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strafe jumping in seige?


stubert

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the technique in quake 3 based games that allows a player to move very fast.

 

for instance, i can grab the flag on mp/ctf4 in 13 seconds and score a point be 20 seconds into a game. it's an integral part of the hardcore gaming scene and is purposefully disabled in seige mode on jk3

 

 

if you'd like a demonstration, send me an aim (stubert311)

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well.. it's not an exploit.. it was a bug in quake 2 but since it added so much dimention to the game they kept it in the game.. it works in every gametype but siege in jk3 and i remember reading the purposefully disabled it

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Well, I meant exploit as in it was originally not intended.

 

Anyway, this means that there has to be an exception set up in the bg_pmove.c and/or or possibly the g_active.c. Look for g_gametype checks in those files and you should be able to backtrack it.

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