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I am doing a cool little play through of my sith inquisitor for youtube, if you enjoy watching come check me out, I just started so only 2 videos in so far Part 1 Part2
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Hi guys,i'm rather new to Lucasforums,but i've heard from the JediSheml that you could help me out with finding several mods:thmbup1: for KOTOR 1 i've been searching forever for the mod that adds very cool Dark Side Bastila robes seen in this video (This BBCode requires its accompanying plugin to work properly.) i can't find them anywhere,and my country is 'banned' from Filefront. i've been searching also for a mod that gives to the player Darth Revan's Robes that add the cape and the belt,but with the hood down like in the vanilla version and no mask it's that possible? or there's a mod that adds the sith uniforms that doesn't replace any robes? and that adds the sith master robes(the sith governor robes that has a special animation stance) not a body replacer.a separate item. thank you guys
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I've directed a short movie "The Choice" with lighsaber fencing scene, created by me. There is a link to it: I'ce created it to show my skills and abilities as fencing artist and fencing choreohraph to SW team. What do you think about that? I would appreciate any feedback =) There is full info in video description on YouTube page. If you like it help me to show it to J.J. Abrams and Star Wars team by posting this video in the Internet, please!=)
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Enjoy all those who missed it.
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KOTOR 2 randomly freezes after about 10-20 mins. of playing. Please help me solve this problem, I really want to play this game!!! Thanks in advance Here are my system specs: [sWKotOR] ReportDateTime=27/12/2012 6:59:17 PM SysInfoVersion=v1.00.60 GameExists=1 GameVersion=v2.00.424 GameInstallLocation=C:\Program Files (x86)\LucasArts\SWKotOR2\ [OS] Name=WinXP Version=Windows XP v5.1 build 2600 Service Pack 2 Service Pack=Service Pack 2 Status=Pass [swapFiles] ?:\pagefile.sys=0 [CPU] CPUCount=1 CPUSpeed=2700 CPUFamily=6 CPUModel=7 CPUStepping=10 CPUVendor=Intel CPUName=Pentium® Dual-Core CPU E5400 @ 2.70GHz Status=Pass [Memory] RAM=1024 Status=Pass [Disk Free Space] C: (NTFS), UNICODE=221.11GB Status=Pass [CD-ROMs] DriveLetters=D:\,F:\,H:\ Drives= [Video] Video Card Name=RDPDD Chained DD Video Memory=2048 Desktop Resolution=0x0x0 DirectX=DirectX 9.0c (4.09.00.0904) OpenGL Version=2.1.2 OpenGL Vendor=NVIDIA Corporation OpenGL Renderer=GeForce 7100 / nForce 630i/PCI/SSE2 NVidia Driver=(null) Vid Card Status=Warning Vid Card Driver Status=Fail GL Status=Pass DX Status=Pass [Audio] Sound Card Name=Speakers (Realtek High Definition Audio) Status=Pass ;Game Options from swkotor2.ini [Display Options] FullScreen=1 Disable Movies=0 Disable Intro Movies=0 Sort Modules=1 Width=640 Height=480 BitsPerPixels=32 RefreshRate=60 [sound Options] Number 3D Voices=32 Number 2D Voices=32 2D3D Bias=1.00 Force Software=0 EAX=0 Sound Init=0 Disable Sound=0 [Graphics Options] EnableHardwareMouse=1 FullScreen=0 [Game Options] TooltipDelay Sec=1 [config] firstrun=0
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There was a reskin for the Dark Jedi in Kotor The ones with hoods that would be fought on Tatooine near the pod-racing and someplace near the village on Kashyyyk. Anyway this reskin make the robes black but also added CM_Baremetal to the robe which looked like the infinite empire logo, that star forge looking symbol the sith put on everything in Kotor even abopve the door of their base on Taris. Any help would be greatly appreciated and Thank you.
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(This BBCode requires its accompanying plugin to work properly.) To me it captures a kind of Star Wars combat/powers that is a fantastic balance between 'reality' and 'fantasy' - It's not underwhelming, or over the top - just about right. Cinematography and choreography are great too. Pretty impressive, IMO. One qualm: those are Sith, not Jedi, ninjas - but, youknow, whatever.
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Always been a fan of the posters from the six movies, so I made a few of my own based on tOR, I intend to make more too My Character in tOR... Show spoiler (hidden content - requires Javascript to show) Return... Show spoiler (hidden content - requires Javascript to show) Malgus... Show spoiler (hidden content - requires Javascript to show) Ven Zallow... Show spoiler (hidden content - requires Javascript to show) Malgus 2... Show spoiler (hidden content - requires Javascript to show) Smuggler... Show spoiler (hidden content - requires Javascript to show) All done in Photoshop CS4, using parts of existing public domain wallpapers, and my own effects, Video screencaps and starfields.
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Hey there Star Wars fans, Just wanted to share a new fan made video series with you. In the build up to the launch of Bioware's Star Wars MMO, we've begun a companion series to their official time-line videos and created the Sith Archives. We've already released the first three videos and have an entire series planned. Check out the first entry in the Sith Archives by clicking the following link: Rise of the Silent Council: Details: This is the first video in a series of timeline entries from the Sith Archives on Korriban. A holorecord in the Sith Archive provides the first evidence of a new threat facing the galaxy as Darth Panopticus and the Silent Council emerge from two millennia of hibernation to unleash their rage and destructive force upon the known Galaxy. While both the Republic and Empire are building up for the coming war... in the shadows beyond the Outer Rim, an ancient Sith menace has been plotting the downfall of all who would dare to stand in their way. The darkness is coming and there is nothing you can do to stop it. "Time is a lie, there is only patience. Through patience, I gain perspective. Through perspective, I gain knowledge. Through knowledge, I gain control. Through control, their chains are forged. The Force shall enslave them." - excerpt from the Holocron of Darth Panopticus ------------------------------------- Archive #2 The Great Hyperspace War Check it out the second video by clicking the following link: Details: The Great Hyperspace War was a war fought between the Galactic Republic and the Sith Empire in BTC 1347. The conflict encompassed the entire Galactic Republic, though the main forces focused their attention on three Republic worlds, and later took the war to the remote star system Primus Goluud, and the Sith mausoleum world of Korriban. After it overcame the initial shock of the Sith invasion, the Republic's armadas regrouped and annihilated the Sith Empire, forcing the Sith Lord Naga Sadow to exile himself to Yavin 4. In this record from the Sith Archive, Darth Panopticus retells the events of the Hyperspace war from a Sith perspective. ------------------------------------- Archive #3 Resurrection Holocrons Check it out the third video by clicking the following link Details: BTC 440- The Sith scientist Darth Foucaultus explains the panoptic philosophy of power that operates as a core principle in the construction of Resurrection Holocrons. The holocron was able to capture the appearance and cognitive networks of the holocron's owner, and transform this into a three-dimensional hologram. This gatekeeper acted as a guide through the holocron's store of information, as a search and recovery engine with a more personal touch. These gatekeepers could relate stories from the holocron's archives to events in the life of the one who activated the holocron.
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Sith'ari "Born of War, Honed in Combat, Forged in Fire...We are the Sith'ari" Information: Guild: Sith'ari Website: Sith'ari Website Alignment: Sith faction based Guild Leaders/founders: Ronan Dexx-Dark Lord of the Sith, Rage Kain-Dark Lord Looking for: Mature, hard working and active members Region: Primarily United States based Server: US PVP Guild game focus: PvP / PvE / RP / Raids Recruiting Status: Open Guild Communications: Voice server, xfire, chat, forums Introduction: Who we are: The Sith'ari is a Sith faction based SWTOR guild founded by the Sith Lord Ronan Dexx and his apprentice Rage Kain. The Sith'ari is one of the most organized and reputable guilds around, and we are forever striving to better ourselves. Go to our site at Sith'ari website, and you shall see that we speak the truth. M for Mature: We do not have a set age limit, but maturity is a MUST. We aren't rated E for everyone, and there are no censors on topics or discussions, though we keep it within reason. It does not matter to us what your age is, just that you can converse intelligently and have a respectable level of maturity. Region: We are a primarily United States based guild, and all of our events and times will be posted in that variance of time zones. If you live in another area you must be able to speak fluent English and have a very flexible time schedule, so that we will not have members only available when others are not. About/Guild Information Our name/Philosophy: Our name has meaning, it is not just a jumble of words hastily thrown together, it is what we are and what our goal is. The Sith'ari was the perfect being, but he was not just born a zealot, a product of all the sith teachings, he was forged in the fires and honed by the struggles of what was necessary to become a true Sith. In a way, this is what we strive to do. We endeavor to better ourselves, to increase our knowledge, and to become absolute perfection. We are hard workers, and only the best survive. The Sith must remain strong, and the weak will be...left behind. What we are looking for: The Sith'ari is looking for mature players who are interested in working with a Sith faction based organized guild. We accept any Sith characters, including bounty hunters and agents. Do not worry, you are all welcome here. We cannot do it all alone, we need agents to be our eyes and ears on the battlefield, and the bounty hunters to be our gauntlet and destroy our targets. All members have the potential to climb the ranks, but you must prove yourself sufficiently in order to gain status. *Mature and dedicated members *Loyal and humorous mindset *Willingness to learn and to better oneself *Hard working and responsible mentality *Past MMO experience Preferred Activity Policy: All members must absolutely be active weekly, which involves posting in the forum, talking on the chat room, etc. This is vital to our guild, and lurkers will be removed. If you are to be away for an extended period of time, you must inform your immediate superiors of how long and when you expect to return. Special accommodations will be made for those serving in the military overseas. This is such an important part of a guild, even if you claim to be the best of the best, if you do not have any active members, your guild will die. This is crucial, and lurking is strictly not tolerated. We are strict, but fair. And remember, above all our intent is to have fun! Community: Our members are geared towards the "hardcore" level of gaming experience and mind set, though our members are interested in all types of the MMO experience (Example: Player Vs Player, Crafting, Roleplaying). We focus on our community, specifically our members. Keep in contact as often as you can, daily if possible even if it is only for a few minutes. Keep up to date with the guild, as we are constantly being updated and expanded, so even an absence of a few days means that you may become lost in what we are discussing and other going ons of the guild. Get to know your fellow brothers, and help them become elite gamers. A member will not be shunned or removed because he/she is lacking in an area, they will be helped along and taught how to better and improve themselves, but you must show a willingness to learn. We may not have the massive numbers of these so called "pro" guilds, but our strength is in our experience, knowledge, and passion for the fight. And remember, we are ALL important to the guild, from the newest members to the experienced Dark Councilors, it takes more than a few to make a great guild. What it takes to be a member- Similar Ideals: Our ideals are of the Sith, and all attached philosophies and beliefs. We do not necessarily expect our non-sith characters (agents/bounty hunters) to know our deepest philosophies and knowledge, but we expect you to have a basis of what to expect and material. We DO expect Sith oriented characters (Warriors/Inquisitors) to have an above average knowledge and understanding of beliefs and lore, including that not only of the Sith but of the force and the dark side. Loyalty: One of the most important qualities we look for in our members is loyalty. It is extremely important to maintain a high level of loyalty to the community you are a part of and have helped to grow and progress. Too many guilds have failed because the members were divided into separate factions or groups. Your loyalty is to each other, and to the guild as a whole, not any individual member. Training: Every person has something that they can learn; something they can improve upon. The leaders are no exception, and neither are new members, no matter what your experience level is. Do not spurn an offer that could help you reach you maximum potential, it is important that you want to be the best you can be. Those new to the sith ways will be tutored under the watchful eye of a master, and you will be their apprentice until they see you as being fit for advancement. Apprentices with high ranking masters will not be allowed to skip ranks, there is a chain of command and it will be followed to the letter. Team Work/ Organization: Team work is essential, as is organization. If you are going to be a part of a raid, PVP competition, or something similar, then you must be prepared for it and you must attend. If another team member suggests something that could improve your battle strategy, do not immediately dismiss or blow off your comrade's idea. We are all brothers here, so we must all get along and at the very least be civil to each other. Structure: Advancement Hopefulls/ Recruits- you will be required to take an inital test to get into the site... If your accepted, your membership is on a trial basis only... You have two weeks to prove yourself. After you are accepted on your trial membership you will be required to take the "full membership test" and post it within the "new recruits section" of our forum. It will be on display so the whole community can view it. During your two week trial period you should be active and get to know everyone. Post in our forums and chat it up with our community members. Once the game is released you should also run instances and party up with some of our members to show them what you know. Having fun is the name of the game... And we like FUN in our community. After your trial period is over, a poll will be posted so that it can be voted on wether you are accepted as a full member and placed... or if your are denied membership and dicharged from the guild. The main thing we are looking for is knowledgeable people, who are fun to hang around, who are mature, and knows how to play MMO's in groups. We are not looking for trouble makers, immature people, Ninja looters, lazy people, or in active people... You have to stay ACTIVE in this guild. Standards for excellence : 1. Leadership- Our leaders are the most active, experienced members in the guild. Our leadership are hands on battle hardened people, and they are the very best we have to offer. Those at the top are the best, period. We are the managers, the guiders, and the strongest. 2. Structure- Our Structure is one of the best, most thought out, and functional systems around. It is the culmination of years of MMO experience and several weeks of intensive work and planning, and is designed to be above all else efficient. The ranks are not merely a symbol or a sign, they have their own responsibilities and duties assigned to them. We have made sure that this is nearly foolproof. 3. Activity- Staying active and communicating with the community is essential to the function of this guild. Keep up to date with the going ons of the guild, and stay active and post in the forums and in the chat room. This is necessary in order to prevent the stagnation of our guild, and will only make us stronger. 4. Training- Constant retraining and rethinking of strategies keep us ahead of the game. And ensures that everyone stays on the same page...Training is key to becoming better Sith and better individuals. Being good at what we do is not enough, we have to be the BEST. 5. Community- Always striving to take care of our own we aim to keep our members happy, focused, and experienced for the coming battles. The community is the most important aspect of a guild, and we are proud to say that we take care of our members well. As long as you work hard, and be the best you can be, you will have a great time with us. What are you waiting for? You have seen what our guild is and has to offer. Think you have what it takes? Visit our site, Look at our structure and polices and if you still feel like you want to be a part of something MORE... Enlist! http://thesithari.guildpower.com/home
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Can someone tell my how to knock off the immunity to damage to the Sith patrol guard and the turrets that are by the door to the under city on the planet Taris. I went in the Tar_m03aa_s.rim file. I found the tar03_sithpat31.utc file and the tar03_turret.utc file. I took away there instant kill feature so that worked but I don't know what to do to kill them. I went in the inventory of both utc.file and took away what they had and they won't die. I tried everything and I can't kill them. I am not sure if there is another file or some scripting. If someone could direct me or could send me a mod of it done that would be great!
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I have installed Star Wars: Knights of the Old Republic II - The Sith Lords onto my 32-bit Windows Vista computer with recommended specs almost across the board, with the exception of my graphics card, which meets minimum requirements. I have already replaced the mss32.dll file with a working one and done the same with the Kotor2.exe file. Now, the game starts up great, but I can't seem to make it past the opening cutscene without the program crashing on me. it always gives me this message of "Star Wars: Knights of the Old Republic - The Sith Lords has stopped working" and exits the program, forcing me to my home screen. what can I do to fix this?
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We The Few - A Multi-Gaming Community - Is now recruiting members for our SWTOR division. Who are We The Few? The core of We The Few is a group of competitive MMO gamers dating back to the glory days of UO. The majority have laid waste to bad players, and equally skilled a-like, in games such as Dark Age of Camelot (DAoC), Planetside, Age of Conan (AoC), World of Raidcraft (WoW), and many other forgotten titles. Ranging from ages 19+, we understand that real life comes first. We all have jobs, college, women, drug addictions, and many other scenarios. We are laid back, well sense of humored, thick skinned group of players who enjoy the thrill of competitive play. With our demeanor in mind when we hit the competitive field we put on game faces, expecting 110% of the each other towards a common goal of stomping the opposition. We The Few works on a close-knit community system, instead of having some tree-like, hierarchical, chain of command system. Every person in the guild has a huge say in the affairs and direction of the guild itself. This leads to us being a tad more picky in members then most guilds but ends up being a much more rewarding experience for the members. The bottom line: We are here to be the guild name people fear and envy at the same time. But how can you accomplish this? Well, that’s up to the player! We expect a lot from those we let roll with our guild tag. You could play 24 hours a day, 247 days of the year and still be a horrible player. We look for players who excel at being adaptive and quick to learn their class. If you think all a healer does is heal or a DPS class does nothing but spam 1 and 2 on the nearest target, we might not be the guild for you. What We Expect: * Vent + Decent Mic. * Decent Activity * Sense of Humor / Thicker Skin * Use of Xfire Messaging program What We Can Offer: * Ventrilo Server * Website + Forum * Community of like minded gamers * Competitive PvE and PvP If this all seems your play style, then head over and put up an application! If you seem to be a good fit, we’ll get you into the action! Proceed to the Application if you wish to be a part of We The Few!
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Good day, I would like to make a simple request. I would like to request a mod that creates a robe that, when created, would allow the player to appear as a Sith Master, as seen in Freedon Nadd's tomb on Dxun and the raid on the Queen's Palace on Onderon, I dont care what kind of benefits the modder wishes to add but I ask that it has a protection rating of 6 or so, as most robes leave you too vulnerable when facing a large group of blaster wielding baddies. I also ask that it make the wearer immune to stun, fear,and horror, and can be worn by any force sensitive in the players party regardless of their alignment. I would provide some pictures, but I cannot seem to find any so I will have to describe it. The outfit is that of the Sith Master from the tomb on Onderon, the one with the metal mask and has the skirt reaching from the hips to the floor. I know this is possible so please can someone rig this up for me?
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Well...when I joined here on LF in 2006 it was bacause of this segment of the KOTOR secion of LF. Now that SW:TOR has been announced and is in production...well, this thread was abuzz for a little while and then died down. I am just trying to make some suppositional conversation. Specualtion. Good fun. Trying to breathe a little life back into this section... While plenty of interesting fanfic stuff has been made, I wanted to make it a little more of a democracy. Involve people. Their objective opinions. (Can be subjective if you back it up really well) What do you speculate or imagine happens in the after years beyond TSL. I'm not talking about revan or the exile...I'm sure that will be covered in some way. I just mean how do you think things and situations will fare. Why? Perhaps speculate on what you'd believe would lead up to the events that will unfold 300 years later...or even talking after that between that point and 3,000 years after Revan. Between SW:TOR and the turnpoint of Darth Bane. Can be about specifics like planets, or groups like the exchange, etc. For example, I believe the corporate identities will pick up steam in the wake of TSL and stand to make plenty of profit from the disasters and the wreckage the wars have left behind. The Exchange will of course have a new leader, or several. It is a syndicate and they have several gangs under their thumb. I don't believe the organized galactic crime ring will ever go away. The jedi order will resume with the Exile's crew and Bastilla...The Mandalorians will restrengthen and be as nomads (wall, that one is kind of easy to guess from what's given). The republic will stagnate and fracture as predicted and be left all but dead for a time. Then it will reunite to restrengthen itself and go until the next challenge comes. Just my ideas. I'l clarify or you can state your own.
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As you can tell by the title, this is for discussion about the Dark Side transitions in the KotOR games. Many people have argued over what they should really be like. I myself have pondered this and I have come to this conclusion: The Dark Side transitions of the KotOR era reflect the times and the state of the Galaxy. Think about it. The Mandalorian Wars caused the death of thousands of innocents and the extinction of entire races. And Malak and Revan's war on the Galaxy only increased the death toll. Perhaps these deaths and wounds sent echos through the force, echos that presented themselves on those that walked the path of the Dark Side and opened themselves up to it. This could attribute to the diseased look of Dark-siders in K1. In K2, when the Galaxy is still healing from the aforementioned wars, entire planets of Force sensitives are being devoured and left void. Jedi are being murdered across the Galaxy and the Dark Side reigns supreme. Imagine the echos that these events could have caused. Not only could the echos in the force manifest on those who walked the Dark Path, but the pure corruption of the Dark Side could also show itself. As seen in the rotten zombie like transitions on K2. During the Clone Wars and the Galactic Civil War, there weren't nearly as many deaths, and the Force was pretty evened out (due to the presence of Jedi and Sith in both eras), which is probably why Palpatine/Sidious was able to hide his presence for so long. That's what I think, tell me... What do you think?
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Not a mod request, a question on either cut content or a mistake. I was just talking to Darth Payne on MSN yesterday and I realized something because I had created a RP forum of KOTOR 1 and was creating Taris boards at the time. Is it just me, because I don't remember a Czerka presence on Taris. Then I remembered reading about Middle City and thought it might be there. Or does it mean something else? Note: on the RP board of mine, that's where I have put it. 2nd note: I hadn't talked to the Czerka rep in ages so I deserve a thumbs up for remembering it, lol. 3rd note: If this has been mentioned before, then I am sorry. I haven't looked.
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Guild Name: Rage Guild Manager: VinceC Head Master: Darth Kraze Guild Types: PvE (Raid), PvP, Casual RP section Council: Lord Loss, Robox19 Member Count: 22 Site Link: http://www.kotormmo.net/sith-empire-division Guild Forums: http://www.kotormmo.net/forum/viewforum.php?f=8 Join Us: http://www.kotormmo.net/forum/viewforum.php?f=22 Mission Statement: Rage is determined to become an elite group of Sith, matched only by the Emperor and his Dark Lords. The power of the leader and the combined combat prowess of the council are unmatched by the weak and foolish. The peaceful ways of the Jedi shall crumble under the might of the Sith. Guild Setting: After years of careful planning amongst the Council the time is coming for Rage to strike. The final preparations are being made, the last of the recruitment is being finalized. The reign of Rage over the galaxy is near, darkness will fill the hearts of many, and the souls of all. Guild History: 3000 years before the great Lord Vader, a twisted Sith has killed his Master and recruited many more Sith to follow him. He had a great power in the force and was strong: the name his master gave to him was Darth Kraze. This Dark Lord has recruited many Sith but one stood out from all the others. Artoris Vein was strong, and Darth Kraze saw that he could be a weapon to kill the Jedi. Darth Kraze trained Artoris and he became his master. Darth Kraze gave Artoris Vein a name, and that name was Lord Loss. Lord Loss became a council member of the guild and the Order has become stronger ever since. A few years later another great apprentice was very powerful in the force and both Darth Kraze and Lord Loss believed he would be powerful and then they could finally become the greatest Order in the galaxy. Darth Kraze and Lord Loss trained Robox and he soon became a council member.
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I was working on a Twi'lek head for a mod when I saw the Sith Tattoos on Yuthara's head. I was wondering, after trying and failing at this, if someone could make a tga with only her tattoos (in the form/position they are on her head texture) and a transparent background? It would greatly help me get done with said mod faster.
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I recently purchased Mass Effect and played through for awhile and then thought about the KOTOR series. And I realized the depth and originality in Mass Effect's story is awesome, while K1 and 2 have about the same setup: K1 youre on the run from the Sith after they attacked your ship; K2 you're on the run from the Sith after they attacked Peragus. After that you go on the path of the force and save the Galaxy. The only real difference is who made the two games. What I'm trying to say is that IF K3 is made, there shouldn't be running from the Sith right from the get go. Why not go more in depth like a settler from Corellia who searches for treasure and ends up finding more than what he expected. Or a veteran Republic soldier who gets left behind on the battlefield and stumbles upon a Jedi and Sith in combat. Th Jedi almost dies but the untapped power in the PC bursts for moment out of instinct and saves the Jedi. What do you guys think?