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Jedi : What role should they play in the new RTS


DK_Viceroy

What Role Should Jedi Play?  

10 members have voted

  1. 1. What Role Should Jedi Play?

    • Combat
      2
    • Support
      2
    • Commando
      4
    • All Rounder's
      2
    • I Don't care what role they should have I just want them super unblanaced and god like
      0


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Well since we haven't really addressed what role we think Jedi should have in the new RTS how about we discuss it now.

 

I think Jedi should be more orientated to Support Roles and Commando duty.

 

The reason why I say Support is because the Jedi in the Clone wars lead the armies so they come up with the tactics so while they can fight they specialise more in commaning. Commandoes really don't require an explanation why because it's obvious.

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The way I see it, Jedi should simply be combat units. I havent voted though, because i dont think they fall into any one category.

 

Certainly, they should be very powerful units, though vulnerable to mass-fire tactics. As for command and whatnot, that should be left to the officers and Jedi Heroes like Obi-Wan.

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Gb Jedis were horrible and resembled nothing of a real Jedi. BH need to outnumber Jedi for them to own them. Jedi converting buildings and air.......

 

A jedi is well rounded, at the Battle for Geonosis they were the role of commanders. They could also take the roles of support and combat. Wiping out small groups of infantry and taking down the occasional Mech. Also it depends on the Jedi, Obi-Wan would be more combat whilst Yoda would be support or Mace more commander.

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But then that is why i said they should only be combat.

 

That way, you have the Republic with their fighting Jedi Knights, but the other factions also get Jedi Generals such as

Empire - Darth Vader

Rebels - Luke Skywalker

Confederacy - Count Dooku

 

So by having both combat Jedi and Hero Jedi, you acomplish both things.

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I would prefer to see them built. The problem with a points system is of course how to do it, but also it adds another level of micromanagement which just isnt good. A points system is great for things like units going from green --> veteran --> elite and the like, but not for getting new units.

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I think that gaining points to get any new unit is bad really that's why I'm not too much a fan of BFME's veteran buildings giving you more units I'd rather see it in a Star Wars RTS if it was put in as allowing more than one unit to be built at once or make units cheaper or fast to build.

 

I think veterancy should be in and in the case of jedi it should be vital so Jedi get promoted from Padawan to Knight and Knight to master and Master to General.

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It is basically the same as AoM they need god favor to purchase myth units. A faction like Empire or Confed would not even have Jedi because of the whole only 2 rule. Rebels cannot really have them either.

 

 

Veteran buildings was just a way to stop people from getting uber units right off the bat its there answer to tech levels. It also gives them abilities like a archer built from a level 3 veterency building is better than one made at veterency 1.

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Yes remember the Vikings from AoM. They had to fight in order to gain God Favor and to build myth units.

 

This system goes both ways. Either people end up throwing units into the meat grinder in order to build the stronger units or they start playing it like it was meant to be played. Remember however that in BFME, it is the number of units built in x building that gives you the ability to gain stronger units. It is a new concept that requires more in-dept playing to understand. I do not see much of a problem with it as of now. Personnally, I like seeing less powerful units fighting each other. It is an interesting thing to see.

But that's just me.

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Well, the thing with Jedi is that they need to be really powerful, mainly because they are really powerful. With that in mind, they should be very expensive and take a while to construct, so that you main battle units are things like Clone Troopers.

 

In terms of not being able to get the most powerful units as soon as you start, that is why my template had the 'military research' section, which you had to use in order to access better units. Then you have systems like C&C where each building and unit has prerequisites and a required tech level.

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I'd rather building veterency or tech levels rather than a military research thing.

 

With Jedi its basically the best defense is offence because Jedi don't wear armor there lightsaber and force powers become they lines of defense and a few blasts that get through can be deadly. I think a Jedi should be strong but taking out 50 troopers with one attack is not what I want.

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Even with Yoda or a Sith using force lightning killing that many troops at one time is just overpowering and gives them god like powers which is not what a Jedi is.

 

The time idea is not that good it rewards people for doing nothing in battle and they just sit there until more powerful units come along. The scientist idea seems very Un-star-warsy and well not that well thought out. Its basically the time idea but instead you need a few units in a building before you start receiving new stuff.

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With Jedi, i think they really should be god-like up to a certain point. Against infantry they should do really well, but their powers and the opposition to them should be inversely proportional. By this, i mean that against, for example, two droids, the Jedi should be able to reflect the blaster bolts back to the source. Up to about 4 droids, they would reflect, but not back to the source. At around 6, the Jedi would start getting hurt and pretty quickly get killed. In addition, Jedi should suck against heavy armour and aircraft.

 

Viceroy-

Unless perhaps it was Yoda or a sith using force lightning

Uh...Yoda doesnt use Force Lightning. In AotC he was just reflecting Dooku's at him.

 

I think we need to have a unique way of getting the more powerful units instead of ripping ideas off from other RTS's mainly what someone would have us do with RoN. Maybe it could be a time release where the more powerful units are granted over time or * you build scientists and put them in a buiilding and eventually gain access to each

LOL, love it Viceroy. After where i put the asterix, that system is exactly how the university works in RoN - stop ripping off that game Viceroy :animelol:

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I never said Yoda was the one using the force lightnining I said yoda OR A sith using force lightning.

 

So that's the way it is windu we actually have to guess what the RoN System is no wonder I didn't like the idea much when I came up with it.

 

Windu your hardly one to talk about ripping things off games I think everyone remebers how your template was at one point when you'd literally Frankensteined several games from the C & C series and a few others and simple renamed and tweaked them ever so slightly.:D

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Uh you gained knowledge in universities in RoN. Knowledge is a ressource, not a new more powerful unit...one can say it can be used to have more powerful units but Viceroy's idea is not a rip-off. Why? Never did he claim the scientists got knowledge, he only said they would eventually get new units. You assumed that it would through research yet nothing says so.

 

Froz assumption was more right their yours Windu. After a while, they would gain access to new units, no researching whatsoever.

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When I'd thought up of the idea I'd thought of the scientists being put in a building that has a transmitter on it so it would require power and the sceintists would do reseacrh and share their discoveries weith the galactic sceintific community and the GSC would do likewise eventually allowing your sceintists to piece together designs for you.

 

Windu seems a little eager to pounce on everyone who makes a valid point against his RONified Version of Star Wars

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