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Tutorial: Replacing Jaden with custom model


Prime

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Well i have got the excellent Darth Maul model by Cheshire working and he's one of my allys :D

Mace Windu works, just the cape needs fixing. :)

 

I've tried the Indiana Jones model by Major Clod but no success yet. :(

 

Going to to try Kit Fisto, Qui Gon and Obi Wan soon. ;)

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Good news, I got almost everything working. Only 5 of them still not working. Three skins that I made myself, Yaddle 1.1, Eeth Koth 1.1, Even Piell 1.1 (Not released yet) and Mace Windu (still that robe) and Barris Offee.

 

Yaddle is totally blank.

Eeth Koth is totally blank.

Even Piell is totally blank.

Mace Windus robe is blank.

Barris Offees model cannot be found, she looks like stormtrooper.

 

I dont need someone to create all those NPCs anymore, I somehow managed to get these all working. (excep those 5)

 

Prime, could you check these 5? I can send them to you, just give me your email adress :)

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Remeber that with Mace Windu, if you are going to turn the robe off than there are certain surface you have to turn off. If you want the robe on, there are other surfaces you have to turn off as well. This is because of the way the model was built. I created two directories for each version and put all the files in each (samuel_l for unrobed and mace_robe for robed). So here is the model_default.skin and .npc files for a robed and unrobed Mace:

 

windu.npc

Mace

{

playerModel samuel_l

weapon WP_SABER

saberStyle 1

saberStyle 3

saberStyle 2

FP_SABER_DEFENSE 3

FP_SABER_OFFENSE 3

}

 

 

MaceRobed

{

playerModel mace_robe

weapon WP_SABER

saberStyle 1

saberStyle 3

saberStyle 2

FP_SABER_DEFENSE 3

FP_SABER_OFFENSE 3

}

 

 

model_default.skin for unrobed Mace

head,models/players/samuel_l/head.tga

head_ears,models/players/samuel_l/head.tga

torso,models/players/samuel_l/torso.jpg

r_arm,models/players/samuel_l/torso.jpg

l_arm,models/players/samuel_l/torso.jpg

r_hand,models/players/samuel_l/hands.jpg

l_hand,models/players/samuel_l/hands.jpg

l_leg,models/players/samuel_l/legs.jpg

r_leg,models/players/samuel_l/legs.jpg

hips,models/players/samuel_l/hips.jpg

hips_belt,models/players/samuel_l/hips_belt.jpg

head_eyes_mouth,models/players/samuel_l/mouth.tga

torso_cap_head_off,models/players/stormtrooper/caps.jpg

head_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_hips_off,models/players/stormtrooper/caps.jpg

hips_cap_torso_off,models/players/stormtrooper/caps.jpg

r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg

r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg

hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg

hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg

robe,*off

torso_robe,*off

 

model_default.skin for robed Mace

head,models/players/mace_robe/head.tga

head_ears,models/players/mace_robe/head.tga

torso_robe,models/players/mace_robe/torso.jpg

r_arm,*off

l_arm,*off

r_hand,models/players/mace_robe/hands.jpg

l_hand,models/players/mace_robe/hands.jpg

l_leg,models/players/mace_robe/legs.jpg

r_leg,models/players/mace_robe/legs.jpg

hips,models/players/mace_robe/hips.jpg

hips_belt,models/players/mace_robe/hips_belt.jpg

head_eyes_mouth,models/players/mace_robe/mouth.tga

robe,models/players/mace_robe/robe.jpg

torso_cap_head_off,models/players/stormtrooper/caps.jpg

head_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_hips_off,models/players/stormtrooper/caps.jpg

hips_cap_torso_off,models/players/stormtrooper/caps.jpg

r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg

r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg

l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg

torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg

hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg

hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg

torso,*off

 

That's what I have for Mace, and it seems to work. So far I've tried Mace and Jinn, and they both seem fine. So it is possible :)

 

If the playermodel command cannot find the NPC, the only things I know of is that either you are using the incorrect NPC name as specified in the .npc file, or the playermodel parameter is incorrect.

 

If textures and surfaces are missing, then likely you have incorrect paths in the model_default.skin file, or you don't have the right surfaces turned on or off.

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how do you change the extensions of files? all it does for me is rename the text file to jango.npc

 

and what do you mean by this

 

create a "ext_data/npcs/" directory in "mods".

 

how do you make a empty zip file and do the add thing.

 

I'm sorry I have so many questions but I would greatly appreciate your assistance.

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When saving your new NPC file, select all files as your file type and then put jango.npc and save, it should now be a .npc file. :)

 

In your mods directory create a file called ext_data then inside that create a new folder called npcs and place your new .npc file in there. :)

 

In winzip, click new and select the file type as all files and then create a jango.pk3 and add the files. :)

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I have to thank you too Prime, its been a blast to play SP as Darth Sidious.

 

But has anyone else experianced this peculiarity with their custom models?

 

During the cutsceens, my darth sidious model is holding Kyle's saber hilt, and when its time to ignite the blade, nothing happens.

 

Now in my setup, I made 2 .npc files.

 

One is called "player.npc"

where the player model is darth_sidious.

 

The other is called "darth sidious.npc"

where the player model is also darth_sidious.

 

Did I forget something so that saber hilts play correctly in the cutsceens?

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Originally posted by Tesla

In your mods directory create a file called ext_data...

Just a typo, but you need to create a directory called ext_data, not a file :)

 

Originally posted by Scoundrel

Yaddle and Even Piell are using Yoda model, so it should be working. And Eeth Koth uses Darth Maul mesh.

Oh, OK. I'll have a look at these when I get the chance...

 

Originally posted by frans

During the cutsceens, my darth sidious model is holding Kyle's saber hilt, and when its time to ignite the blade, nothing happens.

 

Now in my setup, I made 2 .npc files.

 

One is called "player.npc" where the player model is darth_sidious.

 

The other is called "darth sidious.npc" where the player model is also darth_sidious.

 

Did I forget something so that saber hilts play correctly in the cutsceens?

I haven't seen this problem yet because I really haven't played around to much with this stuff (too busy finishing the game :) ). Do you have the parameter to specify the saber hilt in the .npc file? Also, I don't know if having a space in the .npc filename causes problems or not. IIRC I haven't seen names with a space, so you might want to change the name to just sidious.npc or something. It might not matter though...
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I have tried and tried but I can't get this to work I would greatly appreciate it if someone would make jango, dash rendar, jarjar, darth maul, anakin, and darth vader spawnable in jedi academy. These are the ones I was trying to do myself. The models can be found at Jk2files.com my email is thrasher641004@hotmail.com if anyone makes them will you please send them here.

 

if you need exact links to the models just e-mail me and I'll find them for you.

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Prime, i have got the normal Kit Fisto working in game, but im having difficulties in getting the Sith skin to work as a seperate npc, the directory name i want to use is dark_fisto, can you help me by telling me what files i should re-name and what not ??

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Someone please help me. If anyone has already made any of the pk3 files that I requested please e-mail them to me at same address as my last post.

 

If anyone has a very detailed, step by step tutorial on how to do this I would appreciate you sending it to me via E-mail so I can try and figure this stuff out.

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This is where I get stuck..

 

playerModel directory in models/players/where the model is (e.g. mace).

 

 

Is this what i put for the directory?

 

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\models\models\players\vader

 

instead of mods i called the folder models.

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Originally posted by Tesla

Can we use the model_red.skin instead of the default ones ?

If so how do we tell it to load a different skin ?

Yes you can do this by using the customSkin parameter. Look in the reborn .npc files for examples. Basically, if you want to use the model_red.skin file, you would have in the NPC entry:

 

customSkin red

 

You can use this to have different NPCs with the same model but different skins. Note that the model_red.skin (or whatever) has to be in the directory specified by the playermodel parameter.

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