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hey guys, i felt creative today so i put some work into red sushie (you may or may not have heard of it)

 

i've got a question about the UI callvote section and the .menu scripts

 

i've designed a voteable function called gameplay that can change the server's force settings, weapon dynamics and assorted other things

 

for example

 

a player can do

 

/callvote gameplay instagib

 

or

 

/callvote gameplay noForce

 

or

 

/callvote gameplay jkpp

 

or /callvote gameplay basejka

 

the idea is that since the ctf community i belong to is so small that servers could get more bang for their buck

 

 

but , i want to have it accessible with the ingame callvote menu, but i have no experiance coding any of the menu UI stuff

 

i thought i could just copy the /kick or /map sections.. and get it to display a list of the available gameplay types instead of maps or players.. but the symbols refrenced in the .menus aren't in the code! so i'm sorta at a loss on how this part works

 

can someone throw me a bone here ? :)

 

 

if you wanna say hello to the refresh community feel free

http://www.firetrill.com/forums/index.php

 

the red slushie forum is in the middle of the page

 

 

-stu

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There is one file used by the menu code that is not in the codemp folder, but in another ui folder adjacent to it:

 

menudef.h

 

That file should contain the constants you seek in the .menu files, and it is the one you want to edit to add new constants.

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