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To what extent will K2 be moddable?


MasterN64

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I may not know the reasons why LucasArts does not want their games moddable, but I would think that they would allow a certain extent of modibility to the game. Shame though that their can't be new monsters and weapons and what not, for that would be geometrically changing the game, which I am sure LucasArts won't allow.

 

 

to the mods/admins - I read somewhere that threads on K2 modding are lcoked/deleted for unknown reasons. Since these are but rumors, I payed to heed to it. Sorry if that IS a rule, and I didn't see it in the rules thread, so I created this.

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No official toolset will be released, but the game engine is the same so it shouldn't be too hard to adapt the things we have for use on KotOR 1 and use them for KotOR 2 which means you will see some very similar mods as we have for KotOR 1 in KotOR 2 as wel as exicitng new ones, but who know perhaps I am just being optimistic.

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