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StormHammer

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I'll just give a brief outline here of what's known about MP so far...

 

MP will include the usual vanilla game modes:

 

Deathmatch

Team Deathmatch

Capture The Flag

 

According to an article at IGN, there might be a couple of other modes available - but there are no details, and this could be unsubstantiated rumour.

 

The game will support up to 16 players online (including via Xbox Live).

 

You can play as Republic commandos or 'other' characters.

 

There are no co-op modes in the game.

 

There will be 'downloadable content' after release

 

There will be 'Matchmaking' via Gamespy [arcade]

 

And that's about it.

 

Personally, I was hoping for a squad-based MP mode. I know others would have liked to see a co-op mode for SP (considering it's a squad-based shooter). I know there are sometimes issues around getting co-op to work properly in story-driven SP campaigns, so I can understand the ommission there. However, I would have expected an MP game mode that focuses on the 'squad-based' aspect of the game.

 

Team Deathmatch can be fun - but it's not exactly innovative. Capture The Flag will probably be more popular, and is at least a better team-based game.

 

I just can't help thinking there's something lacking. An objective-based squad-based team MP mode where you have to complete a certain standalone mission would have been appreciated. Maybe something like this is planned - but as stated above, the only officially confirmed modes are vanilla MP.

 

I can see that something in the Counter-Strike style would fit well with this game. Considering the SP missions will include assassinations, gathering intelligence, destroying objectives, etc., the MP side of things really cries out for game modes along those lines.

 

I'd be interested to hear anyone else's thoughts on this.

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Since it seems that in the SP commanding your team is important, i love to see some Co-op (:() or at least an objectives based gametype there

 

16 aint that much :\ whats LEC thinking with the limiting in swbf and rc, are the games that bad with too many players?

However, I would have expected an MP game mode that focuses on the 'squad-based' aspect of the game.

exactly

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Recent previews (sorry I can't recall which one, they all start to jumble in my head, either IGN or gamespot IIRC) indicate that there will be NO coop mode, likewise the "other creatures" are Trandoshans.

 

Does this mean you cannot be battle droids? No word on that yet, but Clonetroopers vs. Trandoshans are confirmed.

 

I would love to see an Assault/Siege type gamemode with vehicle support, classes and objectives, but I have yet to read about it being confirmed...

 

 

Limiting games like JA to 16 recommended players makes sense with all the extra saber combat code that is used to send to clients and the animations, etc. but I don't know about these other games. There's no melee combat that we know of (although RC seems to have "punching" and Vibroblades or possibly both of those combined). Though I'm betting that RC's melee combat will be more the vanilla FPS style "zero range gun" gauntlet/fist/axe/chainsaw variety rather than the versatile Lightsaber we're used to in the JK series.

 

Did I hear that Battlefront would have "special characters" like Jedi? If these were controllable one might expect melee combat. But on the other hand it may be incredibly simplistically done, since what would be the justification for doing an elaborate melee system when it's only going to be applied to the rare special character?

 

So theoretically, less detailed graphics, and less detailed data to send to clients = possible to have more players at once.

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Originally posted by Alegis Gensan

16 aint that much :\ whats LEC thinking with the limiting in swbf and rc, are the games that bad with too many players?

 

Well the limits seem to be on the console versions, so I think it's probably the consoles fault, not Lucasarts. On Lucasarts official FAQ for Battlefront for instance, it says that the console versions can support 16 people over the internet whereas the PC version supports at least 32. Also it says that while the console versions support 32 people over LAN, the PC version supports 64.

 

For Republic Commando the decision may also be one of design choice rather technical limit. Republic Commando is trying to show the stuff you don't see in the movies...the things that go on behind the large battles. Republic Commando is more about creeping around and having relatively small firefights instead of Battlefront's all out mayhem. It seems to me that a lot of people get caught up thinking that the more people in multiplayer, the better. I really don't know why they think that...small more personal games can be just as fun. Look at Doom 3 for instance...it's designed for 4 player games. This is actual really good because of all the new gameplay elements that pop up when you have only a few people and lots of shadows to hide in.

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I tend to agree with Gabrobot on the issue of player limits.

 

If Republic Commando ends up playing like Call Of Duty, where you are more successful by crouch-walking around and trying to outwit enemies and ambush them rather than simply running and gunning, then 16 players engaged in that kind of combat sounds plenty to me.

 

I think it would also be interesting to see some doors that you have to blow open in a CTF map, and introduce some more 'tactics' into the gameplay.

 

As for Battlefront - the only Jedi in the game will be Luke Skywalker or Darth Vader, and neither are controllable. You simply summon them up to fight at your side in certain situations.

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well either way i think they are just choosing the easiest way of doing things...

 

there are many examples of squad based games with online co-op mission capability,,, ghost recon for instance.

 

i dunno what's happened with lec, i just hope that they haven't turned into ea and such..:rolleyes:

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Originally posted by moort

well either way i think they are just choosing the easiest way of doing things...

 

there are many examples of squad based games with online co-op mission capability,,, ghost recon for instance.

 

i dunno what's happened with lec, i just hope that they haven't turned into ea and such..:rolleyes:

 

Well, look at it this way...(I kinda hate bringing id Software and Doom 3 up again, but... :p ) Even id Software isn't adding a co-op mode to Doom 3 because of how much time it took them just to balance the game with one player. Vicarious Visions (the same people who ported Jedi Outcast and Jedi Academy to Xbox...in fact they did those because they wanted to prove they were good enough to do Doom 3) can add co-op because they already have the one-player since id Software did that. Look at it this way, it's better to have only one-player gameplay that's really good then to have one-player and two-player gameplay that are both only mediocre. With Republic Commando running on Unreal technology and Lucasarts releasing editing tools, there are sure to be some great mods coming out that add co-op among many other things. :)

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Originally posted by Kurgan

Rune had coop done later by modders.

 

Yeah, but the Rune Coop mod crew managed to get quite a bit of help from Human Head Studios in order to get it working properly. I don't know how helpful Lucasarts would be.

 

Mind you...Lucasarts does seem to be more open in assisting the mod community now, considering they will be releasing the editor for the game. That's something, at least.

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Originally posted by ZBomber

Will it be any way similar to Jedi Academy? If so, I know I'll take a few shots at making modifications. ;)

 

(Never played Unreal Tournament, well, besides the demo, so I don't know how the editing is)

 

I'm not sure, but I think Unreal Technology uses something like an UnrealScript thingy for controlling most of the stuff...whatever it is it must be pretty powerful...I think it might be kind of like Jedi Knight's COGs...

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From what I remember from the days of the original UT, modding was a LOT easier than with Q3.

 

So while people from the JA community who want to mod this game will have to learn the different engine (if they don't know it already) it shouldn't be as challenging going from zero to JA.

 

Or something...

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  • 3 weeks later...

Although Im quite looking forward to RC, I´m not too pleased about the way its MP is heading. I mean, SP can be a hell of a lot fun but MP can make a game even more memorable. But if those modes will de the only ones supported I´m a little bit disappointed.

 

Why not include some more gamemodes what a somewhat more tactic play, like objectives or something. Because the current gamemodes only support run and fire in my opinion.

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Found this:

 

Republic Commando will support multiplayer on both the PC and over Xbox Live. Both will allow up to 16 players to go at it in deathmatch, team deathmatch, capture the flag and a few other modes LucasArts wasn't ready to talk about quite yet.

So this "could" mean more modes are on the way. Curious what they´ll be. Assault? Objectives?

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Well if they arent sure to talk about it i guess they think they aint working out well and dont wish to give promises theyll get blaffed at later for not holding em... I bet all my gold at least one is objective based

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Objective based mode...

 

Objective based mode...

 

Objective based mode...

 

*waves hand in attempt at Jedi Mind Trick*

 

<_<

 

>_>

 

What?

 

It worked before! I posted about making a 'Star Wars Commando' game a few years ago...with a simple uncomplicated interface...and that seems to have worked. :p

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Originally posted by StormHammer

It worked before! I posted about making a 'Star Wars Commando' game a few years ago...with a simple uncomplicated interface...and that seems to have worked. :p

It´s either that or myself clothed with bombs visting LucasArts :p

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Originally posted by Pad

It´s either that or myself clothed with bombs visting LucasArts :p

 

You mean...that was you?

 

Hehe...I just found one of the threads I first posted about this 'Commando game' concept in...here.

 

December 2001.

 

And here's another...where I specifically mentioned 4 people in your team...here

 

Freaky... :p

 

*concentrates hard*

 

These Lucasarts people really need to make a decent Star Wars RTS game...on a great 3D engine like the one used for BFME....

 

*waves hand*

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