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disabling saber


Barada

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aye, yup, disabling the saber.. but can't figure out best way to do this.

 

changing the cvar default for g_weapondisable in g_main accomplishes nothing. Any other attempts either crash or don't compile. This has got to be a simple one, and it's not like I haven't seen a mod with a disabled saber.

 

anyone know the best way to disable a weapon??

 

Also could be accomplished by disabling FP_SABER_OFFENSE, but I can't seem to even disable that, even with a g_weapondisable number. Again, multiple errors and no compile.

 

thx in advance!

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same problem. Using G_weapondisable does not work on the saber as far as I have gotten. Most people just take points off of saber attack to access melee.

 

Typing g_weapon disable 8 (the value for saber) doesn't work. And it wigs out and disables EVERYTHING EXCEPT the saber.

 

However typing 2048 (rocket) for instance, works fine.

 

I noticed in the INSTAGIB mod, the default for G_weapondisable and G_forcepowerdisable were both 0. The mod disables weapons and certain force without the cvar command. That's what I'm missing.

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Maybe I'm not looking in the right place on your site.

 

I'm going to Documentation>Open Jedi Project Cvars

and using -

g_weaponDisable 0

Multiplayer, Weapons

 

Description:

Controls which weapons are useable in etc...

 

g_weapondisable 8 for saber.

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count_coder, in g_client..

 

Around line 3418 (I don't know how many changes I made here, so just look around that line)

 

{

if (client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE])

{

client->ps.stats[sTAT_WEAPONS] |= ( 1 << WP_SABER ); //these are precached in g_items, ClearRegisteredItems()

}

else

{ //if you don't have saber attack rank then you don't get a saber

client->ps.stats[sTAT_WEAPONS] |= (1 << WP_MELEE);

}

}

 

Altering that will remove the saber, downside is melee takes a hike too. I'm over removing the saber, instead I removed the deflect missle function which is pretty much all I wanted to accomplish in the first place.

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