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'Melee Mod' is awesome!!!


mariners2001

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I cant seem to get dismemberment to work properly in singleplayer, when i boot up the mod and play the normal singleplayer story. All the gore effects and weapons are there, but only arms come off, even if i enter the saberrealisticcombat code. Can anyone explain this?

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Originally posted by ChangKhan[RAVEN]

"smack" is from Kill Bill and "busychild", I think, is "O! Fortuna" by Carl Orff (used in a lot of trailers for movies, and used in "Excalibur").

Ah, sweet, thanks very much. You wouldn't happen to know which Kill Bill song it is?

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Originally posted by ChangKhan[RAVEN]

You probably have other mods in your base dir, this is inadvisable as the different pk3 files can conflict. Really, all mods should be in their own dir...

 

Um, I still get that blasted error. I've tried to make the dir and everything, still no dice. Please help yo. :)

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I expect he means the modified Alora and Tavion models.

 

I dont have time right now, but i used the bind_melee.cfg to get all the weapons in singleplayer, i expect if you open that up in textpad (I think it should be in melees folder).

 

For added amusement in the ladder mode, set "g_corpseremovealtime 0" and watch the bodies mount up! I wonder if there is a command to stop the blood stains vanishsing (I expect that stuff like cuts in the walls made by sabers would stick around too if there was)

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Heh, yea this is all good stuff. I've been tinkering with the stuff, to eventualy release in a new WMA mod.

 

A cool 'Flaming Fist' and 'Quantum Fist' effect:

http://members.rogers.com/covax/flamefist.jpg

http://members.rogers.com/covax/qfist.jpg

 

Ya punch a guy, he flies across a room with a glowing burn mark on his chest... Prefect for anyone in the market for a Dragon Ball Z type-mod.

 

All I need to figure out is how to get steam to rise and a punch animation... :cool:

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