Jump to content

Home

WIP: Biker Scout & Blaster


monsoontide

Recommended Posts

HI All,

 

Here's a couple of screens of the Biker Scout model & the Biker Scout Blaster* I've been working on.

These are to complement the recently released Speeder Bike that Duncan_10158 and I did.

Keshire has done some initial weighting on the player model and now Duncan_10158 is doing some more work on it (When/If he gets a chance in between the huge number of other projects he has going)!!!!!

 

Scout.jpg

 

ScoutBlaster_1.jpg

 

ScoutBlaster_2.jpg

 

*Really hard to find DECENT reference pix of this. Most of the ones I've found are kind of home-made reproductions that don't do the original justice!

Link to comment
Share on other sites

  • Replies 56
  • Created
  • Last Reply

Duncan_10158 has done some great work tweaking what Keshire has done and now the scout is in game and looks pretty good.

(Still have to do a player icon for him though.)

Does he need a shader for his armour?

Any decent screens of the gun would be very handy - especially BOTH sides of the gun.

 

scout_00.jpg

 

scout_01.jpg

 

scout_02.jpg

 

scout_03.jpg

 

scout_04.jpg

 

scout_05.jpg

Link to comment
Share on other sites

I have to check with Duncan_10158 first to see if this is ready to release but I was wondering if you'd like me to just release the player model, or would you rather wait for me to finish the blaster and release it with the Scout?

 

Also as I asked before - does it need a shader for the armor?

 

Thx for the pix Scouttrooper

Link to comment
Share on other sites

Originally posted by monsoontide

Also as I asked before - does it need a shader for the armor?

You could try using the Jedi Academy's Stormtrooper shader, this:

 

  • models/players/stormtrooper/armor
    {
    cull twosided
    {
    map models/players/stormtrooper/armor
    blendFunc GL_ONE GL_ZERO
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/armor_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/helmet
    {
    {
    map models/players/stormtrooper/helmet
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/helmet_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/torso_legs
    {
    {
    map models/players/stormtrooper/torso_legs
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/torso_legs_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/armor_blue
    {
    {
    map models/players/stormtrooper/armor_blue
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/armor_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/armor_red
    {
    {
    map models/players/stormtrooper/armor_red
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/armor_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/helmet_blue
    {
    {
    map models/players/stormtrooper/helmet_blue
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/helmet_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/helmet_red
    {
    {
    map models/players/stormtrooper/helmet_red
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/helmet_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/torso_legs_blue
    {
    {
    map models/players/stormtrooper/torso_legs_blue
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/torso_legs_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }
     
    models/players/stormtrooper/torso_legs_red
    {
    {
    map models/players/stormtrooper/torso_legs_red
    rgbGen lightingDiffuse
    }
    {
    map models/players/stormtrooper/torso_legs_spec
    blendFunc GL_SRC_ALPHA GL_ONE
    detail
    alphaGen lightingSpecular
    }
    }

Link to comment
Share on other sites

OK Did team skins and a shader as well - same as Stormtrooper shader since I figure they use the same material for the armour! - It's a subtle effect though.

Also did some icons - very simple. Might do a more elaborate job later.

 

scout_06.jpg

scout_07.jpg

scout_08.jpg

 

So really, that just leaves the blaster to finish off.:D

Link to comment
Share on other sites

are the Black Parts of the skin just plain black ?

 

I think that way it looks a little weird ... it may be authentic but it just doesn't look that good.

The Skin itself rocks just those black parts bother me .. couldn't you give them a less dark black or add some wrinkles to the cloth?

 

Keep it up the Scout seems to b near to completition ... and therefore ready to release :D

 

Greets

Pahricida

Link to comment
Share on other sites

Found some blueprints of the old Kenner toy!!!

Pity I didn't have them when I was modeling the gun!

Never mind.

Well, the texturing is about 90% done. It's kinda hard since most of the detailing on the gun comes from its shape. There is very little detail on the actual surface of the model.

So will get on to getting it in game this weekend some time.

 

As far as the scout trooper skin and the black bits - in the movie you never really see any detail in those areas, so I've just kept them as fairly flat black.

Still, I'll include the blank template with the model, so anyone who wants to do a reskin can feel free.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...