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So, how many people play this anymore?


jonesdaniel

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It's not that. More likely that they get more money off of Galaxies' latest expansion pack, or the much-rumored KotOR III. Or off of BF II. They don't care about who plays their games. It's all $$$ to them. Follow the money... JK series isn't making as much moolah as they'd like. I do some minor businesswork, and I have seen ideas that lasted for a long time dropped because they don't make money.

 

It's sad, but probably true. But hey, we have teams and teams of modders, don't we? :)

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There is no need of proof....

 

Actually, yes you do need proof when you make statements like that.

 

JK is history..

 

 

I certainly hope not and I really don't think so. There will be another, after all the hype around BF2 and like dies off...they'll come back.....just like how Hollywood came back to the oldies. They're a sure seller.

 

It's not that. More likely that they get more money off of Galaxies' latest expansion pack, or the much-rumored KotOR III. Or off of BF II. They don't care about who plays their games. It's all $$$ to them. Follow the money... JK series isn't making as much moolah as they'd like. I do some minor businesswork, and I have seen ideas that lasted for a long time dropped because they don't make money.

 

Now this is a very plausible explanation and I could see this happening. Then again I think we may be a little pessimistic on this subject. Perhaps they won't release a new JK next year, the year after or maybe a few after that though I'm confident they will come out with a new "JK-esque" game eventually (not KOTOR III).

 

Then again, this could be blind optimism...it's purely conjecture though I find it hard to believe that they won't come out with another "pretend to be a Jedi" game. :)

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  • 1 month later...

Hi all. Yes another new person :) Well this has to be the thread of destiny for me. I have an on again off again relationship with Jedi Outcast. Whenever I need just a bit of room to download some apps or a new game I always uninstall JK2, but every month or every other month I reinstall it.

 

I mean you just can't beat that SP storyline. Which is why if LucasArts isn;t goign to make another Jedi Knight game they need to brainstorm and make a combo FPS/RPG game. i.e. my dream game

 

The dream game for me would be a SW game with a KOTOR/KOTOR II type storyline (which is so in-depth) and Jedi Outcast/Academy type action (which is so intense). Yes I know a rpg game that shifts to a fps when it's time to fight might be hard to pull off but hey it's my fantasy deal with it!

 

And for the record JK2 is back on the PC and once again I'm playin over the SP but with a diff saber hilt this time.

 

To Darth Smaug I agree with you 100%, KOTOR is one of the best SW games out, and I HATE RPGs. I only tried it because a friend suggested it and showed me the trailer and because it was so good I got KOTOR II as well and those are the ONLY 2 RPGs I will play unless KOTOR II has an expansion or they make KOTOR III.

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Jedi Outcast and Jedi Academy are my favorite games of all time. I keep both on my hard drive and I'm always looking for good SP addon levels to play. http://www.pcgamemods.com has some good SP levels top play and the Dark Forces mod for Jedi Academy at http://darkforces.jediknight.net is awesome to. I beleive we will have another Jedi Knight game or some kind of FPS from LEC in the future. A year hasn't even past from LEC's last FPS Republic Commando. RC was fair but it wasn't anywhere as good as JO or JA. JO and JA just had that great gameplay feel to it. It was 4 years between MotS and JO so anything can happen.

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Ham you can't compare the 2 games they are completely different.

Republic Commando was awesome in that someone actually pulled off a good Star Wars games without lightsabers or Force Powers. The only drawback to RC for me was the length. They need to make an expansion pack for it.

 

JO and JA are also different. JO having a MUCH better stroryline for the SP while JA has a better fighting simulation and MP. I was hooked from the 1st day the Raven's Claw touched down on Kejim. It's too bad Academy was the end of the JK series. :(

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..... JA has a better fighting simulation and MP.

 

I don't want to touch off a testy debate as it isn't relevant to this thread though I will say, as a matter of fact, alot of people would disagree with you here...

 

It's too bad Academy was the end of the JK series. :(

 

Not necessarily, LucasArt's is busy with their Empire At War and etc. When all the hub bub is over, they'll go back to what works....IMO game companies operate in much the same way hollywood does.

 

They stick to what works.

 

Sure it might not be a true "JK IV" but I'm confident that they'll come out with another lightsaber slice and dice game.... hopefully one set during Ep I-III.

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Nar Shadda Hideout [7 Secrets] {ns_hideout}

>>Current Force Powers: PUSH 1, PULL 1, SPEED 1

>>Force Upgrade: JUMP is upgraded to Level 2

>>Objectives: Track down Reelo Baruk.

 

Into the tunnel you go... your first Secret Area is immediate.

[secret 1] - JUMP from the garbage scow to the pipes on the left side,

then up to the ledge which has Ammo & Armor Regenerators.

Drop back down to the conveyor belt, slash through the grate and in. Or,

if you want, continue through Secret 1 and drop down the ledges on the other

side (you'll take some damage). Through the door (ignore that Droid), and the

first thing you'll notice - other than the smell - is that the thing in front of

you (a dumpster) can be Forced... you can use PUSH or PULL on it. This is

basically supposed to be a 'clue'... playing around with this particular

dumpster does nothing, but later in the level you'll need to move a couple of

them in order to continue. For now, though, follow the tracks to the right for

Secret 2.

[secret 2] - through a door on the right side of the room (watch out for

the snipers on either side as you enter) and blow up the barrel to access the

Secret Area. Go all the way in to this newly-opened area to claim the Secret.

{Secret 2 extension} If you go back to where you entered this room and

fire through the right-hand slit (as you enter), you'll blow a fuel tank which

will blow a hole in the wall... or even better, use your Lightsaber Throw -

throw your Lightsaber through the slit in the wall, and as soon as it's through,

aim to your left; you should blow a fuel tank on the other side. Recover your

Lightsaber and do Secret 3, or go through this new hole in the wall to do the

prison area (you'll get a chance to hit it later).

{Secret 2 prison} - if you go through this new hole, and follow the

hall to the left - if you look high up in this first hall, you'll see a barred

grate high on the wall... you'll encounter that later - head down the ramp (at

the top of the ramp is a locked door - slash it with your Lightsaber - leading

back out into the main garbage area... "Reelo sure has a lot of heavy firepower

to guard a bunch of trash."; go left out this door and you'll see the dumpster

where you started), and you'll come upon some odd chambers... go through the

left 'X' - the other one is locked - then past the two forceshielded cells...

at the intersection, head down the short corridor on the right and through the

right-hand door to pick up a Seeker Drone (activate it with your keypad

PageDown key). Go all the way in to the end of the prison area and meet...

Lando Calrissian. After a cutscene (he tells you Bespin has been invaded by

Remnant, and that Reelo Baruk's password - that's the dude you're looking for,

remember? - is "Ruby Bliels") you can finish exploring this particular area and

get back into the Secret 2 room.

In this room (Secret 2), you can either JUMP on top of that stack of

crates and down on the other side, or blow out some of them (the one on the

bottom left, and the one on top of it, both a bluish color with rust patches)

and just walk behind the crates.

[secret 3] - from on top of the crates, drop down in the gap, and 'use'

the wall to open a secret panel. Go in far enough to collect the Secret Area.

Return to the Secret 2 room and back out into the main trash area, or do the

extension below.

{extension} While you can go back the way you just came, you don't

really want to, so go forward... kill all the Rodians, and down at the end is a

door... "Geez, it's freezing in here!". JUMP up on the crates (none of these can

be destroyed with your Lightsaber) and walk over them to find the open area,

drop down, hit the panel and get into the next room. Down to your right against

the far wall you'll notice a crate that can be Forced... you can even use PULL

on it right now if you want, and get into the passage behind it - but you can't

do anything further until you move the obstruction on the other side of that

dumpster. Head out the door and back to the trash compacting room.

When you exit the freezing room, head straight ahead to the tracks in

the center of this whole trash compacting area... to your right you'll see a

pipe that doesn't have a dumpster sitting under it; JUMP up in this pipe and

run through the trash compacter and out the other side. Down the hall, through

the door, and get ready to do some JUMPing. You'll see the ledge - with the

crate - on the other side of the room... guess where you have to get to.

Basically, *walk* off the platform you're on, drop down to the crate

directly under the one you just landed on, JUMP to the nearest stack of crates,

turn towards the back corner of the room and JUMP to there... just keep going

until you're on the crate under the exit platform, and use PULL on the crate

that's sitting up there - JUMP up there to exit this room. While you're JUMPing,

watch out for the Gran throwing TDs from the catwalk... and Quicksave often.

Just follow the corridors and ramps around... you'll go over the catwalk

you passed under in the "JUMPing" room, and continue until you come to what

looks like a dead end (with another of those Rodians firing through a slit, if

you didn't kill him as soon as you entered the JUMPing room). Go back to that

last opening, and use PULL on the dumpster. You can't get around this

dumpster... instead - and you're going to love this - you have to go all the way

back to the trash compacting room.

When you get back to the catwalk above the JUMPing room, you can either

continue on to do an exact mirror of how you got up here in the first place, or

you can go to the other end of this catwalk and drop down on the ledge at the

door (where you started all of your JUMPing)... you actually won't take any

damage.

Okay... remember the freezing room at the end of Secret 3 and the crate

you could PULL? If you haven't done so yet, go in there and PULL that crate...

get over it and into the passageway, and wend your way through this area until

you get to a dumpster. Use PUSH on this dumpster to reveal a reddish conveyor to

your right. That other dumpster that you PULLed (after the 'JUMPing' room)? That

made room so you could PUSH this one. Just before that dumpster (which you PUSH)

is Secret 4.

[secret 4] - just before the dumpster is a square hole in the ceiling...

it'll take some work, but you can JUMP up into it (there's a fan up in there

which can't hurt you)

Whatever you do, do *not* step on that conveyor... it's red hot. Jump to

the left, to the walkway... shoot out the window across from you (and kill the

Rodian inside), and use PUSH on the red/green switch to open the door. Jump

across and in. Down the corridor, and when you get to the hexagonal arch watch

out - a slit directly ahead will open and a Rodian will fire at you. Also note

that Grans up in the ceiling will drop Thermal Detonators on you... I guess

Jedis aren't popular around here. (I usually SPEED across this small area to

slip around behind that Rodian)

In the next arched corridor, there will be bumps along the wall which

will open... if you did Secret 3 (the hall where you eventually got to the

freezing room), then you've already taken care of these creeps. Head up the

ramps - watch out for Grans throwing TDs - and past that open area on the right.

Just past that is a grate up on the right wall; jump up and slash it open. Go

to the end of this vent and shoot the fuel tank down below on the right. (If you

did the prison earlier, this fuel tank is already blown and you'll see flames

below)

If you talked to Lando earlier, you can skip this next paragraph... if

you didn't, then you *need* to follow this now.

{if you didn't do the Secret 2 extension} Now here's interesting...

LucasArts making sure that you can make it through this level either way

(actually, I'm not sure that they intended that you could blow that tank from

the slit). Go back to that open area and drop down... the 3 yellow striped

crates on the floor can be destroyed with your Lightsaber - as can, of course,

the Bad Guys. Slash the lock on the door, and through. Head through the hole

blasted in the wall on the left... if you look high up in this first hall,

you'll see that barred grate... head down the ramp (at the top of the ramp is a

locked door - slash it with your Lightsaber - leading back out into the main

garbage area... "Reelo sure has a lot of heavy firepower to guard a bunch of

trash."), and you'll come upon some odd chambers... go through the left 'X' -

the other one is locked - then past the two forceshielded cells... at the

intersection, the door on the right (in the corridor to the right) has a Seeker

Drone (activate it with your Keypad PageDown key). Continue deeper into this

area and meet... Lando Calrissian. After a cutscene (he tells you Bespin has

been invaded by Remnant, and that Reelo Baruk's password - that's the dude

you're looking for, remember? - is "Ruby Bliels") you can finish exploring this

particular area, then head back out. Back in the room with the crates, you can

JUMP up on them to get back to that hallway, and some of the crates have items

on top.

Okay... continue up the ramps - you'll come out on the walkways above

the trash compactors. Head along them until you can drop down at the control

room - be careful that you don't drop too far, or you'll have to go through all

of this again... inside the control room (you can either drop down and walk in

the door, or jump across to the roof and slash through the grate), stand on the

concrete pad in front of the one door... one of those lovely eyes (Jabba's

palace door in "Return of the Jedi") will pop out and ask you for the password.

Since you visited Lando and got the password, the door opens and you won't be

dropped into a room with an electrified floor. The other hallway from in here

leads to where those Grans were dropping TDs on you before through the square

holes in the ceiling. (Yeah, wouldn't it have been nice if you could have just

JUMPed up through those holes and skipped all the rest?)

Take the lift up, and through the arched hall. At the end of this is

another lift and Secret 5.

[secret 5] - when you get on the lift, run to the left-hand corner... as

the lift drops, JUMP up into the Secret Area.

Watch out for baddies shooting at you through the bars as the lift

descends. This next hall is a pain... quite deadly. To start, you have

track-mounted Turrets above you (you can JUMP up and slash them if you want),

and once you round the corner various slits in the wall will open and Rodians

will shoot at you. The best way is to take out as many Turrets from the first

section of hall as you can - don't go around the corner yet. When you finally

do have to go around the corner, SPEED down to the end and around to the

right... you can chop up the Rodians from this side of the wall.

Once you've done that, break the window and kill the Weequay behind it,

then use PUSH on that switch. Make sure you slide around the corner and into the

area where the Weequay was for some items... don't go near that new door until

you're ready (and I do mean near... you don't have to go through it to trigger

this next section).

Uh-oh... trouble.

As soon as the cutscene is over, five rapid-firing Turrets on the

ceiling will try to punch your ticket... and as soon as you take care of them, a

panel will open and many Weequay will come rushing out at you. Take out the

Turrets however you want... if you dodge a bit, you can take them out with

blaster fire. As soon as the Weequays come rushing out of their hidey-hole, JUMP

over them and duck into their alcove... they're much easier to take out from

here.

Once everyone's dead (and you're still alive), head out of the alcove to

either of the doors under the window. Kill the Rodians, and up the ramp to

discover that Reelo is gone. How? There are two switches in here... one on the

console at the window, the other under the desk. Crouch and use the one on the

console first... the center of the arena opens to reveal a lift, and the cells

open. Lando does his part...

Use PUSH on the one under the desk (or just get close enough to it and

use it) to open a secret panel in the wall... just stepping into that area is

Secret 6. (Yes, I tried to slash that fish tank too)

[secret 6] - enter the secret passage to get this Secret.

If you go further into Secret 6, you'll go through a door and come to a

red-blinking tunnel... this is how Reelo escaped.

Back to the arena, and take that lift down... don't go down the stairs,

but down the slope next to them. There's a Rodian hiding under the stairs, which

is Secret 7.

[secret 7] - after killing the baddie, PUSH the switch to move the

stairs. Enter to claim this final Secret.

Through the big white door, and follow Lando to a lift. Hit the lift

switch to end the level.

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