be able to hide on the fixture of a Star Destroyer, not be merely a tenth of its size). Much larger land scales, larger squads of Stormtroopers acoompanied automatically with a few Imperial Navy Soldiers, tough Rebels (think Terran vs. Zerglings), Acclamators that are Acclamators and not spitting out tons of Tie Fighters (These were assault ships), Imperial Star Destroyer Class I AND Class 2, a HUGE Home One as it was supposed to be, and space fighters that mean something (meaning X-Wing Fighters are seriously worth a damn). I've been working hard trying to alter cut scenes to include in the single player galactic conquests to make it really feel worthwhile when conquering a planet. I've also fixed the terrible, terrible, terrible, absolutely abysmal bugs involved in land combat (HUGE structures blocking paths etc. etc. etc.) Speaking of planets, I have created a new Planetary map which features the actual planets in their systems according to the offical Star Wars galactic map. In addition, I've added about 20+ more planets (Sluis Van, Tanaab, Bakura, Khomm, Chandrila etc.) Some of the planets are conquerable only by space, and not by land. It makes for interesting gameplay because you are able to guard systems and use the planets as actual satellites to see where Rebel or Imperial fleets might be hitting. It creates a WORLD of new tactical strategy for Galactic Conquest vs. games. Once I figure out where this silly game is storing my screenshots (I'm hacking luas but can't find my screenshots... go figure... ) I can display them. I've been hitting F12, the Screenshot command, throughout game testing, but I simply cannot find them and I don't feel like going back and forth throwing screens into photoshop. Anyway... yeah... can't wait to do even more bug fixing for the developers of this new expansion (You're Welcome). On a positive note, the Super Star Destroyer sounds awesome. Can't wait to rescale it and add it to my mod.
  18. Help! I can't move on certain maps like Geonosian. Huge rocks or huge buildings block my path. Is this due to a patch? A mod? How can I fix this? I always have to auto-resolve battles on certain planets because I cannot traverse the terrain due to being blocked by the ultra tall sceneary. Help!
  19. You know what, even if the server could contain that many people, it would still be crap. You know why? Everyone's the same!!! Ha! The range of variety between all those characters in that picture is astounding compared to the crap we've been served. It's just wrong.
  20. Hugomand if you start that guild on Kettemoor, I'd start playing again just for that. Let me know how it goes. Oh and Cercuil, forgive my grumpy behavior in the past. I didn't mean to vent it all your way. -- T. Navigon
  21. I hear ya Tasha and I feel your pain. I haven't played Galaxies since the last time they had DoubleXP, sometime before Publish 26. I already have joined the legions of the unsubscribed as my last gaming day was just then. I've had enough of the NGE. They have taken a hundred steps back and regressed to 1997 style MMORPG, as if this were new territory for them. They've fumbled and refuse to try to recover because they won't admit they've dropped the ball. It truly is a poor, poor game now.
  22. An interesting article was written in the Christian Science Monitor in response to the New York Times article written about SWG. I found this article to be extremely well written and very smart indeed. I've yet to test the publish 26 changes because frankly I've become bored with the game and I am considering cancelling my account. To paraphrase Palpatine, "I have found a new game, one far younger and more powerful." This game is not even a shadow of its former self, instead a dark spot in gaming history. Why? Because Deus Ex was a good game, but when they decided to make the sequel console friendly with circular menus (sound familar?) the sequel sucked beyond belief and a fanbase who loved the first was gone. SWG just made the same mistake, except, I can always go back and play the original Deus Ex. I can never, ever play the original SWG, ever again. So, here is the article. Arts & Entertainment: "Pop Eye" posted December 15, 2005 Dumbing down virtual 'Star Wars' may backfire By Jeremy Dauber | csmonitor.com Not particularly long ago, in a galaxy not so far away... Actually, it was last weekend, and I was in my living room, reading the paper, when I stumbled upon something that nearly made me choke on my popcorn. (I had some extra left over from a movie I had seen the night before - I'm proud to say I recycle.) The Dec. 10 New York Times reported that Star Wars Galaxies, an interactive online video game operated by LucasArts and Sony, had recently undergone significant changes at the hands of the management, changes that had largely alienated its ardent player base. Apparently, the game had allowed players to wander around a virtual world based on the universe created by George Lucas in the Star Wars movies and do ... well, virtual equivalents of lots of different things that people do in the real world. Recently, the game had been radically simplified, transformed into a more straightforward shoot-'em-up sort of affair. Nancy MacIntyre, the game's senior director at LucasArts, responded to the changes in the game and the angry objections by disgruntled players. I quote her remarks from the article at length, since, um, you have to see them to believe them. Ms. MacIntyre: "We really just needed to make the game a lot more accessible to a much broader player base ... There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an option to be part of what they have seen in the movies rather than something they had created themselves." Let us first pause, for just a moment, to mourn the collapse of Western civilization suggested in MacIntyre's words, which are, it seems to me, as close to a direct definition of philistinism as anything I have ever read. Let us not be led into the temptation of experimentation, of growth, or - heaven forfend - of learning; we must at all costs avoid personal identification with characters who deviate from the mainstream, who might provide an opportunity to demonstrate greater individuality. And - for goodness' sake - let's have as little reading as we possibly can. Instead, let's revert to a process that would have done the Visigoths proud: kill, get treasure, repeat. Ms. McIntyre's other arguments also don't quite strike me as solid. She suggests that economics are behind the decision, that the game needs to be more accessible to more (by which she may mean younger) players, and that players want to be part of the "what they have seen in the movies," not "something they had created themselves." First things first: I'm a columnist, not a financier, but according to the Times, most gaming experts believe that the game had about two hundred thousand subscribers paying fifteen dollars a month. Now, my back of the envelope calculations suggest that this works out to $36 million a year, which, even in a multi-billion dollar gaming industry, isn't what I'd call small potatoes. And given the commitment that many of the players had to this game, LucasArts and Sony might have collected that $36 million year in and year out for years. It is alarming to think of what visions of moneybags must have danced in executives' heads to forgo that kind of practically guaranteed coin: and, since people are apparently leaving the game in droves, those dreams may well be turning to nightmares as I write this. But what about the second argument, that players, especially younger players, want to replicate what they've seen in the movies, rather than branch out on their own? Well, first of all, I hope it doesn't make me too much of a killjoy to point out that when the good folks at LucasArts have turned the Star Wars experience into a participatory video game they've already changed the movie substantially. But there's more to it than that. I was pretty little when the first Star Wars movies came out. Little enough to make whooshing and zooming voices in the backyard with my neighbor's toy Millennium Falcon; little enough to spend more time than I care to remember speculating about who was better, Luke Skywalker or Han Solo. But the main thing I remember was how much my friends and I loved to make up my own stories with the various action figures, toy spaceships, and random bits of backyard furniture that came to hand; how the results weren't only a George Lucas Production and weren't only the product of my imagination, but somewhere wonderfully in between. Star Wars Galaxies seems to have been, for many players and potentially for many more, a way of capturing that magical process, of taking a great myth and recreating it in their own image, which people do at any and every age. It would be a shame if the powers that be brought that to an end.
  23. Kinder? Gentler? Here's a brief description of what went down in the Cantina on Kettemoor. First, one person gets repreimanded for RP'ing on an RP server. Makes no sense. Then the l33t boys entered, and started doing point blank range fighting in the middle of the cantina. Hey it's a free country. This went on for quite sometime while the RP'ers were called dumb for RP'ing. Then an Imperial begins to recant the events of Alderaan, saying the rebels destroyed it. One player gets so upset, saying, DIDNT YOU C DA MOVIES YOU DUMB@*!#. Tells flew around saying, "Don't upset the l33t kids. They'll pwn you." Insults flew about and then the spamming started, until the addignores were thrown around. I've never seen the server like this before. It's happening. I fled to Lok and then Dantooine and decided to grind in solitude while sharing tells from other upset elder players. This is just the beginning. By the way, did I mention out of the two point blank fighters, one was a Jedi who preferred to use a blaster. But hey, Obi used one in EpIII, and so did Luke, so... If that's not Star Warsy.......!
  24. I wish I had your vision, McCusto, but that is good. The more users the better. This place has become a ghost town haunted by Jedi Padawans searching for "cool new loot!" ... :| Look, there are things I really, really enjoy about the NGE, and it is unfair to everyone not to mention it, especially after my long-winded rants, which I must apologize for. For instance, I love the new combat system. It really is spectacular. I don't like the fact that "Lock-On" is not a skill combat classes can achieve after a certain level but I do find it to be a lot funner than the old combat system which had me firing, then waiting, then firing, then waiting. So, yes, when it comes to Star Wars adventure, I praise the developers for this new style approach of combat. I know that this is a major complaint, turning SWG into an FPS, but that's never really been my complaint at all because there were far greater sins pulled off by this NGE as stated above. What else do I like? I can't say. Even if I never played the old game, I've played UO in its inception and even that skill system was more innovative than the Special-Ed, "The Choice is NOT yours", Skill Wheel smashed in our face. I can't understand why the decision to make everyone in game exactly the same was considered a good idea? That's a major complaint amongst all MMORPG's. Why rollback the asthetics of the game seven years past? The first MMORPG, Ultima Online was far more diverse than this? Why set it back at such an astounding rate, especially when there was a foundation of a far more innovative game already built? There's simply put no excuse for that kind of half-witted decision. You do not regress so radically with such a large player base on the line. As paying customers we have every right to dissent. The percentage of users abondoning the game and its accounts is far, far greater than the number of new users coming into the game. This holiday season will invite more, but frankly, WOW and Guild Wars have dominated the market with an astounding user-base supporting the game with a postive light and incredible user reviews. SWG has destroyed itself through spontaneous implosion. The question is, will it rise again like the Phoenix or will it go the way of so many other MMORPG's that faded into oblivion? Because if you recall, even the ones that faded away weren't even close to being as seriously broken and poorly coded as SWG. It's become impossible for SWG to be taken serious as not just a contender in the market, but taken serious as a viable piece of software. Time will tell.
  25. I see, thanks for the replies. I just wish this whole NGE thing would just go away. If they want fast combat and the "Star Warsy" intro, fine, but don't destroy the game. It's quite sad, especially for said Star Wars fans. Oh well, I've posted my last rant and now I'm over it.
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