Darth InSidious Posted July 25, 2005 Share Posted July 25, 2005 I noticed some models don't have the hologram option when you open them with a GFF editor. Can this option be recreated by addeing [bYTE] with the name Hologram, and then changing the setting to the desired one? Link to comment Share on other sites More sharing options...
stoffe Posted July 25, 2005 Share Posted July 25, 2005 Originally posted by Darth InSidious I noticed some models don't have the hologram option when you open them with a GFF editor. Can this option be recreated by addeing [bYTE] with the name Hologram, and then changing the setting to the desired one? Yes, missing fields in a GFF file from an old version can be re-created. Just make sure you set the field label and data type correctly. There are a number of new fields added to the creature templates in TSL that were not present in KotOR1. If those fields are missing the game will just assume the default value, assuring backwards compatibility. If you don't want your hologram to have any personal space (ie let the player walk right through them), add a BYTE field labeled IgnoreCrePath as well, and set it to 1. Link to comment Share on other sites More sharing options...
Darth InSidious Posted July 25, 2005 Author Share Posted July 25, 2005 Thanks! What would us n00bs do without you? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.