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Developers roundup: let's make our own unofficial game


a_monkey

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James -- Please recompile your demo so I can play it. Please?

 

 

Brushguy -- I can't rip sprites from the video files available online, due to the incredibly low quality and ****ty compression on these files. They're amazingly low quality.

 

 

And to those giving the usual argument that we should all work on an original game .... hey, I DO make original games. I'm making one right now based on my comic strip The Sugarhigh Crusade. (http://orangecow.org/sugarhigh) If you've been paying attention to this thread, I even posted a file where you can make the main character of that game walk around. (http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)

 

( Some sample art:

 

http://orangecow.org/art/1sugarhighanimation/alericwalk8.png

Or if that doesn't work:

http://orangecow.org/art/1sugarhighanimation/alericwalk8.jpg

This is also an enormous 360-degree view that is being used as a background in the game. Sorry for the large file size - it's much smaller in the game obviously, but that's not online.

http://orangecow.org/art/1sugarhighanimation/bigusc360backdrop.jpg )

 

 

So yeah, I do original games. Anyone who feels like working on one, feel free to join my team for that game.

 

 

Now, back to Sam and Max talk.

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@Krazy: I've handled fangames before (DOTA-TAMB and GMI). As long as we can keep a flow of interest going, this fangame will be fun to play and slick. I also do original games, but they're so large that I usually just give 'em to friends on CDs...

 

@James Isaac: What tygerbug said. Recompile your demo, please!

 

@whoever said we need to pile up this stuff on a site (I think it was StonerDave&Max): Since tygerbug said I could have some access to his webspace, I think we could put the website there.

 

Or I could make another Freewebs account and just store the files with tygerbug, to avoid ridiculously long download times.

 

@tygerbug: /\ Would that be all right with you? If so, I'll drop you an e-mail and we can figure it out. Also, I made a backdrop of Sam and Max's office, if you want to look at it...

 

http://www.freewebs.com/keatonsworld/SCAN0005.gif

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Originally posted by tygerbug

James -- Please recompile your demo so I can play it. Please?

 

 

Brushguy -- I can't rip sprites from the video files available online, due to the incredibly low quality and ****ty compression on these files. They're amazingly low quality.

 

 

And to those giving the usual argument that we should all work on an original game .... hey, I DO make original games. I'm making one right now based on my comic strip The Sugarhigh Crusade. (http://orangecow.org/sugarhigh) If you've been paying attention to this thread, I even posted a file where you can make the main character of that game walk around. (http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)

 

( Some sample art:

 

http://orangecow.org/art/1sugarhighanimation/alericwalk8.png

Or if that doesn't work:

http://orangecow.org/art/1sugarhighanimation/alericwalk8.jpg

This is also an enormous 360-degree view that is being used as a background in the game. Sorry for the large file size - it's much smaller in the game obviously, but that's not online.

http://orangecow.org/art/1sugarhighanimation/bigusc360backdrop.jpg )

 

 

So yeah, I do original games. Anyone who feels like working on one, feel free to join my team for that game.

 

 

Now, back to Sam and Max talk.

 

I in no way refered to YOU individually okay? Secondly the game will not be up to the standards of SNM1 try as you might. Your team seems to have officialised voice acting before even listening to them :rolleyes:

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@ Krazy: Fangames never live up to the standards of the games they are using. That is true. But that doesn't rule out that the games will be good in themselves. Look at Zak McKracken 2, Goodbye Monkey Island, and M: I-2, LeChuck's Revenge.

 

These games weren't as good as the originals, but the games were very cool by themselves.

 

As for the voice-acting, we haven't justified voice acting for the game. We just thought it would be a cool idea.

 

@ James Isaac: Downloaded the demo. I'm going off to play it now... :) Also, I'm forming my e-mail to Lucasarts in my head but how tart do you think it should be? I want to be polite, but should I say anything like, "Due to the fact that you have failed to see what your fans want..."

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It doesn't have to be long or persuasive or anything. Just say something like:

 

Hi,

 

I am pretty annoyed that Sam and Max 2 in cancelled, so with a few other people i am making a fan project sequel to sam and max - just for fun.

 

if you have any objections please say.

 

 

They probably won't even read it :p

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@Brushguy: I love the backdrop for the office! its not too dark and not too light, but it needs some windows and I assume that it will be filled with extra junk also(i also like the shadowed junk at the bottom, just like s&m 1)

 

@James Issac: I just downloaded it, and i hope it runs this time:)

Edit: It crashed... how sad :(

 

@Krazy: Hey, if you dont like the idea, then you dont have to complain. Some people will like it, some people wont. But this game is supposed to fill in the hole that lucasarts left in our hearts, and i hope the team can do it

 

@everyone: How would this sound for an idea. Its sounds so great, i hope everyone thinks so too. Over at Flint Papers, the crew goes missing, and with sam and max's high respect for them, they go searching for the problem/villan (whichever it may turn out to be)

 

Ive already started on a little bit of a script, but its only and idea, and can be changed and added onto. I hope to have a site address where you can see it when im finished with the first section.

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@ James Isaac: I get the same problem that tygerbug gets. I know next to nothing about SLUDGE language, but I suspect by the error message that some line of code was expecting the music track that you deleted. Anyway, it was good until the crash. Hope the third version will be better.

 

Also the S&M2 backgrounds could be good for the demo, but not a full game. After all, we only got two actual screenshots that weren't around S&M's office (scanned from a magazine, what appeared to be the St. Livina's Day Dance and a library). I'd be willing to do hand-drawn backgrounds, if you would look at my drawing of the office.

 

@ Stoner Dave & Max: Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

 

@ everybody else: Here is my e-mail to Lucasarts' PR department. Haven't sent it yet, so give it thumbs-up or -down.

 

 

To: pr@lucasarts.com

Subject: Sam and Max 2 Fangame

 

To whom it may concern,

 

When you cancelled Sam and Max 2, I was doubly shocked, since I was a fan of both independent Sam and Max stuff and your fantastic adventure series. To ensure that the fuzzy duo get more adventures, I, and other internet friends, are assembling a Sam and Max 2 fangame. If you, or anybody at Lucasarts, have any objection, please reply to this e-mail and say so now, because it would be annoying if you decided to shut it down two months later after we're into production.

 

Thank you for your time.

 

 

If there's no reply, and we get a shut-down request in the future, we'll just talk to each other privately thru e-mail, and when the game is finished, distribute on CD through snail mail.

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Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

 

 

Yeha, thats a pretty good idea. We could do that, then they scour the country for him. (no, i wont give up on the going across the country to different landmarks idea!!! WE NEED TO USE IT!)

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Originally posted by Brushguy

@ James Isaac: I get the same problem that tygerbug gets. I know next to nothing about SLUDGE language, but I suspect by the error message that some line of code was expecting the music track that you deleted. Anyway, it was good until the crash. Hope the third version will be better.

 

Also the S&M2 backgrounds could be good for the demo, but not a full game. After all, we only got two actual screenshots that weren't around S&M's office (scanned from a magazine, what appeared to be the St. Livina's Day Dance and a library). I'd be willing to do hand-drawn backgrounds, if you would look at my drawing of the office.

 

@ Stoner Dave & Max: Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

 

@ everybody else: Here is my e-mail to Lucasarts' PR department. Haven't sent it yet, so give it thumbs-up or -down.

 

 

 

If there's no reply, and we get a shut-down request in the future, we'll just talk to each other privately thru e-mail, and when the game is finished, distribute on CD through snail mail.

 

If you send that you will get an email back saying "No you can't make it" so don't bother sending it. They'll probobly never find out anyway.

 

:monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4:

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@ Krazy:

You're just trying to drag us down. Leave if you aren't going to help us out. Even if Lucasarts does shut us down, we can do what I said: move our discussions to our private e-mail inboxes, and then when it's finished, distribute the game secretly via snail mail.

 

@ toenail1:

(no, i wont give up on the going across the country to different landmarks idea!!! WE NEED TO USE IT!)

My first idea was in three parts. The first was in the USA, scouring the country, so I guess we could use that. The second was in Mack Salmon's secret base and you had to escape. The third would take place in outer space, but since we ditched the intestines idea I don't know why they would go to space. I guess we could switch from intestines to that rubber duck idea and somehow fit Flint Paper getting kidnapped.

 

:eek: I've got it!

 

We can make it an EMI-style plot. I don't mean based on EMI, but I mean that in EMI, Guybrush starts out a stupid mission and stumbles onto something more important (the Ultimate Insult). We could make Sam and Max start out on a mission to find the rubber duck and they stumble onto Flint Paper getting kidnapped, Mack Salmon, etc. Haven't worked out that far into the plot yet, but let me know if you guys like it.

 

@ James Isaac:

One word about the demo, now that it FINALLY works...

AWESOME!!!!

I was blown away. SLUDGE is definitely the engine we should use.

 

The only setback is that we want a voice version, and you can only do voice-talkies in SLUDGE if you pay for the registered version. I just dished out $50 for 3D Game Studio (the shooter engine you guys got a taste of - the engine itself is actually incredible, I'm just a n00b at 3D landscaping /\ _ /\ ), and I don't want to spend any more money!!!

 

BTW, I still haven't sent my e-mail. I'm waiting on whether you guys, outside of Krazy, like it or not.

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OK, but I don't want to waste your time with this project, since you're busy with Day of the Alien.

 

The only thing I didn't like about the demo was the briefness, but there isn't that much to work with when you're using Sam and Max 2 media. :D

 

I think what our team needs to do now is focus on plot and puzzles.

 

I'm going to send the e-mail now.....

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Hello everyone.

 

I'm new here but I've been looking at the particular spot on the message board for the last week. I've been trying to think of ways to help and I can't really program anything but I'm really interested in seeing how the comes out. I was truly saddened when I found out that the game was cancelled and I never thought that I'd see another Sam & Max game. Whether it be a fan game or a real LucasArts game, whatever, it's still Sam & Max.

 

Although I haven't registered here until now, I've downloaded every one of the demos. I'd say that they look pretty good but the recent one with no sound, that one didn't work for me. It said "Video Mode Not Supported" in a little box and it just floated around the screen. I'm pretty pissed off because the demo was going pretty good and I wanted to see what's going to become of it. Any way I can stop that error message?

 

Either way, I'll be happy to help scripting it or whatever you guys need. I think it'd be pretty sweet to be involved in this game.

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@brushguy: I LIKE IT!!! that would be really cool, just like in EMI

 

just start messaging me on AIM (i can downlaod msn if you guys really want me too), or start emailing me when you want certain stuff to be written

 

PS: we don't NEED to go with a rubber ducky, i just thought of something small and insignificant, but i think its a good thing to use

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Just played the demo.

 

That is awesome! You won me over - I'm a SLUDGE convert now. It plays smooth and feels like a modern, cool game. It's light years ahead of the slow and clunky results you get with AGS. It looks and feels lovely.

 

So I guess I gotta learn SLUDGE. Should I have a look at some sample code?

 

A couple things:

 

How do you quit the game?

 

There were just two screens, right? The office and outside. Nothing to do yet either, right? Just wondering if I missed something. Max needs to be in the game, obviously.

 

When I hit F1 I got a screen saying "resume", and when I clicked "resume" I got an empty screen. Sam was gone. Very odd.

 

 

Aaanyway- terrific work. I'm more excited about this project now, and it looks like it could really work in this language.

 

Upon seeing how this game ran in SLUDGE compared to how my Sugarhigh game ran in AGS, I want to do my Sugarhigh Crusade game in this language too! Arrrgh. Anyone who knows Sludge wanna help me out here?

 

Back to Sam and Max.

 

My first thought is that new sprites are definitely needed. And could be done. I could do a quick update of the Hit the Road sprites, but that would look weird. This is the point where I really wish I had Brushguy's DVD. Yes. Yo Brushguy - on with the capturing already!

 

Brushguy -- With the new look established in the demo, I don't know if you could do the sort of backgrounds the game needs! I'm a professional artist myself though, backgrounds can certainly be done by somebody. This is no worry.

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Tygerbug, you should have read the readme :p .

 

Alt + x = quit

Alt + l = load

Alt + s = save

 

The F1 menu was just a test thing left over from the DOTA engine. i hadn't finished the menu screen.

 

And, to get learning SLUDGE, download the development kit and the engine, read the help, and start editing the code in the verbcoin example - start changing what they say or something. Then recompile it.

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You guys got any suggestions on how to play the game?

 

That damn error message pops up every time.

 

I open up the game and it goes directly into an all black screen, like I'm going to play the game, and then a box with the message, "Video Mode Not Supported", appears and it doesn't let me play. This friggin' sucks man. Someone help me out!

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Originally posted by Brushguy

OK, but I don't want to waste your time with this project, since you're busy with Day of the Alien.

 

The only thing I didn't like about the demo was the briefness, but there isn't that much to work with when you're using Sam and Max 2 media. :D

 

I think what our team needs to do now is focus on plot and puzzles.

 

I'm going to send the e-mail now.....

 

Well then you can probobly say Goodbye Sam & Max fangame if you send it. Some guy made a Garfield fangame and he spent ages on it. After he made it he sent Paws an email saying he made it and they told him to take it down. Lesson: never tell the company they'll probobly not find out

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