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  1. Hi all! I'm a long time point'n'click fan, I looked at this forum for some time, never subscribed. Now I just finished playing Return to Monkey Island and I created an account, so I can share my point of view. And here it is, maybe a bit out of limb for a fan site, I understand it could hurt some fan, but still, this is what I feel, and I want to be honest about it. SPOILER ALERT !! Don't read below this point if you don't want spoilers! Return to Monkey Island starts as a great game. Enjoyable graphics, humor, many charachters with their side stories. The plot develops quite well, it was intriguing to me, kept me attached to the screen. Seems like the authors know their art. Then I get near the end. Guybrush is about to discover the secret, and of course, I'm curious to see how it turns out to be. How the secret affects the main characters, the side characters, the world into which the story is set. The gran finale of the universe into which I find myself as a player, for the courtesy of the author. And this goes in the same way I get myself inside the story of a movie as viewer, of a novel as reader. Even of a song as listener. All for courtesy of the authors. And then, surprise surprise, the storytelling interrupts. As audience of a story, so as videogame player in this case, I feel not respected. Because I've put my time into following the author's story, respecting him, and so I expect respect from the author. Respect from author towards the audience, means finishing to tell the story, consistently to how it was started and developed. So of course I want to understand the reason for this sudden stop. The reason advanced inside the game, about why the story stops being told, is because it's just a story. Quite silly reason, I believe. The metanarrative expedient is used. The story begins with Guybrush telling the story to his son, sitting on a bench. So we have metanarrative since the beginning. In the Intro we have metanarrative with retcon (retroactive continuity) to rework and "fix" the ending of MI2, and give continuity to the plot. So I know Guybrush is telling the story to his son, since the beginning, and it's ok. Because I would know anyway it is just a story. It has real world authors, who are the actual people telling the story, anyway. I knew it, I decided to buy the game, but above all I decided to put my time into playing the game. And the authors make me indeed play the story, in the game: when Guybrush started narrating to its son, as a player I started playing the actual story of Return to Monkey Island. And it's a good game to play. Then I'm pulled out of the tale, right before the end. So to stay in the field of metaphores, here we also have the metaphore of coitus interruptus applied to a videogame 😁. As author, you can switch me back to Guybrush on the bench, you can show me there is a theme park with the story of Monkey Island, whatever you want, but then if you respect me as a player, you bring me back INSIDE the story, and you make me play the end. When you have a hugely developed plot, the most difficult thing for even the greatest authors is finishing the story without ruining it. Without making it too silly or stupid. Metanarrative was used also other times in the history of storytelling, think to movies like "Synecdoche, New York" or "The Truman Show", but in each case, this approach was used to convey a meaningful message about the story itself. Here, we have metanarrative as an excuse to avoid finishing the story. Quite easy to finish like this dear R G. Same thing you've done with Thimbleweed Park: in that game, right before the end, the plot was so developed that it would have needed 1 or 2 sequels to finish it. But no need: surprise surprise, it was just a story, so we just close it with this metanarrative autocelebration. I feel disappointed. Not because of the money I've spent onto the game itself, but because someone brought me inside a universe he's built, and then squashed it all, with me being still inside. Traumatic experience. To be honest, I suspect narcissism is related to this attitude on the authors side. A pity for the story... it's not finished so it is de facto a draft. I will try another game. Thanks to anyone who has read this until the end. Cheers.
  2. I've finally got around to doing a full release of Thimbleweed Park Explorer, or as its now known Dinky Explorer. Thanks mainly to the hard work of one man reverse engineering machine Jan Frederick it now fully supports ReMI, including images, sounds and decompiling the scripts. It even allows patching of the weird.dink script to do things like enabling debug mode features. I'm looking forward to seeing people create their own patches and sharing them. More details and download here.
  3. Hi all, posting this here as I couldn't find any reference to it. In the fish ship, there is a yellow fish closer to the bottom right of the screen. Coming back to that location later and when interacting with it, Guybrush says that he swears the fish moved. I attempted coming out and back in the room many times and indeed, the fish moves closer and closer to the door! I didn't push much further than 6 or 7 times, but was wondering if someone else did or had noticed this as well!
  4. I don't know how seriously i should take my own thought, but i can't un-think it now.
  5. Browsing through the end credits concept art, there looks to have been a deli planned at some point... A Dutch looking one at that. On Mêlée?
  6. Ever since the confirmation that the original Secret was that Guybrush was indeed indulging in his fantasies within a massive pirate-themed amusement park, my mind has gone wild with viewing each game in this context. I'll admit, I've never done this prior to Return coming out because I wasn't that big a fan of that being the Secret, but now with how Return has handled it, I've grown to love it. With that being, I thought I would create a thread with some of my own thoughts and headcanon thrown into the mix with regards to how each game's narratives fit into the Secret of Guybrush visiting and amusement park. The Secret of Monkey Island Guybrush, having grown up in an orphanage after his parents abandoned him (at least in his mind) and bullied by his peers for his name, escapes reality to indulge in a fantasy world with a massive pirate-themed amusement park. He starts with the Melee Island park, where he completes carnival games to become a pirate, winning T-Shirts and other prizes. He is greeted by the park owner, Stan, at one point, though he finds him a bit sleazy and only obsessed with the profits the park brings in for him. Regardless, Guybrush enjoys meeting new kids, who despite finding his name weird, embrace him rather than bully him. He meets the park's fortune teller, the Voodoo Lady, who creates the scenarios for the park and guides where visitors can go for adventure. Guybrush begins making genuine friends and is in awe of the park, the attractions and especially the animatronics. However, there is one that genuinely disturbs him and that is the animatronic of LeChuck, the park's most iconic villain, inspired by the most bloodthirsty and notorious pirates of all time. An amalgamation of the worst of the worst and something that even begins to contaminate the fun fantasy that Guybrush was having up until that point. However, he also meets Elaine, another park visitor, and the pair really hit it off. Guybrush's fantasies begin taking control as his love for Elaine collide with absolute fear of LeChuck and thus, we have the basis for the first game's narrative. Guybrush and Elaine become good friends, though Guybrush's newfound ego of having friends and believing himself to some sort of hero eventually put a strain on it. LeChuck's Revenge Guybrush's ego cause Elaine and him to have a falling out. Guybrush's reality begins to break down with his imagination slowly fading throughout the game, noticing more of the real world in his fantasy. To distract himself from these feelings, he embarks on one of the park's most iconic prizes, Big Whoop, going through the extensive park attractions to get the map pieces and win the prize, which turns out to be an E-Ticket at the Dinky Island park. However, Guybrush's feelings of loneliness begins to seep back in. At one point, he hits his head and has a disturbing dream indicative of his feelings of his parents. When he needed them the most, they abandon him to the mercy of LeChuck, inspired by the animatronic, but has now become a symbol of Guybrush's fears and loneliness, something truly frightening that even his imagination can't control. He also comes across a bully, Largo, and his imagination has him as LeChuck's right hand man. All the negative aspects of his life are now revolving around LeChuck as a representation of his fears, resentments, and loneliness, explaining how LeChuck knew Guybrush grew up in an orphanage. By the time Guybrush wins the E-Ticket, his discovers the maintenance tunnels for the park and his reality comes crashing down. His negative feelings of his parents, now dead to him, cloud his mind, appearing as skeletons. It's at this point his son, Boybrush, puts his own spin at the end and the weird ending plays out. In reality, Guybrush realizes he is simply in an amusement park, but to sustain the illusion, he comes up with the scenario that the park was constructed by LeChuck, Big Whoop was a dimensional gateway to hell, the tunnels connected the islands together, and LeChuck put him under a spell. The Curse of Monkey Island This one takes places many years later with Guybrush, now a flooring inspector, rekindled his love with Elaine and the pair have been in a relationship for several years. Guybrush asks her out on a date to the park where they first met, where he plans to propose to her. However, upon arriving in a bumper car, Guybrush is amazed by all the updates Stan has made to the park with new attractions and LeChuck now a demon; Guybrush's fantasies take over once more, slowing down his proposal to Elaine. In the end, Guybrush proposes to Elaine, she accepts, and they get married several months later at the church in the Melee Island park, catered by questionable food of the Scumm Bar restaurant. Escape from Monkey Island The park begins to fall on hard times since its popularity has dwindled over the years. Stan, desperate, turns to a shady business man, who plans to update the park to be less pirate themed and more family oriented to appeal to larger commercial interests. Yes, this is my attempt to include Ozzie Mandrill. He slowly begins to update the park, even creating a new carnival game for something called the Ultimate Insult, much to the dislike of Guybrush and Elaine, who see the park as a literal part of their lives. Guybrush's fantasies imagine the previous incarnations of LeChuck teaming up with this businessman, threatening to taking away everything that made his life with Elaine. Through some of their life savings, Guybrush and Elaine are able to help Stan out, prevent Ozzie from taking over the park, and reupdate it to garner more visitors once again. This cements Guybrush as a good friend to Stan, who allows him to visit whenever he wants, even trusting him with his keys and to close the park down at times. The whole giant Monkey Robots and JoJo Jr. the talking Monkey, are a result of Boybrush's active imagination. Tales of Monkey Island Elaine and Guybrush's marriage is hitting a slight snag, as Guybrush begins to wonder if they are truly meant to be together forever. He begins to worry that Elaine will eventually leave him for someone else. That fear manifests itself as the human LeChuck, while Guybrush meets a park employee, Morgan. Guybrush begins to wonder if the park is nothing more a childhood dream he can't let go, beginning to slightly resent the park and the fantasies it creates, which manifests as the Voodoo Lady pulling the strings since she creates the scenarios of the park. Morgan and Guybrush hit it off, but Guybrush's feelings never wander from Elaine, which Morgan eventually accepts and greatly admires. In the end, Guybrush talks to Elaine and she reaffirms to him that she will always be by his side, same way that he is always by hers. Guybrush's fears of losing Elaine are banished once and for all, realizing all that the park, and the Voodoo Lady, has done for him in his life. Return to Monkey Island I think this is covered pretty extensively, so I won't go into extreme detail, but I think it's the adventure of Guybrush finally earning the most coveted prize, The Secret, in an intricate quest of earning keys in in-depth carnival games. The Secret is T-Shirt for him, but the amusement park for the player. In the end, Guybrush finally lets go of his resentment for his parents and is no longer afraid of LeChuck, who is banished to hell to fight for a meaningless Secret in the fantasy, and an animatronic that Guybrush shuts down in reality. Guybrush and Elaine start a family with Guybrush retelling the Tales of Monkey Island to his son, who puts his own spins on them with his own reimagining. Eventually, Guybrush and Elaine take Boybrush to the original amusement park, where it all began, and enjoy it as a family.
  7. There are a few hidden interactions in the game (ie. things you can do that have no UI clue/mouseover tip whatsoever), which makes me think there might be even more. I wonder if you guys have found some. Here are a the ones I know of: Mele Island (3): Taking Guybrush on the map where Meathook island, Fetuccini brothers' Circus (clearing) and the House were located in Monkey 1 will trigger Guybrush comments LeShip (1): Wally's shackles on the deck High Street end game (2): Positionning Guybrush behind the photocall stand will add yet another nice photo to your collection. Placing Guybrush at the church entrance and he'll ask Elaine if they could renew their vows and she says "maybe another time". There has to be more!
  8. Again, for science: Make your pick. (Cogg, may it rest in peace, is left out this time around.)
  9. Hi everyone! In lieu of the very recent interview between MixnMojo and Ron Gilbert, it has been revealed that the Secret of Monkey Island is, and always has been, that the entire Monkey Island series is Guybrush playing around in a theme park. One of the things Ron specifically points to for this idea having always been the Secret is the Grog machine at Stan's. So then I started wondering what other signs there might be in at least MI1 and MI2? It gets tricky after that, since Ron and Dave were no longer on Curse, Escape, or Tales, but I'm sure there are still some things! Here's a short list of some things I've thought of so far: Secret of Monkey Island 1. The "Troll" is actually just a theme park worker (who looks strikingly like George Lucas) in a costume (This one blew my mind very recently) 2. The aforementioned Grog machine 3. The Machine that Captain Smirk trains Guybrush with is likely an attraction LeChuck's Revenge 1. Obviously, the entirety of the "Underground tunnels" 2. The infamous E Ticket (the ideal Ultimate Treasure for a Them Park enthusiast) 3. The coffin to the Voodoo Lady's hut is also likely an attraction Curse of Monkey Island 1. The whole ending, though not intentional with Return's ending, fits right in with the whole Theme Park thing Anyways, what things have you all noticed?
  10. I haven't had a lot of time to look at this, but going through the "EndStingers" resource files, there was only one that looks unfamiliar to me. It involves Guybrush crumpling up a document. The KTXBZ file looks like so... Odds are that I'm spacing on something or simply that others got this ending while I didn't. Or?
  11. Earlier today, Laura Cress interviewed Ron on Return to Monkey Island and got into full spoilers, specifically the opening and ending: https://www.youtube.com/watch?v=LHmnvnfhHjw&ab_channel=Cressup Ron talks openly about the Secret and what has been in his mind for the last 30 years. It feels so good that Ron is finally free to talk openly about this topic after so many years and to hear his full thoughts. He also clarifies a lot of other aspects as well, such as his thoughts on the series continuing.
  12. After playing through ReMI a few times, I've begun to wonder about Guybrush and Elaine's relationship and I'd be keen to hear other thoughts. Is Elaine: A supporting, loving, equal partner? An enabler to her fantasist husband? A mothering partner to a childish husband? Sometimes they seem madly in love. At other times she seems to be tolerating, or even patronising, him. And what about her own fantasy (given the reveal): Yes, she's fighting scurvy in the Caribbean... but also spending her spare time clearing up Guybrush's messes, and having to rescue him. Is it a refreshing twist on the "man saves woman" trope (showing how capable she is) or something else? Is their relationship healthy? (Note: I'm only talking about its portrayal in ReMI.)
  13. Just finished the game, mostly found the puzzles straight forward to deal with, but of course there's always one. For me it was strangely What about everyone else? Anything snag you for particularly long?
  14. All the kids are playing it, and now you, too, can join in on the fun: The Return to Monkey Island Trivia Game has reached Public Beta status, meaning you can kiss your next few weeks good-bye. https://funzone.mixnmojo.com/RemiTrivia/ Let us know if anything breaks for you.
  15. I used the hint book in the game to be honest, sometimes because I was just tired instead of making a break and giving it a new try the next time. I am wondering how many times you have been using the hint book?
  16. Related questions: which character did you like the most? Was it because he was funny? Was it because he was a mysterious figure? Why did the character intrigue you so much? Do you think there was something about the character that could have been explored more by the writers? Do you think the character really exists or was it just a representation of a cardboard cutout? Who invented liquid soap, and why? My favorite new character is Lila. She is a somewhat flat character, but she is also knowledgeable, intelligent and resourceful. She is a force of nature capable of turning useless Lorem Ipsum into powerful spells. She is not afraid to fight against LeChuck. Lila is strong and can kill you with one hand while she tags your door with magical graffiti with the other. She is also the one who tells my favorite joke in the whole game. Commenting on the irrelevance of the old pirate leaders, she mocks their very raison d'etre saying that they were probably "making up trials for each other". Genius. The fact that she is the most knowledgeable character among the new pirate leaders made me think of a possible connection with Dee.
  17. Hey y'all. Ok. I'm posting this in the non ReMI spoiler forum because though my thought was triggered by Return it actually is about the first two installments but since it in some kind relates to ReMi, those who have not finished it should probably stop reading.
  18. I love ReMI, but I also need a place to discuss my niggles (and they are only niggles... very trivial annoyances that don't stop the overall enjoyment of the game). Here's one... and yes, one gives you a "wrong" answer
  19. So with Return to Monkey Island now out, headcanons are probably even more in-depth than ever. Return was one of the few games I played that seems to openly embrace and encourage individual interpretations and head-canons. That being said, I thought it would be cool to have a thread to discuss headcanons just in general. Not just about this game and its themes and endings, but how it's framed the entire series for you. Anything from Secret to the Voodoo Lady's agenda. Below is my (current) headcanon for the entire series. TLDR: Not important enough, just feel free to share your own headcanons. ----- The entire series is largely real, not fantasy, though embellished here and there by Guybrush and the reimagining of his son, which I personally view as the framing of every game in the series until Return, where Guybrush steps in as the unreliable narrator. Guybrush was an orphan, abandoned by his parents and bullied by his peers for his name and only found solace in a pirate themed amusement park/carnival. He was attracted to the pirate lifestyle as it seemed to be exciting and a way to make a name from himself. Once he was old enough, he finally decided to pursue his dream, dropped out of school, and left for Melee Island to become a pirate. Not too long ago prior to this event, LeChuck had met Elaine while he was in Melee to recruit for his expanding crew and pick up Voodoo supplies. Upon becoming obsessed with Elaine and being told to drop dead, LeChuck approached the Voodoo Lady and asked what it would take to win Elaine. She informed him the Secret of Monkey Island held many rumors of promises, enticing LeChuck to embark on a journey to find the secret. A few days after setting sail, the Voodoo Lady conjured up a storm that destroyed his ship and then influenced a trio of sharks to rescue him and wash him ashore on Blood Island. The Voodoo Lady was keen to contain the more dangerous forces of voodoo in the Caribbean and saw LeChuck as a means to absorbing them so they can be collectively neutralized by another individual, who she eventually saw in Guybrush. She was manipulating their battles to not only contain the dark forces of Voodoo, but to also compel one of them to finally unearth the Secret and lay the mystery to bed once and for all. The Caribbean had pockets of voodoo energy that converged from the Crossroads in several areas, such as Terror Island, the Rock of Gelato, the swamp on Lucre Island, but especially underneath Monkey Island, which was demonic energy and pure evil in nature. In the course of his adventures, Guybrush tried to make sense of his parents leaving him, even having a disturbing dream in MI2 that was indicative of them leaving him when he needed them the most. By the end of Return, Guybrush left the secret behind him, which was nothing more than a T-Shirt. In reality, the Secret was that Monkey Island was a convergence of multiple dimensions and pockets of time, with one being the gates to hell itself (Big Whoop). Both LeChuck and Guybrush actually knew the secret the entire time since the first game, but since it wasn't clearly labeled, they didn't think it was the Secret and believed they never truly discovered it. Stan used this to his advantage to make a fake secret as part of a marketing ploy, but the true scope of his profit scheme never came to fruition due to his various legal predicaments. In the end, LeChuck lost the faith of his entire crew and was enveloped by the promise of the secret, fighting for eternity in hell over an empty promise of power and wealth. Stan used the many adventures of Guybrush as inspiration to create a new theme park based off his adventures and the various characters. Guybrush became his best customer and the two became legitimate friends, to the point that Stan trusted him to shut down the park. The park was based off each game, with the prize for Big Whoop being an E-Ticket and the Secret being a T-Shirt (as was Stan's ploy before the park as well). Guybrush, having done enough adventuring for a lifetime, semi-retired from piracy and became a flooring inspector, with him and Elaine pirating as a vice. They wanted to start a family and had a son. Guybrush often told these tales (Tales of Monkey Island) to his son, embellishing here and there, with his son also taking liberties at times. Guybrush combined his tale of the Secret with Stan's carnival, finally taking his son there himself sometime later. The Voodoo Lady, having finally achieved her purpose of containing the darkest of voodoo energies and closing the door on the Secret, also retired and worked at the amusement park, perhaps even spending her time off searching for De Cava and finally reuniting with him. In the end, Guybrush gained everything he wanted, but only through immense hardship that showed him what really mattered (like the Voodoo Lady once said in Tales, her guidance may very well have saved Guybrush from himself). He now has a family and became the parent he always wanted his parents to be for him. He forgave them, but vowed to always be there for his own family no matter what. ---- Other pieces of my head canon: Herman was Elaine's maternal grandfather. His real name was Haratio Torquemeda, but took Marley as his last name when he married Elaine's maternal grandmother. It would fit with Escape's narrative of Guybrush as being seen as Marley. LeChuck is truly not Guybrush's brother, but his original name was Charles and nicknamed Chucky. He renamed himself to LeChuck when he became a pirate. LeChuck's voodoo priest was something of a mentor to him in younger years and instilled within him a drive for power. He would later recruit him into his army years later when he became a fearsome pirate. The five death tarot cards in Curse weren't just referring to Guybrush faking his death twice in that game, but also his murder at LeChuck's hands and Elaine spraying his ghost with voodoo root beer in Tales, and him being declared dead in Escape.
  20. I'm not sure if this has been patched out yet, but on the Switch version you can access a debug menu by holding down three fingers on the screen for a couple of seconds. Lets you toggle a bunch of stuff, change chapters, rooms etc. Not sure if it's easy / possible to access on PC either. Had a quick look through it, but might be of interest to some!
  21. OzzieMonkey “The game will have more than 4 "Parts".“ TRUE! LowLevel “My serious prediction is that the authors have found a way to make the game feel like a final third installment, in the sense that a person unfamiliar with the franchise could play only "Secret," "Revenge," and "Return" sequentially and feel them as an entire cohesive and organic story.” FALSE KestrelPI Struggled to make ONE prediction… “The carnival/child Guybrush is in SOME sense real, and the 'real' guybrush we're playing now is genuinely grown up.” TRUE! Nicely done. “As is the brother thing, that's also real.” FALSE! “It might not be quite what we imagined, but it's also not going to be 'actually nah that was all just a spell that LeChuck put on you’.” EH? “The opening of the game will address this, but it'll be revisited at the end too.” FALSE! JacquesSparkyTail “My prediction is that no more than 2 of these characters (Captain smirk, meathook, the cannibals, the navigator head, the fettuccini brothers, largo legrande, the voodoo priest, the men of low moral fibre, kate capsize, govenor phatt, the barbary coast crew, kenny, goodsoup, i.Cheese, pegnose pete, van winslow and morgan leflay) will appear. To be just a little more pessimistic i’ll say probably just the cannibals.” TRUE - None of them appeared! fentongames ““The Secret” will be different for every player depending on their specific in-game actions (I.e. which order puzzles were actioned in, which option players took to solve a multi-solution puzzle early on, like Fate of Atlantis, etc.) There will be a hundred or so variations of it in the final game.” FALSE (Edit: Or is it?! Is there more to this that I initially thought?? https://mixnmojo.com/features/sitefeatures/The-Many-Epilogues-of-Return-to-Monkey-Island ) “Okay, I’m only half serious about this, but I am expecting a degree of a joke for the secret’s reveal, or at least something that raises a few more questions.” KIND OF? Guybrush Transmasc “The secret is revealed in the early game, so the narrative can spend time really digging into its ramifications.” FALSE “Also, if I'm allowed a low stakes mini-prediction: There will be a situation where Wally gets one over Guybrush, a role reversal of the dynamic they had in MI2.” Ok... FALSE ThunderPeel2001 “Ron will have added a new clever structure to REMI, the likes of which we’ve not seen before in a MI title.“ TRUE (I think, but I'm biased) THE WINNER KestrelPI for “The carnival/child Guybrush is in SOME sense real, and the 'real' guybrush we're playing now is genuinely grown up.” Thanks for playing!
  22. OK, so the title of this post is really just an invitation to someone who's smarter than I am to deliver a real honest-to-goodness analysis comparing Twin Peaks: The Return and Return to Monkey Island. Dantoine in another thread (here) brought up this comparison, and I think it's a great one, well worth exploring. In both cases, the original creators (David Lynch for Twin Peaks, Ron Gilbert and Dave Grossman for Monkey Island) return decades later to pick up and "wrap up" their original stories that never received proper conclusions. In both cases, the creators insisted on full control to create exactly what their vision was. And in both cases, the results were not what many expected or necessarily wanted, in some cases actively pushing back against the very concept of there being such a thing as a satisfying conclusion. I'd argue that Gilbert and Grossman are way more in the camp of "give 'em what they want" than Lynch is. RTMI is much more inviting than Twin Peaks: The Return, which at times felt intentionally alienating. But I can't help but feel that they share a lot of the same DNA philosophically in regards to the tension between storytellers and their audience. What is the story that needs to be told that justifies coming back after all these years? Do they have a story so compelling that they felt a need to share it with the world? Is it more of a feeling of obligation because the fans demand it? How much is motivated by money? If the answer to that is, a lot, does that taint the experience? How much is motivated by ego? Isn't storytelling largely ego-driven to begin with? Is it possible to deliver a satisfying follow-up to a popular, legacy franchise without coming across as pandering? RTMI is first and foremost a fun and silly game, and these are some philosophical questions that a casual observer might argue are looking for depth where it isn't merited. But just because it doesn't present itself as Art (with a capital A) the way so much of Twin Peaks: The Return did doesn't mean it doesn't warrant the same level of scrutiny. At any rate, it's fun! Not just the game itself but talking and debating about it. If nothing else, maybe we'll make some friends along the way!
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