Jump to content

Home

Cardboard Tube Showdown zombie model


Anavel Gato

Recommended Posts

Here a new model for the Cardboard Tube Showdown MOD (http://www.obeythetube.com) that I am running...

 

This zombie player model is modelled by Zaron3d and skinned and rigged by my person.

 

zombie1.jpg

 

wire:http://www.obeythetube.com/images/characters/zombie_wire.jpg

in-game:http://www.obeythetube.com/images/characters/zombie2.jpg

http://www.obeythetube.com/images/in-game/ig6_2.jpg

http://www.obeythetube.com/images/in-game/ig6_3.jpg

http://www.obeythetube.com/images/in-game/ig6_4.jpg

http://www.obeythetube.com/images/in-game/ig6_7.jpg[/url

Link to comment
Share on other sites

Originally posted by lkraan

I should do a test with one of our models because I do like the look of it.

But I dread the thought of having to redo the rigging of all of our player models that are ready :(

 

Cell shading is kinda like doing LODs, you dont have to re-weight anything.

 

Here's a quick how-to:

 

-Save your character to a duplicate max file (lets call it outline.max)

-Get rid of the tags

-Rename the skeleton (use renamer helper to add a _1)

-Rename body parts (i call them "_outline" like hips_outline)

-Save, then open original max file and merge outline.max

 

I suggest hiding the original setup (or use the name selection rollout to hide/unhide parts of the rig)

 

-Remove the _1 from the skeleton's bones (renamer helper)

-Flip the normals of every mesh (the "_outline" version of course)

-Add a push modifier below the skin modifier (scale down like -0.9)

-Create a 256x256 black jpeg and assign to the outline

-Unhide original player model and link the "outlined" children

(hips_outline is linked to hips and so on)

-Try to export

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...