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Imperial Navy Trooper


HapSlash

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Just thought I'd throw this out there for those whom haven't seen it yet.

I've been working on the Naval Trooper for a while now and am getting close

to having the modeling part completed.

 

navy-00.jpg

 

The LOD's are all finished and a majority of the textures are as well. I didn't

cut his poly-count down as far as I did with the Stormtrooper, but I figured that

it was close enough.

 

LOD-0 sits around to 3100 while down at the bottom LOD-3 rests at just under 800

 

navy-lods.jpg

 

I even went ahead and textured the inside of the helmet, even though you'll

never actually see it in game.

 

helm-detail.jpg

 

One more update to the Imperial Officer model I've been waiting to get done is

updating the texture for the boot. here's an image of how the boot should

end up looking on both of the models.

 

boot-last.jpg

 

 

Hopefully this one will get finished more quickly than my last project. I may

end up needing someone experienced to weight him for me. I still haven't

gotten the Imperial Officer back, and I would rather not wait as long with

this model, as I have with that one,...

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Originally posted by Lathain Valtiel

are you sure the helmet flaps are that big? I honestly don't recall them that large...

While it isn't 100% accurate, as I created most of the details from memory before compairing it to real prop photos, I think that you'll find that the model is very closely proportionate when compared to the actual helmet.

 

 

 

 

 

Originally posted by keshire

The skinning the underside of the helmet and boot shows signs of compulsiveness :). Or diligence. But who can tell the difference now-a-days. :p

I'm leaning towards compulsion,... I've never been all that diligent.

 

 

:dev7:

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Hey Hap! I have to say that is incredible skin work! Personally I dont have a problem with the helmet. I think making it slightly larger makes him more interesting. It never hurts to exagurate things a bit. Anyhow, I think detailing the helmet the way you have makes this model truly accurate, so what if you cant see it. Just knowing those details are there make the model more believable. Excellent job, Sincerely Mars Marshall (NeoMarz1)

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Dude!! You are like, totally awesome!!

 

This is looking sweet!! I am a big fan of your improvements and models. I downloaded you Sandtrooper and your remade Stormtrooper!! I'll definitely download this!!

 

Es muy, muy, muy bueno!!

 

The inner detailing of the helmet just shows how hard-working you are (diligent, for the more advanced vocabulary people).

 

Es muy, muy, muy bueno!!

 

Keep it up man!! You have some awesome models!!

 

:fett:

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Originally posted by Pahricida

hrm how will you make the inside of the helmet visible ingame?

 

Let the helmet fly of instead of the head when chopped by a saber?

 

I like that idea. I had the same idea with the Imperial Officer and Rebel Trooper, too.

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Thanks everyone,... Knowing that you all enjoy my work, really means a lot.

 

Originally posted by Pahricida

hrm how will you make the inside of the helmet visible ingame?

 

Let the helmet fly of instead of the head when chopped by a saber?

That's not a bad idea,... I hadn't really given it a lot of thought. I originally

textured it just so that it wouldn't be a plain solid color, I never planned

on actually being able to see it.

 

I'll have to look into that.

 

If I were to do something along those lines, I'd need to go in and model the

other half of his head. And then, there's the floating chin strap which might

look a little odd on the severed helmet. Unless there's a way to make the

chin strap disapear when it happens. I think the wrists on the JO models do

something similar, but I'm not sure if it was done intentionally.

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haps stop doing these models or your going to give me a

heart attack

 

but really this is ausome what els have you created

i want to collect them all i have the stormtroopers

alredy

also you should submit your work to the dark forces moding team

thay would appreciate your work also i think

 

and i think your a better modeler than raven & lucas arts

exibit A: stormtrooper model JKA wouldent be the same to me

if you wouldent have made that:clone:

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Originally posted by TK42235

also you should submit your work to the dark forces moding team

thay would appreciate your work also i think

 

Uh... HapSlash has already been on the Dark Forces mod team for... has it been over a year now?

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Originally posted by EvillittleJawa

Hapslash have u cancaled ur Improved Imperial Officer model? i just thought that why start on something new when ur not done with ur other? or are u done? :confused:

 

No, he sent the Imperial Officer to Infinity Blade to be weighted. So while he's waiting to get the officer back, he's getting the Imperial Navy Trooper ready for weighting. Just be patient. :)

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Originally posted by EvillittleJawa

why start on something new when ur not done with ur other?

Because that's my thing,... :dev7:

 

TK-8252 basically explained the situation.

 

The NT model was started after I had finished the Imperial Officer. Most of the parts of the officer became the Navy Trooper, the torso, arms, head, hips, and legs are virtually identical. The only real changes were made to the top of the boots, gloves, and then finally the helmet was added. The textures themselves are alterations of the officer as well, with the helmet being the only completely new one.

 

That's primarily why the NT model went so fast. Since most of the work had been already done, even with the LODs, getting through it was a breeze.

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