HUGOMAND Posted March 8, 2005 Share Posted March 8, 2005 Now you probably seen that i made this topic called "Ladder mod coop for jk2", but know i need someone to tell me how to get the online thing workin... If ya have an old readme or somethin then plz send it too qhdine@hotmail.com Link to comment Share on other sites More sharing options...
razorace Posted March 10, 2005 Share Posted March 10, 2005 Well, I've been working on getting CoOp to work in JKA....ojp.jediknight.net Link to comment Share on other sites More sharing options...
HUGOMAND Posted September 24, 2005 Author Share Posted September 24, 2005 Okay - but can anyone explain to me how to get it working? Link to comment Share on other sites More sharing options...
razorace Posted September 24, 2005 Share Posted September 24, 2005 What's the problem? Link to comment Share on other sites More sharing options...
HUGOMAND Posted September 24, 2005 Author Share Posted September 24, 2005 Well, it all actually hehe. I need a detailed guide for what I do, step to step please. Link to comment Share on other sites More sharing options...
Tinny Posted September 25, 2005 Share Posted September 25, 2005 Try something very simple, can you get npcs to spawn in JO? Link to comment Share on other sites More sharing options...
razorace Posted September 25, 2005 Share Posted September 25, 2005 It's really complicated in JKO. I personally wouldn't even try it. Too much of a hassle. Link to comment Share on other sites More sharing options...
ender00 Posted October 29, 2005 Share Posted October 29, 2005 something new with coop? Link to comment Share on other sites More sharing options...
razorace Posted October 30, 2005 Share Posted October 30, 2005 Currently working on the SP navigation code. It's going to take a while. Link to comment Share on other sites More sharing options...
HUGOMAND Posted November 2, 2005 Author Share Posted November 2, 2005 Hi, are you done with it razorace? Link to comment Share on other sites More sharing options...
razorace Posted November 2, 2005 Share Posted November 2, 2005 No, I will tell everyone when I have. Link to comment Share on other sites More sharing options...
ender00 Posted November 20, 2005 Share Posted November 20, 2005 Is this all about coop in JK outcast? Is this possible? I'm waiting for it for a very long time Link to comment Share on other sites More sharing options...
HUGOMAND Posted November 20, 2005 Author Share Posted November 20, 2005 No it's about coop in the ladder map. But COOP in the singleplayer part would be teh roxxorz! lol Link to comment Share on other sites More sharing options...
razorace Posted November 20, 2005 Share Posted November 20, 2005 Well, I'm working on getting OJP to run SP maps just in general for JKA. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 20, 2005 Share Posted November 20, 2005 And he's doing very well, actually - except I had 8 Bots, and there was a huge pile of my corpses by the time I gave up. (It was t3_rift, my favorite level) =/ Link to comment Share on other sites More sharing options...
razorace Posted November 20, 2005 Share Posted November 20, 2005 Well, you have to run the map with the CoOp gametype and it runs great. T3_rift is my fav as well, so it has the best support so far. (Note that the bot support while in CoOp is questionable). Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 20, 2005 Share Posted November 20, 2005 Noted. All too well. It has good support for Co-Op, but, yeah, not Bots so much. And did the blaster-wielding guys have to go? =/ Link to comment Share on other sites More sharing options...
razorace Posted November 21, 2005 Share Posted November 21, 2005 I haven't altered the weapon loadouts at all. The only thing is that MP doesn't support the dual weilding gun thing and I haven't implimented it yet. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 21, 2005 Share Posted November 21, 2005 I mean, when I play Co-Op, everyone that doesn't wield a saber is gone. You know the merc on t3_rift who says "I can hardly see in this thing. It's like being a stormtrooper allover again..." and has a Conc Rifle? He doesn't appear in the game. =/ Link to comment Share on other sites More sharing options...
razorace Posted November 21, 2005 Share Posted November 21, 2005 They're there on the many test runs that me and my beta testers have done on that map. I'm not sure why they wouldn't be here. Maybe you have those weapons disabled with the weapon disable cvar? Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 21, 2005 Share Posted November 21, 2005 Oh... right. Ne'er mind... Link to comment Share on other sites More sharing options...
ender00 Posted December 9, 2005 Share Posted December 9, 2005 Is this possible tha someone will do coop for single player in JK outcast? Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 9, 2005 Share Posted December 9, 2005 Probably not. The Co-OP missions for JA are the "tier" missions, that the game doesn't care which ones you do or don't do. The plot in JO is rather linear, so... they might do the highlights from that game, if they did that, but I wouldn't hold my breath. Sorry. Link to comment Share on other sites More sharing options...
razorace Posted December 9, 2005 Share Posted December 9, 2005 mmm, I'm sure it's possible but it would be pretty difficult. JKO simply doesn't have the level of NPC implimentation in the MP engine that JKA does. You'd have to fully impliment NPCs before you could even start working on the JKO Co-Op mod. Just get JKA and you'll be able to play JKO when I've finished all the Co-Op code. Link to comment Share on other sites More sharing options...
Mr_No_One Posted June 26, 2006 Share Posted June 26, 2006 you can load 2 sp maps in JO MP yavin_canyon and the other yavin 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.