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Entities as NPCs


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That works, so does...

if ( ent->s.eType == ET_NPC )

I seem to have used both in JMMod without any trouble. To be honest, I don't know why you would choose one over the other. Both are used in the SDK, maybe each is used by different programmers.


You might also want (for example)

if ( ent->client->NPC_class == CLASS_VEHICLE )

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