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Not Enough Customization for Full Version? Try these Cheats! (*SPOILERS*)


Kurgan

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discovered that ridable vehicles (swoop bike, taun tauns) only allow you to use the ST Rifle or the Lightsaber while riding (haven't tested Saberstaff or Dual Sabers) and no force powers.

 

Did the swoop bikes mission w/ the saber staff earlier--looks wicked as all get-out. :)

 

Haven't tried dual 'cause I've been havin so much fun with the staff. :)

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More cheats (thanks for that command btw!):

 

Npc spawns/playermodels updated from the demo version:

 

Rebornboss (textured!)

Rebornforceuser (textured!)

Rebornacrobat (textured!)

Rebornfencer (textured!)

Reborn (works!)

 

 

Wes:

Well, I appreciate the sentiment, Kurgan. But those skins are sooooooooooo old -- almost a week or two after the release of JO. Not sure if anyone will appreciate them anymore. Not sure if I should even bother at this point.

 

Don't sell yourself short man.. they are perfectly fine looking skins, and a welcome change from Kyle's bland outfit.

 

Submit 'em, I dare ya... ; )

 

I mean who couldn't like something like this?

shot0003.thumb.jpg.13b7d2c7fd4759e547e24acd77f191bd.jpg

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Originally posted by Wes Janson

I'm still pissed to hell that jediknightii.net didn't publish my merc skins... Grrrr....... I know, I know. I shouldn't hold grudges. But still.

414.gif

Wes? Small world...

 

Any way, I have been trying not to cheat my first time through the game, but I have slipped a couple of times. I only had a little time before I had to go to class when I was playing the Dreadnaught mission so playermodel impcommander got me where I needed to be quickly enough to finish the mission before class. :)

 

The one problem was that changing my playermodel to the impcommander changed my playerteam to enemy automatically. While I could move unpursued through the Imp ship, I couldn't hurt any bad guys, no matter how much ammo I wasted, and they wouldn't hurt me. However, changing my playermodel to player did not change my playerteam to player automatically, so to end the mission I had to use the playerteam player code. (Possible playerteams are player, enemy, and neutral)

 

It should be mentioned that switching to Luke and back with the playermodel code (see below) gives you 200 force level but takes away any dark side powers you had.

playermodel luke[Enter]

playermodel player[Enter]

 

Not worth it to switch to Luke when you've got give force.:)

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Another MP skin I found:

 

/Model stormtrooper/officer

 

You get the orange Paudlon!

 

 

Here's the Dismemberment thing (reposted from the other thread):

 

Hey guys, check this out, here's an alternate method to getting dismemberment (SP) to work in the full version.

 

Okay, first find the jasp.exe and create a shortcut to it on your desktop.

 

Now right click on the shortcut and click on properties. Now in the box it should look something like this:

 

Target: C:\games\JediAcademy\GameData\jasp.exe

 

(it'll be different, but you see that it points to the directory where your game is installed)

 

Now edit the line and make it look like this:

 

C:\games\JediAcademy\GameData\jasp.exe +set g_sabermorerealistic 2 +devmapall +load quick +set g_sabermorerealistic 2

 

Then hit apply/okay and you're set.

 

Now here is what it does:

 

The "devmapall" part turns on cheats (and clears the cache to save memory).

 

g_sabermorerealistic is write protected, but if you run it from the command line the game will just set it to that value at the beginning.

 

The "load quick" part will load whatever game you have saved in your QuickSave slot. In fact, it will launch the game directly from the shortcut (you won't have to watch the intro screens or wait for the menu to pop up). So just use your QuickSave (mine is F7, but whatever your's is) and take a spot where you want to begin with dismemberment on.

 

Now as to the value you put for sabermorerealistic:

 

g_sabermorerealistic 1 seems to (I'm guessing) just be increased damage (but dismemberment is very very rare).

 

g_sabermorerealistic 2 is full dismemberment (with almost every hit). But idle saber does no damage to NPC's.

 

g_sabermorerealistic 3 is the "idle saber cuts you up into teeny tiny bits" mode which is more like the classic "saberrealisticcombat" from JK2.

 

For MP, just put these lines into your mp cfg file:

 

seta g_dismember "100"

seta cg_dismember "3"

 

Thus every every saber kill will result in some form of dismemberment (heads, torsos, legs, etc). I was just playing with some bots and saberdamagescale 3, needless to say it was quite sadistic!

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Doesn't seem like anyone here knows how to spawn vehicles in mp yet?

 

Well I've found out how to do it, first enable cheats by typing devmap x where x is the map you want. Then make sure that g_allownpc is set to 1 and then you can spawn any of the vehicles by using the same command as in sp but you MUST type cmd before the command for it to work, otherwise the command will just be a chatmessage. Here's an example:

 

cmd npc spawn vehicle tie-fighter

 

There you go! Your own shiny Tie-Fighter with which to shoot your enemies to smithereens with. Have fun!

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Originally posted by Kurgan

More cheats (thanks for that command btw!):

Rebornboss (textured!)

Rebornforceuser (textured!)

Rebornacrobat (textured!)

Rebornfencer (textured!)

Reborn (works!)

 

Any idea if these work in mp?? i know rebornboss does.

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Yeah, I should clarify.. all the Reborn skins should work in mp.

 

Try:

 

\Model Reborn\boss

 

(like that, for each one)

 

That is how you get alternate versions of each skin, just put the slash and whatever the sub name is.

 

As to the vehicles, yes, those rock, there's a full list somewhere... I haven't tested them all, but I know they exist (in MP you can only use them if cheats are enabled on the server).

 

Kurgan, thanks for posting these - I was looking for them... Question: why do you turn on realistic saber twice in the command prompt? Also, if I don't use the quickload option, will it still work?

 

I entered it twice because the write protect is nasty and likes to try to overwrite the command. The second time might not be necessary though, so maybe only use the first one if you want and see if it still works. Type g_sabermorerealistic (with no number) in the console to see if it's set properly after you load up.

 

 

As to the Dual Blasters with the CultistCommand, about the only way I know (short of editing) is this:

 

Npc spawn Cultistcommando <name>

Control <name>

 

That lets you take control of his body and use his weapons permanently (until he or your other body dies).

 

Hit Control player to get back into your old body.

 

so an example of the above would be:

 

Npc spawn Cultistcommando bot

Control bot

 

Presto!

 

To make devmap all appear when you load up, just edit your SP shortcut with the target text and make sure +devmapall is in there. If you can enter cheats in the game right away without having to type in devmapall then you're set.

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Note on dismemberment:

 

Originally posted by Ostra

hey Kurgan, thanks but i had to change it for me.

 

In target (on win XP at least) you need quotes in the actual location to load the jasp.exe

 

so for me it needed to look like.

 

 

"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 2 +devmapall +load quick +set g_sabermorerealistic 2

 

 

otherwise without the quotes it wouldnt even let me save it again.

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Originally posted by Kurgan

Yeah, I should clarify.. all the Reborn skins should work in mp.

 

Hmm, thats odd. earlier for me, only boss worked. othewise it would give me the normal orange reborn. I'll try later tonight and post my results.

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Figure I'd do ya'll a favor. Here are three config files that give lists of weapons, npcs and sabers that you can use ingame. Let me know if I need to fix anything.

 

;)

 

npc_list.cfg

 

echo alora

echo assassin_droid

echo atst

echo atst_vehicle

echo bartender

echo bespincop

echo bespincop2

echo boba_fett

echo chewie

echo cultist

echo cultistcommando

echo cultist_destroyer

echo cultist_drain

echo cultist_grip

echo cultist_lightning

echo cultist_saber

echo cultist_saber_powers

echo desann

echo elder

echo galak

echo galak_mech

echo glider

echo gonk

echo gran

echo gran2

echo granboxer

echo granshooter

echo hazardtrooper

echo howler

echo human_merc

echo impcommander

echo imperial

echo impofficer

echo impworker

echo impworker2

echo impworker3

echo interrogator

echo jan

echo jawa

echo jedi

echo jedi2

echo jedif

echo jedimaster

echo jeditrainer

echo jedi_hm

echo jedi_random

echo jedi_tf

echo kyle

echo lambdashuttle

echo lando

echo luke

echo mark1

echo mark2

echo merchant

echo minemonster

echo monmothma

echo morgankatarn

echo mouse

echo noghri

echo nulldriver

echo player

echo prisoner

echo probe

echo protocol

echo protocol_imp

echo r2d2

echo r2d2_imp

echo r5d2

echo r5d2_imp

echo ragnos

echo rancor

echo rancor_vehicle

echo rax

echo rebel

echo rebel2

echo reborn

echo rebornacrobat

echo rebornboss

echo rebornchiss

echo rebornfencer

echo rebornforceuser

echo rebornrodian

echo reborntrandoshan

echo rebornweequay

echo reborn_dual

echo reborn_new

echo reborn_staff

echo reborn_twin

echo reelo

echo remote

echo rockettrooper

echo rockettrooper2

echo rockettrooper2officer

echo rockettrooper_w

echo rocks

echo rodian

echo rodian2

echo rosh_penin

echo saber_droid

echo saboteur

echo saboteurpistol

echo saboteursniper

echo sand_creature

echo seeker

echo sentry

echo shadowtrooper

echo shadowtrooper2

echo snowtrooper

echo stcommander

echo stofficer

echo stofficeralt

echo stormpilot

echo stormtrooper

echo stormtrooper2

echo swamptrooper

echo swamptrooper2

echo swoop

echo tauntaun

echo tavion

echo tavion_new

echo tavion_new_dark

echo test

echo tie-bomber

echo tie-bomber2

echo tie-fighter

echo trandoshan

echo tusken

echo tuskensniper

echo ugnaught

echo ugnaught2

echo wampa

echo wampa_vehicle

echo weequay

echo weequay2

echo weequay3

echo weequay4

echo wildtauntaun

echo x-wing

echo yt-1300

 

 

weapon_list.cfg

 

echo WP_SCEPTER

echo WP_TUSKEN_STAFF

echo WP_TUSKEN_RIFLE

echo WP_JAWA

echo WP_TURRET

echo WP_BLASTER_PISTOL

echo WP_RAPID_FIRE_CONC

echo WP_TIE_FIGHTER

echo WP_ATST_SIDE

echo WP_ATST_MAIN

echo WP_MELEE

echo WP_BOT_LASER

echo WP_EMPLACED_GUN

echo WP_DET_PACK

echo WP_TRIP_MINE

echo WP_THERMAL

echo WP_CONCUSSION

echo WP_ROCKET_LAUNCHER

echo WP_FLECHETTE

echo WP_DEMP2

echo WP_REPEATER

echo WP_BOWCASTER

echo WP_DISRUPTOR

echo WP_BLASTER

echo WP_BRYAR_PISTOL

echo WP_SABER

echo WP_STUN_BATON

echo WP_NULL

 

 

saber_list.cfg

 

Echo dual_1

Echo dual_2

Echo dual_3

Echo dual_4

Echo dual_5

Echo empty

Echo single_1

Echo single_2

Echo single_3

Echo single_4

Echo single_5

Echo single_6

Echo single_7

Echo single_8

Echo single_9

Echo sith_sword

Echo Kyle

Echo Kyle_Boss

Echo Luke

Echo Desann

Echo RebornMaster

Echo Tavion

Echo reborn_new

Echo Shadowtrooper

Echo Reborn

Echo Training

Echo Jedi

Echo Echo Yoda

Echo brokenStaff

Echo droid

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Originally posted by NVShacker

Figure I'd do ya'll a favor. Here are three config files that give lists of weapons, npcs and sabers that you can use ingame. Let me know if I need to fix anything.

Echo Echo Yoda

Echo brokenStaff

 

?! These two interest me...

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Hey I have a few questions.

 

1. How do you get the "picking up dropped sabers" cheat to work?

 

2. What's the codes to change your saber type? (Single, Double, Staff) And same with saber blade color.

 

3. How do I get melee to work.

 

I figured out all of these in the demo, but they are not working now for some reason. :confused:

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