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Imperial Walkers On The North Ridge


{xg}darthVADER

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nice lights oooh its looking Fantastico

your too good Alex

but for the *defend transport mission* some hints maybe? make a spawn location with vehicle tie-bomber2 (drops vertical bombs) those must destroy the landed transports it could be just behind the Echo base

and another thing wouldnt it be a little helpfull to lower the FPS maybe make the vehicles be spawned with a button seeing too many vehicles at once can bring down Fps badly (for me) lol

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ok wel i jsut waisted an entire week on making that transport

i added it to my map and hello lag city besides it would also make the battle field much smaller if i added them

anyways i have a realy cool idea what i'm gonna use those transports for in an other map

 

anyways ive been working on the rebel gallofree transport but i am having a very hard time making beveled top side

any tips are apricicated

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I have a question. You said you modified Duncan's AT-AT to have an appropriately powerful attack. I downloaded it from Duncan's site and spawned it in a game to give it a little test drive, and it also seemed to me that it was smaller than it should be. Do you think that's the case or am I going crazy? :p And if so, have you made it bigger?

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Originally posted by {xg}darthVADER

JA has a limit for the size of the bones of a vehicle

if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we :D

 

i know what you mean, that happened me when i put a pod in game and it was giant, so my game crashed xD

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ok here's a update

 

ive done olmsot close to nothing on this map for a week now

ive been working on my mos espa pod race arena for JA: Racer mod

 

i just wanted to let everyone know who is waiting for this project that i wil start on it again when the DVD box trilogy is released

then i wil have better recources to use as refrence than i have now

 

thank you for your patianece

 

still the suggestion rule in this topic is still active

 

if you have anyhting that i havent told about yet or you would like to see in a battle of hoth map

feel free to post your suggestion here

my objective is to make a map that everyone wil enjoy because you get what you wanted in this map

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Man, I wanna start beta testing, dude!! I'll be able to beta test very nicely a few days after Star Wars: Battlefront and the Star Wars Trilogy DVD's come out. I'll be getting a new, hyped-up computer!! AMD 64 3200, nVidia GeForce 6800 GT 256 MB RAM, 1024 MB RAM, 160 GB of free space...yeah, it's gonna PWN!!

 

All I want also is that the flying space isn't low, so you don't hit the "ceiling." It should be quite high, so you can do nose dives, and fire from above!! Once you reach the limit, it should send you back like in the Asteroids TFFA Mod.

 

:fett:

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Originally posted by Majin Revan

All I want also is that the flying space isn't low, so you don't hit the "ceiling." It should be quite high, so you can do nose dives, and fire from above!!

Watch The Empire Strikes Back again, and notice that snowspeeders are vehicles that hug the ground pretty nicely.

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  • 2 weeks later...

suprise suprise ive resumed my work on this map

 

what ive done so far ive added a way to get to the secondary control room

ive added a way to block that path

i'm in the process of completly redoing the trenches

and i'm adding details to the south hanger

 

expect some new screens within the next week

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suprise suprise here's a screenshot update

 

the new and improved hanger : http://www.imagedump.com/index.cgi?pick=get&tp=134719

 

http://www.imagedump.com/index.cgi?pick=get&tp=134720

 

http://www.imagedump.com/index.cgi?pick=get&tp=134722

 

http://www.imagedump.com/index.cgi?pick=get&tp=134723

 

http://www.imagedump.com/index.cgi?pick=get&tp=134724

 

next is revamping the outside

wich right now is a big mess so i wont be showing it till at least end of the week

 

enjoy

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