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comments on all the recent updates @ gamespot and lucasarts

 

-BF 2 has a definite focus on single player

following the 501st (Vader's Fist) sounds pretty cool

 

why the focus on single player (objectives)?

ps2 and xbox users complants?

i don't know how these objectives will factor in the multiplayer

 

they seem to give you access to heros and vehicles

the destructable objectives seem interesting

will they have actual game play importance?

as in destroy x, automated security turrets stop shooting your guys on a certain halway

 

-Maps seem to be about the same size as battlefront 1

 

I don't know if this is a bad thing (as in it is an essential part of the battlefront style of gameplay)

 

but the space map seemed a little bit small

two ships on the ends of the map flight area in between

 

-did anyone notice this:

???? the ties (possibly other ships) leave contrails IN SPACE ?????

that just doesn't seem right

 

-Also with the recent updates of SWBF 2 news still no change in the ISD's hanger bay

i think what we see is what we get

 

 

-another thing

is it just me or are the jetpacks for the clones (BF 1 and BF2) a little small?

 

-No word yet in this but:

I hope they still have a good AT-AT assult map

as in larger than Ren Var

 

the sixth unit (for sure for the IMPs and REP):

Commanders

Imp: main weapon is a nade launcher like the pilot(i think its like the pilots

Rep: has a chain gun

these units might have special orders (in addition to the "follow me" etc) for bots

wild speculation: they might have taken all commands and given the to the commander

the bots might actually follow orders in BF2

 

16 total maps (12 in the last BF)

 

6 worlds taken from EPIII

 

maps known:

tantive V (IV)

a space battle (IV-VI)

upatu (spelling ?) the sink hole place (III)

 

also from initial video

coresant space battle (III)

 

thats 4 battles

 

looks like they will port it to PC again

I kind of wish they would make a seperate game

 

more gamespot video observations

 

Units

units seem to have the same equip from map to map

 

Imperial Units

 

1Imp stormtrooper - pistol, rifle, thermal

does not have a concusion grenade

2Imp pilot - !!! only a commando pistol !!! , fusion cutter, and a timed detpack

3Imperial engineer - blast cannon, timed det pack, and fusion cutter

4shocktrooper (missile guy) - same as BF 1

5scouttrooper - same as BF 1

6Imperial officer - mortar launcher(original pilot nade launcher?), health regen (?), supply dispenser, commando pistol

7 Dark trooper - acp cannon, commando pistol, nades

 

dark trooper has a weapon skin other than the E11

i assume that the commando pistol is the jet troopers (might not be though)

 

there are seven here for the empire something doesn't seem right as they are touting 6 classes

 

but wait - due to my keen sence for the obvious

the engineer and pilot are the same unit kindof

the tantive V map has no pilot and istead an engineer

the space map has a pilot and i assume no engineer

 

6 classes per map

possibly more classes total aka map specific

looks good so far

people did ask for an engineer class

makes some sence to no planes no pilots

also for the pilot

like the fact that he does not carry a heavy weapon

 

Republic Units

 

1clone troop - blaster rifle, pistol, thermal nades

2Heavy trooper (missile) - no change

3clone engineer - shotgun, fusion cutter, detpack dispenser (no timed)

4sharpshooter - same as BF1

5Clone Commander - chaingun, blaster pistol, health ammo dispenser

6 Jet ? didnot see on video but in other pictures

I wonder what gun it has

7 pilot assume it is the same cases as the imperials as in swich with engineer and only has a pistol

 

Side note wouldn't it be neat if when the unit pulled out a pistol let say for ex the missile troopers launcher would go on his back

 

hmm no concussion nades

maybe they took them ought because they found them to be ineffective in most cases?

 

 

Jedi

 

Darthy boy has

lightsaber

Force choke

 

Obi-wan has pull

 

 

Planes

 

TIE fighters flame when hit instead of just smoke : )

 

A Wing spotted as well as Xs and Ys

Tie reg, int and bomber

 

no transports seen

 

 

*** on the rebel ship

the doors to the gunner area

are from the 'Executor' darth vader's commandship

look and see

if those doors were to be used anywhere they should be used on an ISD

not a mon cal ship

 

 

 

single player

loose quote:

some people thought that wining the battles in single player could have gone either way - esentially the player did not affect the outcome of the mission

so they include objectives in bf 2

 

Bf 1s maps were not random in terms of who won the battle

you just needed to capture a certain post or get the oncoming hord at a choke point before they reach a post

 

also turning off team damage helped

instead of being at the bottom of the list with a high # of deaths and and negative # of kills (the stupid team killers) they will just have a high number of kills and not contribute to your declining spawn tickets themselves

 

but again objectives might add something to this game

 

from IGN

 

engineer intended to repair damaged componets on ships

 

comanders confer bonus

maybe all but clone one confirs defensive bonus

dont no what that would be

maybe less damage taken

or better accuracy etc.

 

Possiblty empires commander confirs health regen

would explain that part of their equiptment

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Originally posted by the'cooler'king

 

-did anyone notice this:

???? the ties (possibly other ships) leave contrails IN SPACE ?????

that just doesn't seem right

 

 

What you mean with contrails? I just don't know the word, I'm not english ;) I also spotted the A-wing, this game is going to be the best one ^^

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Originally posted by the'cooler'king

-BF 2 has a definite focus on single player

following the 501st (Vader's Fist) sounds pretty cool

Agreed, a storyline helped, especially if it isn't bad acted! I could do a better Yoda impression!

 

why the focus on single player (objectives)?

ps2 and xbox users complants?

i don't know how these objectives will factor in the multiplayer

Easy, if it was online only, it'd be better to make it only available to download, no X-Box users allowed! :p

 

they seem to give you access to heros and vehicles

the destructable objectives seem interesting

will they have actual game play importance?

as in destroy x, automated security turrets stop shooting your guys on a certain halway

Well, shooting the turrents of an ISD makes someone's life easier! Unless your strategy as the rebels was to take over its guns!

 

-Maps seem to be about the same size as battlefront 1

 

I don't know if this is a bad thing (as in it is an essential part of the battlefront style of gameplay)

 

but the space map seemed a little bit small

two ships on the ends of the map flight area in between

Are you sure? The space map(s) look HUGE! But otherwise, nae problems.

 

-did anyone notice this:

???? the ties (possibly other ships) leave contrails IN SPACE ?????

that just doesn't seem right

But it looks cool, so I reckon even Lucas would agree with the BF2 team.

 

-Also with the recent updates of SWBF 2 news still no change in the ISD's hanger bay

i think what we see is what we get

The TIE is a VTOL aircraft, so it'd have to land by floating "up"? What about invading ships? I mean, they don't fit into the "claws" in the hanger! Easier to make the hanger horizontal.

 

-another thing

is it just me or are the jetpacks for the clones (BF 1 and BF2) a little small?

Is it me, or is the SBD too fat to do a sidewards roll?

 

-No word yet in this but:

I hope they still have a good AT-AT assult map

as in larger than Ren Var

But more interesting than Hoth. Agreed.

 

the sixth unit (for sure for the IMPs and REP):

Commanders

Imp: main weapon is a nade launcher like the pilot(i think its like the pilots

Rep: has a chain gun

these units might have special orders (in addition to the "follow me" etc) for bots

wild speculation: they might have taken all commands and given the to the commander

the bots might actually follow orders in BF2

Well, if a bot is as smart as my 6 year old cousin, I'll call it even.

 

16 total maps (12 in the last BF)

6 worlds taken from EPIII

I'd prefer more maps, I mean, it's hard work, but I've never seen a game that's had too many. I'm a FPS nut and 20 is "average" before I've started downloading!

 

looks like they will port it to PC again

I kind of wish they would make a seperate game

What, the "no single player, downloadable only version?" Let them share the fun too!

 

single player

loose quote:

some people thought that wining the battles in single player could have gone either way - esentially the player did not affect the outcome of the mission

so they include objectives in bf 2

 

Bf 1s maps were not random in terms of who won the battle

you just needed to capture a certain post or get the oncoming hord at a choke point before they reach a post

 

also turning off team damage helped

instead of being at the bottom of the list with a high # of deaths and and negative # of kills (the stupid team killers) they will just have a high number of kills and not contribute to your declining spawn tickets themselves

 

but again objectives might add something to this game

 

You have NEVER played Kamino as the clones on hard then. I guaruntee you'll be eating those words. You've got a guarunteed loss, simply because the CIS own in enclosed areas and the clones are soo stupid that they'll get mowed by the hoards of destroyer droids blocking the bridges. Anyway, it'd be more fun if levels had multiple ways of winning, rather than only one method that if it screws up, means you've practically lost.

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Wish they'd speak up on the PCs' version moddability.

If they would only make it as easy and in depth to mod as Battlefield 1942 , it would have almost never ending shelf life.

 

I got a nagging feeling it won't be mod friendly though.

Not sure why , probably because I want it so much.

 

Here's hoping :cheers:

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redtech comments noted

 

on second thought you're right about the maps

you used kamino as an example but i would say there are even more examples:

 

kashyyyk islands

there is no way the imperials/droids can win that map on hard possibly even on medium they always take one hill or the other while you head for thier plane CP those wookies add a lot to the firefight

 

tatooine dune sea

the rebels/droids are at a dissadvantage because of the tuskens

for some stupid reason the bots insist on grabing all the tanks, moving them to the center tusken controlled post, and hoping out to be killed leaving the tank in a dead zone

 

what I meant about the turrets and objectives was not in reference to the ISD

I meant for that example the Tantive V

automated turrets in a hall lets say which with the destruction of key componets (your obejectives) cease to fuction

or maybe as another result a door is unlocked allowing you to flank your enemy

this could work on other maps as well

 

 

as for the ISD hanger

I think the ties launch from racks through the sides of the hanger but land in the open hangers on the front and and back sides

these hangers where the fighters land for inprocessing is also the place where larger ships take off

the hanger is large enough for a fighter to fly up into the hanger itself and land into the bay

 

I just think it would be neat to see the hanger operations fleshed out in this game

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