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Showing results for tags 'jedi academy'.
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callumlove posted a topic in Technical HelpI recently bought Jedi Academy from Steam but when I ran it, it froze on the logo and after three clicks the game would crash. I tried install DirectGL5 or something but that didn't help either. I tried looking for the 1.01 update but it said that steam users already have that version as well as I couldn't find a download page. Please help! Any suggestions will be greatly appreciated.
Benjeel - Can't Pick Up Items?
Bahamut5098 posted a topic in Jedi AcademyI am on the Benjeel - Merchant Rescue level, and have gotten the power converter in the wrecked ship. But, my character cannot pick up any items I walk over, even when using the Use key. He just runs right over them and nothing happens. Any suggestions would be appreciated, thanks. This is the PC version.
Jedi Outcast & Jedi Academy DRM-free
Alexrd posted a topic in Jedi AcademyFinally!
A Star Wars Roleplaying Community 2013
RPGJediAcademy posted a topic in Jedi AcademyHello. My name is Captain Leeroy and I have been roleplaying on Jedi Academy for about nine years now and I have recently made a new community. We are a casual RP community and consist of about 10 members. We are looking for new players to join us in our story. If you are interested in joining, please visit our forums and register to find out more, we look forward to hearing from you. http://w11.zetaboards.com/RPG_JediAcademy/index/
characters wont show up in jedi academy!
jediacademyfreak1 posted a topic in Jedi AcademyI recently set up a dismemberment mod, and when i did that it told me i needed a cd.....so i set up a no cd crack....and now THE CHARACTERS ARE INVISIBLE!! and the game freezes if you start walking.....please help!! do I need to install the game again? do I need another no cd crack? (I cant find any that work, and the websites always have innappropriate crap on the side....any clean non-virus website that have quality no cd cracks are welcomehttp://188.8.131.52/lucasforums.com/images/smilies/smilie.gif ) please help as soon as possible!! the game was working perfectly before!
Jedi Academy still crashes even with the fix
MTT posted a topic in Jedi AcademyI'm with Ati radeon Hd 3650.The game crashes only on t1_sour and the second mission with the jawas.I did the fix,but now it crashes wen i click singleplayer or multyplayer.Update or not still crashes.I'm on XP.Please help me! PS:I played the game 1 year ago and it crashed only on the cinematic on t1_sour but i could skip it.
Pho3nix posted a topic in Jedi AcademyIs there a way to play first person when wielding a lightsaber in JA? I remember that you could do that in JKII: Jedi Outcast by using the P key but it doesn't seem to work in this game for some reason :/ Thanks in advance.
Jedi Academy finding TFFA easy!
IssE posted a topic in Jedi AcademyHello the world of JKA = Jedi knight: jedi academy! Here is how it works! mIRC - A big chat program, used by the biggest games.. like cs or WC3. How it works: You join a channel and in that channel theres many other people wich makes it easy to find a TFFA or somethinh else maybe a clan.. You will need this program -> http://www.mirc.com/ Download and install Then start it and connect to quakenet by typing /server se.quakenet.org When you are connected type -> /j #tffa When you are in the channel you can Rename by doing -> /nick Solid-IssE for example.. Now when you are in the channel, done.. In there it will be way easier to find a tffa.. But if we are gonna make this work we need many honorable and brave JKA players to join.. im gonna talk with alot of base clans about it and please spread it! And ja+ers are welcome aswell If you need any help with this contact me on guestbook.. // Solid - IssE
The Imperial Ground Forces Open Enlistment
LordJhredmo posted a topic in Clans Forum¤§¤ Greetings, everyone. I am Evix Jhredmo of the Imperial Ground Forces [iGF], a club within the Dark Jedi Organization (DJO) gaming community. The reason I'm posting this is to inform you of IGF's open recruitment status. The supported games are Star Wars: Battlefront II and Star Wars: Jedi Knight III: Jedi Academy. We are always interested in new members, regardless of skill, age, or anything else exclusive. Tolerance and open-mindedness to new ideas and members is promoted within the club. IGF is a welcoming and inclusive community that promotes a fun and secure environment for its members. To begin, I'd like to let you know about some of IGF's features. ► Over 300 fully-active members ► Military structure for organizational division purposes ► Multitudes of ranks and awards that can be earned ► Officer positions for people interested in leadership positions ► Officer training program for preparation for leadership ► IGF supports Star Wars: Battlefront II and Star Wars: Jedi Knight III: Jedi Academy ► Weekly events hosted for both supported games ► Ribbons awarded to event participants as recognition ► Multi-clan events and wars hosted ► Trophy Room for the three internal wars: Company Wars, Regimental Wars, and Rally da Troops ► Up-to-date Hall of Fame with many opportunities for recognition for good work ► Long history: Established in 1999 (10 year anniversary this year) ► Detailed calendar marking events and important dates for IGF notice ► Part of the larger DJO gaming network: host to over 35 other gaming clubs ► Regular (optional) meetings for IGF members to keep up with current events ► 24/7 hosted dedicated servers for public use and private IGF use ► 24/7 private Teamspeak and Ventrilo servers for all IGF member use ► Xfire network for coordination used by all active members ► Training division, and regular training sessions ► Private training sessions available on request ► Complete Knowledge Base defining the features, policies, and functions of IGF ► Comlinks (forums) for on-site communication ► Full profile and comlink features for personal use ► All-new tournament hosting for in-club participation and competition ► Elite teams for exceptionally skilled members to take their gaming to the next level ► Member of the Month award presented to the winner of the monthly poll ► IGF has DJO to thank for many support features that keep the club in order Unfortunately, I cannot list all of the fabulous features of IGF. If you're interested in learning more about us, you may check out the website by clicking here. Look below for instructions on how to enlist. I'd like to elaborate on some of the features I mentioned. One of these is the array of servers dedicated to IGF use for both of our supported games. SWBFII - [iGF] Recruiting!: 184.108.40.206:3659 SWBFII - [iGF] Event Server: 220.127.116.11:3658 SWBFII - [iGF] Black Squadron: 18.104.22.168:3658 SWJKJA - [iGF] Event Server: 22.214.171.124:29070 As well as the above mentioned servers, we have additional private servers for BFII and JA for IGF-use only. The event servers have name changes depending on the weekly event. IGF has three elite units reserved for only the most outstanding members in those three fields of gaming. The Storm Commandos (SCOM) are the elite infantry troopers of the Empire's ground forces. These skilled soldiers are unmatched in their skill in the ground battles of Battlefront II. When the Sentinel-class landing crafts open their holds and the fearsome stormtroopers emerge to begin battle, the SCOM lead the charge in the name of the Empire and force all foes to flee in fear or face death. They're known to be the first to fight and last to die. The Royal Guard (RG) is the personal escort to the Grand Moffs in Jedi Academy. The guardsmen are adept in the ways of the Force and lightsaber forms, trained to never give ground when it comes to the defence of their chiefs. Headed by the Grand Moff, these proud Sith are feared by all they encounter in any conflict. Last, but certainly not least, is the Black Squadron (BS). This team of professional pilots are trained to secure the path for the ground forces and Sith agents' landing. With the Black Squadron, the Empire's invasion forces always have a cleared course for deployment. Skilled in the ways of space fights in Battlefront II, no enemy of the Empire can escape their interception. ____________________________________________________________ Let's begin on the enlistment procedure. Just so you know, you enlist yourself. It's an extremely easy and quick process. 1. Click here: www.darkjedi.org/club/IGF. 2. Click on Enlist under IGF Links in the Site Index on the left side of the page or click www.darkjedi.org/club/IGF/enlist. 3. Fill in the appropriate information within the inquiry fields. For the recruiter field, kindly click on the drop-down list and select my name, LordJhredmo. I am near the names LordSeaba and LordPete on the alphabetical list. 4. Complete the enlistment form. 5. Continue on to the Training Center you will be directed to or look to the Training Center link under the Site Index (left side of the page) or click here. This section has some stuff to read to help you understand some of the basic protocols of IGF. Just read the preceding information and then select the correct answers for the multiple choice questions that follow. 6. Await your assignment e-mail (you will receive it within a day or two at most). At that point, you will be fully enlisted into the IGF. If you require any help enlisting or experience any difficulties, feel free to contact me via e-mail (firstname.lastname@example.org) or Xfire (LordJhredmo). I am happy to help any new members with enlisting. If you have any additional questions or details you'd like to discuss with me, you may contact me on my e-mail, Xfire, or post here, and I'll try to reply to you as soon as I can. Your interest is my interest. I hope that your interest has been sparked by this post. Thank you for reading this. ¤§¤ -Captain Evix Jhredmo Company Executive Officer of the 508th Dark Commandos Imperial Ground Forces
Sand Creature AI
Ruppetus posted a topic in Jedi AcademyHi Guys Been playing JA for a little while now, and I've only recently moved into mapping and modding. Anyway, situation: I'm creating a (Larger) Variant of the T1_Danger Map from scratch for Multiplayer. However, I've hit a snag. I wanted to have NPC Sand creatures running around the map, In order to make players worry a little about where they're stepping. However, there are two major problems: 1. Sand Creature AI doesn't work in Multiplayer, they just sit in one place and roar. 2. If spawned on any map but t1_danger in Single Player, they can go anywhere, and have a habit of appearing through stone floors etc. I seem to remember there was a tweak for the sand creature AI in Multiplayer some time ago, although I may be wrong. Can anyone help me out? Cheers.