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GFF edits, hologram options question


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Originally posted by Darth InSidious

I noticed some models don't have the hologram option when you open them with a GFF editor. Can this option be recreated by addeing [bYTE] with the name Hologram, and then changing the setting to the desired one?

 

Yes, missing fields in a GFF file from an old version can be re-created. Just make sure you set the field label and data type correctly.

 

There are a number of new fields added to the creature templates in TSL that were not present in KotOR1. If those fields are missing the game will just assume the default value, assuring backwards compatibility.

 

If you don't want your hologram to have any personal space (ie let the player walk right through them), add a BYTE field labeled IgnoreCrePath as well, and set it to 1.

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