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Patch 1.3: Let's Send our Suggestions to Lucasarts


boranchistanger

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OK, so, here's a list I've made dividing the suggestions which seem popular and actually reasonable and organized them.

 

General

* Create new game modes.

-Capture the Flag

-Deathmatch

-Team Deatmatch

 

Single Player

* Allow # of bots on each side to be adjusted in Instant Action mode.

* Allow the reinforcement count to be adjusted in Instant Action mode.

 

Multiplayer Hosting

* Allow Linux dedicated servers.

* Allow non-dedicated server's the ability to have adjusted numbers of reinforcements.

* Allow both dedicated and non-dedicated servers the ability to adjust the number of bots on each side.

* Increase the multiplayer framerate cap to 60 FPS.

* Allow the host to pause the game and adjust the teams manually.

* Allow for remote server hosting.

* Punkbuster support.

* Allow for host to enable or disable observers.

 

Multiplayer Gameplay

* Allow for a small amount of time after the game for conversation amongst the players.

* Make players with spawn invincibility glow so that other players are aware that they cannot shoot them.

* Voice communication support.

* Pilots should be able to see everyone's health so they know when to give health.

* There should be an award given for capturing the most bases.

 

Balancing

* Decrease hitpoints on all units to where 2 headshots with an assault rifle could easilly kill a unit (3 for wookies).

* Increase the splash radius of the thermal detonators.

* Increase sniper's firepower so that they can take out any unit with 1 hit in the head-heart-private area.

 

Other Suggestions

* A new map which would be similar to Battlefield 1942's "Battle of Britain" map like a Death Star map.

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Snipers shouldn't have a one shot kill rifle. Unless they increased the reload time between shots and remove the crosshair whenever you're not zooming in.

 

I would like rocket troopers to be slowed down when using their rocket-launcher(cannot strafe or run properly) and/or reduce their area of effect so that it takes a direct shot to kill someone.

 

If the splash radius of the thermal detonator is increased, throwing time must also be increased so that you do not throw and start shooting again too soon.

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I hope you all know that most of these "balancing" requests can be done easily with modding.

 

It'd be nice to have an official patch with this balancing stuff done, that way everyone would have the changes.

 

Snipers shouldn't have a one shot kill rifle. Unless they increased the reload time between shots and remove the crosshair whenever you're not zooming in.

 

Unless I'm mistaken, snipers in all other good FPS games like Battlefield 1942 have all had 1 shot kill areas. I mean, even a headshot in Battlefront isn't a 1 shot kill. I do agree that the sniper should have a longer reload time, however.

 

I would like rocket troopers to be slowed down when using their rocket-launcher(cannot strafe or run properly) and/or reduce their area of effect so that it takes a direct shot to kill someone.

 

It is very easy to take out rocket troopers Dark Cross, just use an assault guy and let them fire at you from a long distance. Or just jump right next to them so they can't shoot you with their rocket (Or they die to)

 

-Boran

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Originally posted by boranchistanger

Unless I'm mistaken, snipers in all other good FPS games like Battlefield 1942 have all had 1 shot kill areas. I mean, even a headshot in Battlefront isn't a 1 shot kill. I do agree that the sniper should have a longer reload time, however.

 

Actually, you can do a one headshot kill with the SWBF sniper.

 

 

 

Originally posted by boranchistanger

1)It is very easy to take out rocket troopers Dark Cross, just use an assault guy and let them fire at you from a long distance. 2) Or just jump right next to them so they can't shoot you with their rocket (Or they die to)

 

 

1- I know that. That's beside the point.

2- Yeah but you can't kill them neither. At such close range + lag and how you and your opponent have to move/strafe, you can't get a good shot. I know how to jump in front of them so they can't hit you but since I can't jump and shoot at the same time, this tactic that was useful against Panzerfausts in Wolf:ET is useless here.

 

It's more about how they're used against infantry. I mean, look at how the bazooka works in BF1942. Very well balanced, only used against vehicles or to scare opponents giving you time to pull out the pistol.

In Wolf:ET too. Panzerfausts weren't so widely used due to the slowdown in speed and the ability of SMG units to simply jump over rockets while shooting the opponent.

 

They should force rocket troopers to storm in using a good combo of rockets and pistol, not rockets only.

 

I also wonder why they've given the mines to the rocket troopers. That should've been given to the engineer or the recon trooper.

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Perhaps we can recruit some Twi'leks from Galaxies to satiate Vagabond's desires. :gree

 

I do not concur that player hitpoints need to be changed at this time. Improving the wookie weaponry is all that is needed to improve the gameplay. I also concur that if any rebalancing is to be done, it should be done as an official patch, not as an unofficial mod (which I will not host).

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Ive got an idea for a capture the flag type game with a more "star wars" feel

 

both teams start as normal on a map exept each have one speacial base wich spawns special NPC's (like imperial fleet troopers stuff like that) whose only purpose is to guard it and it cant be captured or destroyed, now one team begins with the "plans" and one team gets a speacial R2 unit. this droid can be told to follow you and has the same streangth as one of those immovable ones, when it reaches this speacial command post it downloads the "flag" (it takes about the same time as capturing a command post) then you have to escort the droid back to your base and put the plans into your computer. this will start a countdown to victory, but your opponent now spawns an R2 unit and will try to steal it from you to. or maybe both teams get a droid and stealing the plans only give you like a 25 reinforcement point bonus or somthing....

 

just an idea!

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I dont see why hit points need lowering, half a second being hit with a rifle and your dead, its just that most people just spam with the rifle which is why it seems weak.

I find rocket launchers vs infantry fine aswell, it is easy to tell when they will shoot and all you have to do is jump then you have about 10 seconds to nail em.

And if we do get a CTF mode it will probably be just the code for it or we will end up with a patch bigger than the last one.

The clone wars era still needs more balancing though since its basically rebels with all the good vehicles versus imperials with half the vehicles. The republic needs to lose the double shot rockets and hand it over to the droids.

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Originally posted by Syzerian

I dont see why hit points need lowering, half a second being hit with a rifle and your dead, its just that most people just spam with the rifle which is why it seems weak.

 

Lag + rate of fire doesn't help. Unless you're really used to the rate of fire and you can adapt very quickly to any kind of ping you'll get, it's actually normal to spam.

 

 

 

Originally posted by Syzerian

I find rocket launchers vs infantry fine aswell, it is easy to tell when they will shoot and all you have to do is jump then you have about 10 seconds to nail em.

 

It is not a question of whether or not they can be dealt with or if they aare overpowered, it's their widespread use against infantry that shouldn't be the existing.

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-Increase scout movement speed, no crosshair for sniper rifle when not zoomed, longer reload for rifle, the recon droid exploding right after it's meter is filled.

 

-A new class

Medics??? Like the fusion cutter for vehicles, something for healing other people.

 

-Mines only to explode for vehicles and not troops.

 

-Jedi and special units vulnerable but require alot of work on to kill. Rancor would be nice if it actually moved, its like it's feet are glued to the ground. Let it move around so it can actually do something.

 

-JPers should just shoot 1 shot instead of having 2 in 1 clip. Reload after 1 shot.

 

-Spectator mode

 

-A minute or so at the begining and end of the round before starting.

 

About ctf:

 

I like it (from my bf42 playing days) but right now, it doesnt look like the best way to go. Everywhere i go, someone is complaining about camping, and when you'll be defending the flag, many disputes will break out because of this.

If there is a ctf mode, it would be fun. Maybe there can be vehicles mainly for transporting troops.

 

About punkbuster:

 

It does barely anything, it is just a hassle to update manually and usually kicks for annoying reasons.

 

THE END

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This might not be a terribly popular idea, but in SP at /least/, can 'objective' type missions be set to be winnable by completing the objective? And making sure the objective is completable?

 

Wookies do need a boost in the time bomb department, I agree there. :)

 

Also... either add a couple hitpoints to the speederbike, or have variable foliage depending on difficulty level, for Endor :p

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I always hear people talking about adding medics and engineers to the game and how these items dont really fit the pilot... but werent medics in star wars mostly droids? same with engineers (R2 units) i think that the health ammo dispenser should be given to officer only units, and that the pilots should be armed only with pistols and fushon cutters, but replenish vehicle health while in it and bail out automaticly if the vehicle is destroyed ( wouldnt do much good on bespin though...) but each pilot should have a speacial ability like

 

Rebels: sabatoge, they can use there fushion cutters to injure enemy vehicles

 

Imperial: only imperial pilots should be able to pilot star craft, thats what they were trained to do after all... but any imp unit can ride a ground vehicle and they get 1 health/ammo dispenser cause the imps are better supplied.

 

Droids: only droid unit who can pilot a vehicle (its there programing) and can heal allies with fushion cutter

 

Clone: ideas welcome!

 

i also think the mines should be givin to the scout trooper, after all it fits there character, sneaking around sniping, planting booby traps...

 

just what i think

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somthing someone should definetly add are more NPC's here are some ideas of NPC's they should add to the game.

 

Bespin guard: these guys should have definetly been in the bespin maps imo they could fight for the rebels and the clones, or to add a twist be mercenary, they fight for whoever controls the most command posts (those cowards!!)

 

Ugnaughts: the Bespin version of the Jawa

 

Probe Droids: these guys should be on the hoth map, they should be weak but if shot they slowly count down and self destruct like a timb bomb.

 

Jawas: i think these guys should be added to the dune sea map and the jabbas palace map

 

Imperial fleet troopers: on endor a small number of these guys (about 5) should spawn, there only purpose would be to guard the sheild bunker.

 

Dwarf Spider Droids: on geonosis like a smaller version of the large spider droid

 

Naboo security: on theed or maybe as a third side who allies with the clones, but can capture command posts (etc)

 

(armed) Civilians in mos eisly: who can resist the urge to blast Greedo?

 

any other ideas?

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  • 2 weeks later...

yeah have only had battlefront for a few days, but my time playing jedi outcast and jedi academy give me ideas for few suggestions.

 

most of these have probably been said already but here goes:-

 

spectator mode

when you die the game goes into spectator mode as in jedi academy (movie battle II mod) and enables you to view other players and what they are doing. this can also lead to a greater sense of community as you get to know other players.

 

how you died

it would be nice if the text that came up at the bottom when you died tould you how you died i.e. stormtrooper snipered wookie.

 

change teams

it would be nice to be able to switch teams during a game, even on auto assign games

 

capture the flag

deffently capture the flag, especally the type where you have to carry it back to your own base.

 

seperate spawn capture points

if the spawn locations and the capture locations were different it would help stop spawn camping, as at the moment some spawn camping is just part of the capture procedure to capture the control point

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thought up some more stuff

 

another mode to add to the mode list is escort

 

bug fix

if you use a enemy vehicle at the moment ai troops wont join you on board not matter how much press pile in, please make it possible for ai bot to board your captured vehicle

 

mobile capture points

like the at-at are mobile spawn points, have mobile capture points

 

find a friend and favourites menu

a favourites menu in the server selection panel would be nice also a find a friend feature where you can list your friends and it displays which server they are playing on

 

more voice commands

like battlefield 1942 where you can press buttons and it radios commands and requests to your teammates, it would also be nice if whilst it does this it could identify you to your teammates on the map

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Originally posted by Kangaroo

change teams

it would be nice to be able to switch teams during a game, even on auto assign games

 

No. Once a team will be a the verge of losing, people will simply switch teams, making a comeback impossible.

I've seen it done often enough.

 

Originally posted by Kangaroo

seperate spawn capture points

if the spawn locations and the capture locations were different it would help stop spawn camping, as at the moment some spawn camping is just part of the capture procedure to capture the control point

 

It has always been this way. Besides, you do not spawn right under the CP, you spawn around it. Spawn camping is not a problem. If you're down to your last spawn point, well, that's not the other team's fault.

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