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Found 7 results

  1. By the end of 2186, the Reaper War was ended with the activation of the crucible. Commander Shepard chose to control the Reapers, to rebuild the galaxy after the devastating war. The energy fired by the Crucible caused damage to the Mass Relays galactic wide. Affected by the energy, a reconaissance team on board a light vessel The Trinity crash lands into a near-by planet: a lush world of Rogue's, Pirates and Warlords. You will play as a crew member of the The Trinity; a vessel used for reconnaissance during the war, that has crash landed into a seemingly unknown world beyond the Terminus Systems. You must survive the dangers of this lush jungle environment, fight off the feral locals and pirate gangs and uncover the planet's secrets if you ever hope to escape in one piece. General RP rules apply. This will be a structured RP, split into three parts. Has to be an original character, but you can play as any race within the Mass Effect universe. That's why you may have noticed from the RP prologue, in this universe Commander Shepard chose the "Control" ending so I can give you the freedom of choosing to play as either synthetics or organics. Welcome to the Citadel Security Database! Classified information requested... Establishing secure connection. Secure Connection CONFIRMED. Please LOG IN to access your profile.... Warning: DATA Corruption Detected. Please Reconstruct Profile. NAME: Captain Qui'in Tuhrop AGE: 57 RACE: Turian PRE-SERVICE HISTORY: Spacer PSYCHOLOGICAL PROFILE: Sole Survivor SPECIALIZATION: Infiltrator FACIAL IDENTIFICATION: http://fc01.deviantart.net/fs71/i/2011/103/3/b/turian_guy_by_dandzialf-d3dx984.jpg WEAPONS TRAINING: Sniper Rifles, Assault Rifles and Heavy Pistols. Omni-Blade Training Included. CLASS POWERS: Disruptor Ammo, Tactical Cloak, Incinerate, AI Hacking. BIOGRAPHY: Captain Qui'in Tuhrop is the commanding officer of the multilateral recon team of The Trinity. Before the Reaper War, Tuhrop was in command of a special forces unit of the Turian Military. After being ambushed by Batarian Mercenaries during a mission, and being the only one left alive, he felt he was no longer fit for the Turian Special Forces and de-promoted himself to simple reconnaissance missions out of survivors guilt. Now left stranded with his team on an unknown world, his leadership skills are now put to the test and swore to escape the planet with his crew alive. PROFILE RECONSTRUCTION COMPLETE.
  2. By the end of 2186, the Reaper War was ended with the activation of the crucible. Commander Shepard chose to control the Reapers, to rebuild the galaxy after the devastating war. The energy fired by the Crucible caused damage to the Mass Relays galactic wide. Affected by the energy, a reconaissance team on board a light vessel The Trinity crash lands into a near-by planet: a lush world of Rogue's, Pirates and Warlords. SURVIVAL _____________________________________________________________________________________________________________________ "Ken, what in the hell is happening!?" Tuhrop screamed, as he entered the cockpit. Ken, pilot of the vessel designated as Trinity, was frantically pressing buttons on the holographic dashboard filled with control panels. The human pilot brought up a holoscreen of the ship's status. "Some type of energy fluctuation, I cant say for sure... but whatever it is, its affecting our drive core." Tuhrop watched the scene taking place outside the window of the cockpit. There was sometype of intense blue energy surrounding in space. It was hard to make out, but Tuhrop could see the shape and silhouette of a planet within that haze. "Energy fluctuations? Where is it coming from?" "Not inside the ship, thats for sure! I think... I think its coming from the relay!" Ken announced. Tuhrop stood beside him, bending over to observe the monitors. "Are there any Reaper vessels within the system?" "None that I can see on the scanners..." said Ken, staring at a flashing and static filtered monitor. Tuhrop and his crew had just escaped from a Reaper infested system within the Terminus Systems, salvaging what they could from a broken down vessel that was left to a grim fate with the enemy. The Reapers were very brutal - they did not offer a warm welcome to the Trinity when they arrived. As soon as they salvaged what they could, the Trinity raced towards the nearby mass relay before the Reapers could turn them into debris. As soon as they escaped, they warped to a nearby star system. Then not long after they birthed from the Mass Relay, it was suddenly hit with a beam of mysterious blue energy. Then the rings from the relay suddenly dismantled, and the energy pulsated throughout the surrounding space. Hence the catastrophic event happening now. "Ken, engage the emergency landing cycle. Steer us towards that planet." Tuhrop ordered. "I think the E.L.C has been affected by the--" "Just do it dammit!" Tuhrop barked. "I don't fancy a rough trip down to a rock I've never even heard of, but we'll have to make due!"
  3. I have an idea for a mod for TSL, well two actually and I'm hoping someone will notice this/be able to do this for us all. 1.Asari: A race from the soon to be Super-Hit Game Mass Effect, the members of said race varying between blue to purple I'm not sure how hard or simple this mod would be (as it would really just be a head mod if not the whole body, I leave that to the creator) but heres a couple shots for those not familiar with the game http://api.ning.com/files/kSDhWWLUYkuHFMTqNLVl4tWIIWnN1*iYBS3m9L9h0XLVVWEb4tpBKYWfd6l8rC2hHApBKiXmWlrq3zUg24ek*MmVohqK6lbF/220pxAsariScientist.png and heres another (better shot of the head crest) http://masseffected.pbworks.com/f/1199959215/mass-effect-20070126102356851.jpg ========================================================== 2. if the above is not possible could someone craft the Asari Commando's suit, a Medium or Heavy armor would suit it fine, it doesnt seem complex, it appears to be simply black leather with a few straps and buckles, heres a couple pics. http://www.masseffect-game.de/downloads/wallpapers/fanart/ac_postman/WP_AC_1600.jpg http://fc04.deviantart.net/fs49/f/2009/189/8/9/Mass_Effect_Shiala_by_kokomiko.jpg Can anyone please tell me if these are possible, I hope the suit is at least, I apologise for not having better photos, but it was difficult to find ones that good at all
  4. http://masseffect.bioware.com/forums/viewtopic.html?topic=617397&forum=104 Announcement by BioWare...so it's real!!
  5. Dear Mass Effect Players: I keep getting this "general protection fault" (GPF) message on my PC whenever I try to play. If you want my DxDiag specs, here they are... ------------------ System Information ------------------ Time of this report: 7/2/2008, 18:36:34 Machine name: AMY-B8636C90FD1 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English) System Manufacturer: ASUSTek Computer Inc. System Model: K8N-E-Deluxe BIOS: BIOS Date: 08/13/04 18:58:16 Ver: 08.00.09 Processor: AMD Athlon 64 Processor 3000+, MMX, 3DNow, ~2.0GHz Memory: 512MB RAM Page File: 387MB used, 859MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ---------------- Display Devices --------------- Card name: NVIDIA GeForce 7600 GS Manufacturer: NVIDIA Chip type: GeForce 7600 GS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_02E1&SUBSYS_0380196E&REV_A2 Display Memory: 512.0 MB Current Mode: 1024 x 768 (32 bit) (60Hz) Monitor: ViewSonic VE710b-2 Monitor Max Res: 1280,1024 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.7516 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 5/2/2008 22:46:00, 6108160 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 5/2/2008 22:46:00, 6554496 bytes Device Identifier: {D7B71E3E-41A1-11CF-8267-8B2303C2CB35} Vendor ID: 0x10DE Device ID: 0x02E1 SubSys ID: 0x0380196E Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: Realtek AC97 Audio Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_10DE&DEV_00EA&SUBSYS_812A1043&REV_A1 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ALCXWDM.SYS Driver Version: 5.10.0000.6280 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 1/24/2008 16:36:16, 4127488 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 8000, 192000 Static/Strm HW Mix Bufs: 26, 25 Static/Strm HW 3D Bufs: 26, 25 HW Memory: 0 Voice Management: No EAX 2.0 Listen/Src: Yes, Yes I3DL2 Listen/Src: Yes, Yes Sensaura ZoomFX: No Registry: OK Sound Test Result: Not run --------------------- Sound Capture Devices --------------------- Description: Realtek AC97 Audio Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: ALCXWDM.SYS Driver Version: 5.10.0000.6280 (English) Driver Attributes: Final Retail Date and Size: 1/24/2008 16:36:16, 4127488 bytes Cap Flags: 0x41 Format Flags: 0xFFF ----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port MPU-401, Hardware (Kernel Mode), Input, No DLS, External MPU-401, Hardware (Kernel Mode), Output, No DLS, External Realtek AC97 Audio, Software (Kernel Mode), Output, DLS, Internal Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External Registry: OK Test Result: Not run What could be wrong? Thanks for your help!
  6. this link was posted over on bioware forums. i was curious can someone tell if it real or a mod. sorry if i broke the rules http://www.youtube.com/watch?v=6JT_Cbefn-Q
  7. Has anyone picked this up yet, any hope it can be edited and modified? I haven't seen any threads really talking about this new engine yet and sure would like to see some hope it can be modded. Thanks.
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