Jump to content

Home

Realism


Global Strike

Realism  

14 members have voted

  1. 1. Realism

    • Yes, advanced ragdoll effects will be in the game.
      14
    • No, the AT-AT from the previous example would blow up.
      0


Recommended Posts

Well, according to an article at IGN, the dev team have watched the battles from the movies hundreds of times to try and get the best sense of what players would like to see.

 

Therefore, if it features in the movies, then I don't see why it should not feature in the game. It makes sense for the AT-AT to stumble and fall once the tow cable is in place.

 

That can be achieved without rag doll physics. The only thing ragdoll would give you is a slightly different fall each time.

Link to comment
Share on other sites

hence more realism. but should it be an animation or should the fall be in real time? cus the only current game that shows the walkers fall is the rogue squadron series but they use animations and it cuts from the pace of the game, it especially would in a game like this. IMO.:cool: but its a whole new engine so only time will tell.

Link to comment
Share on other sites

It should definitely be in real time, but I don't think it matters whether it is a set 'death' animation, or a variation via ragdoll. AS long as it looks good, I'll be happy.

 

To be honest, I think ragdoll can be overused. If you play Unreal Tournament 2003, ragdoll looks cool, but not very realistic.

 

So do you want something that looks cool, or looks realistic? It's sometimes hard to achieve both.

Link to comment
Share on other sites

i think this game will be real realistic. the burning debris if you touch it you will be on fire and falling stuff will hurt you. if you fall of a high place you will get hurt and ships if they dont get blown up fully in air and come down and you are near it you will get hurt

 

(if it doesnt have that:mad: i will be mad:mad: i like REALISTIC BATTLES:mob: :explode::crybaby::snipe1::snip2::rddance:

Link to comment
Share on other sites

Originally posted by StormHammer

It should definitely be in real time, but I don't think it matters whether it is a set 'death' animation, or a variation via ragdoll. AS long as it looks good, I'll be happy.

 

To be honest, I think ragdoll can be overused. If you play Unreal Tournament 2003, ragdoll looks cool, but not very realistic.

 

So do you want something that looks cool, or looks realistic? It's sometimes hard to achieve both.

 

Why do you think it's called unreal tournament? :D

Link to comment
Share on other sites

It's been a while since I've played it, but as I recall, the AT-AT's in the old N64 game Shadows of the Empire fell over when they were tangled up. They didn't just explode. I don't see any reason why Battlefront would be a step backwards from a nearly 10 year old game.

Link to comment
Share on other sites

Originally posted by Taran'atar

It's been a while since I've played it, but as I recall, the AT-AT's in the old N64 game Shadows of the Empire fell over when they were tangled up. They didn't just explode. I don't see any reason why Battlefront would be a step backwards from a nearly 10 year old game.

I think the author of this thread doesn't know what realistic phisics are...
Link to comment
Share on other sites

I have seen some bad realism in games like Galactic Battlegrounds where a solider, bounty hunter, etc. can shoot a pistol at a AT-ST Walker or AT-AT Walker and they are destroyed. That is fake and doesn't happen in the movies. Or a AT-ST or AT-AT shooting a trooper and he stands there still alive after one shot. I think it took 3-4 shots from a at-st to kill a trooper. that is just nonsense.

Link to comment
Share on other sites

i wouldn't mind the one animation from shadows of the empire of the at-at falling, but i'd prefer to see different animations of the at-at and other walkers falling that depend on which way the tow cable is being pulled, which direction the shot came from, etc. it would add an extra bonus to see a neat animation to keep it fresh, like the games with good ragdoll physics.

Link to comment
Share on other sites

Originally posted by joesdomain

I have seen some bad realism in games like Galactic Battlegrounds where a solider, bounty hunter, etc. can shoot a pistol at a AT-ST Walker or AT-AT Walker and they are destroyed. That is fake and doesn't happen in the movies. Or a AT-ST or AT-AT shooting a trooper and he stands there still alive after one shot. I think it took 3-4 shots from a at-st to kill a trooper. that is just nonsense.

 

Don't go trashing that game, it was awesome. And the game would be totally unblanced if a whole army of troopers couldn't take down an at-st or if an at-st would kill everything in one shot. (+the at-st was good against other mechs, it sucked against troopers anyway.)

Link to comment
Share on other sites

Thatis why it is important to have realism in the game. In the star wars movies, AT-ST walkers could easily take down troopers. IT should be the same for this game. Galactic Battlegrounds is my favorite game and I am not trashing it. I was only referring to that games problem of realism. To counter another mech in a game you should have another mech in the first place or man a turrent.

Link to comment
Share on other sites

Originally posted by StormHammer

Well, according to an article at IGN, the dev team have watched the battles from the movies hundreds of times to try and get the best sense of what players would like to see.

 

Therefore, if it features in the movies, then I don't see why it should not feature in the game. It makes sense for the AT-AT to stumble and fall once the tow cable is in place.

 

That can be achieved without rag doll physics. The only thing ragdoll would give you is a slightly different fall each time.

 

adding on to that, AT-STs should be able to take out rebel troops with one shot, and AT-STs should be taken down by ewok traps and such. See it all part of this chain thing where everything is connected together:rolleyes:

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...