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NPC Classes?


jojobob
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Now that I don't know, sorry.

 

 

Whenever I want to find something I just open up the assets files with winzip and just scroll through the extensions (sort by extensions or directories) until I find what I'm looking for (extract it to my desktop, open with notepad and see if it has anything interesting in it).

 

I know for Siege you have SCL files, but that may be something totally different. Perhaps there is a "CL" extension ("class"?) in there someplace.

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Hmm, well, I'm not sure what you mean. You can't really get the "code" for NPC classes, I guess that'd take the source code for single player. Sorry I can't really help you with this. :(

 

And yes, TK-8252 was the Field Trooper in MotS who nearly killed Kyle Katarn with a rocket blast. :trooper:

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The classes should be in the assests1.pk3, just go to the ext_data and go to npcs. Open those files with notepad and look at the class.

 

Originally posted by TK-8252

And yes, TK-8252 was the Field Trooper in MotS who nearly killed Kyle Katarn with a rocket blast. :trooper:

 

Is there a screen of this guy? :)

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Kal EL did a lot of research into the NPC files, heres what he collated:

 

http://www.map-review.com/forums/viewtopic.php?t=410

 

This was partly in aid of his NPC creater tool, which you might find handy if you want to play around with NPCs:

 

http://www.pcgamemods.com/3648

 

What Crow_Nest said is right, you don't need any code that isn't already there in the assets pk3s to mess around with the NPCs. If you want to re-code their behavoir more thoroughly, lets hope you have a serious amount of experience in the ulta complex field of AI.

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