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Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)


Fred Tetra

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A new version of Kotor Tool will be posted today.

 

If you're manually downloading, check that the version number is the one below.

 

v1.0.2084.15886 (2005-9-15 17:00)

 

Features/updates:

 

  • ERF subtree now rebuilds each time it is expanded so changes in Modules folder can be seen during development
  • Module editor now includes .TGA files that are located in a module project's Extras folder
  • ERF Builder can now add whole directories with file type filtering
  • ERF Builder handles multiple item removal
  • Door editor now supports KotOR II NotBlastable and OpenState flags
  • Creature editor now supports KotOR II Hologram, NotReorienting, and IgnoreCrePath flags
  • Creature editor now supports KotOR II BlindSpot and MultiplierSet values
  • 2DA editor Row Label renumbering is disabled when non-numeric labels are present
  • 2DA editor Row Label renumbering now prompts for a starting value

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Verry good tool. Thanks

Any chance to extract mdl-ascii, mdl, mdx and aferent textures in one single step?

:)

 

It does that already. :)

 

From the readme file (it's called readme for a reason, you see, heh heh):

 

To extract a .mdl (Model) file, double click on it; the model will be extracted and converted, along with any required TGA-format textures.

 

You double-click, check the extraction options you want, and poof! you get an ascii model and all of the relevant textures in one shot.

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It does that already. :)

 

From the readme file (it's called readme for a reason, you see, heh heh):

 

To extract a .mdl (Model) file, double click on it; the model will be extracted and converted, along with any required TGA-format textures.

 

You double-click, check the extraction options you want, and poof! you get an ascii model and all of the relevant textures in one shot.

 

unless there is a setting I've missed Fred anytime I double click a mdl file it only extracts the tga, txi and a ascii-mdl. however it doesn't automatically extract the mdl & mdx for me. I have to extract those seperately.

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unless there is a setting I've missed Fred anytime I double click a mdl file it only extracts the tga, txi and a ascii-mdl. however it doesn't automatically extract the mdl & mdx for me. I have to extract those seperately.

 

The double-click feature is for folks who want to work with the model in a 3DS Max environment. It does extract the mdl and mdx files, but they are deleted after the conversion process. If you need the non-converted files, you indeed have to extract them individually.

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The double-click feature is for folks who want to work with the model in a 3DS Max environment. It does extract the mdl and mdx files, but they are deleted after the conversion process. If you need the non-converted files, you indeed have to extract them individually.

 

I guess I slightly misunderstood what you were saying in the original reply to oldflash. ;)

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I have dl a new ver. of kotor tool and installed in different location than previous.

I start new one, and extract some mdl-ascii+textures on mdl doubleclick.

After that I start the old KT and do the same with same mdl and it was extract binary mdl and mdx files. So, for how long will be like this I'm happy. :)

Now it take me less than 1 min to extract 10 consecutives models to complete editing form. *.mdl-ascii, *.tga and binary *.mdl and *.mdx

Again, great tools.

Thanks

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I have dl a new ver. of kotor tool and installed in different location than previous.

I start new one, and extract some mdl-ascii+textures on mdl doubleclick.

After that I start the old KT and do the same with same mdl and it was extract binary mdl and mdx files. So, for how long will be like this I'm happy. :)

Now it take me less than 1 min to extract 10 consecutives models to complete editing form. *.mdl-ascii, *.tga and binary *.mdl and *.mdx

Again, great tools.

Thanks

 

 

I'm curious what you're using the binary mdl and mdx files for?

 

Also, the current version can still just extract the files, without conversion; just select the file to extract and click the "Extract File" button.

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I'm curious what you're using the binary mdl and mdx files for?

 

Also, the current version can still just extract the files, without conversion; just select the file to extract and click the "Extract File" button.

 

I use binary files to recompile modifyed ascii files with mdlops.

 

But,like I say, 1 KT for extracting in one step ascii models and textures and 1 KT for extracting in one step of binary mdl and mdx.

Nice

:)

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I use binary files to recompile modifyed ascii files with mdlops.

 

But,like I say, 1 KT for extracting in one step ascii models and textures and 1 KT for extracting in one step of binary mdl and mdx.

Nice

:)

 

Sounds like I need a "don't clean up after conversion" checkbox on the extraction dialog box. :)

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