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New Jedi Knight Game Rumors


Weirdbeard

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I'd be happy if they included melee from the start, though I'd think it would be more interesting if you started with non-lightsaber weapons.. like the knives, swords, energy swords, chain swords and cortosis blades from KOTOR.

 

That way you'd get the fun of the melee system from the start, but also some variation and advancement as you got better weapons and then eventually got the lightsaber.

(And what would be really cool would be if the lightsaber actually sliced through a lot of the other melee weapons, so that enemies that you'd had to fight full on before would suddenly have their blades chopped in half with your first attack. :D )

 

I'd want a pretty good mix of melee weapons, ranged weapons and force.. with the user free to use any combination, but maybe specialise in particular ones. Plus also the ability to customise and upgrade them.

 

Part of what i liked about the OT was the low tech feel of the whole thing... something the PT kind of lost. It would be cool to have bodged together balistic weapons, ancient looking sand-people style projectile weapons, overloaded and customised blaster pistols, etc.. I always wanted to have a saber in one hand, a pistol in the other and a sand person sniper rifle on my back. (though evntually you run out of mouse keys if you need an attack, a block, a fire, an alt fire and a force button ;) )

 

For me KOTOR much more successfully captured the FEEL of the SW OT.. and it did it with all the little details.

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As far as upgradeing weapons, I generally don't like it because the moment you get a weapon with a +1 higher you through away your old weapon even if it had sentimental value.

 

After years of preperation and trainning I have finally built my own lightsaber!

*sith attack academy*

"Master you have to live you still have much to teach me!"

 

"No it is my time, here take my saber with a +1 attack and remember all I've taught you aahhh."

 

"Cool pluse 1!" *throws away brand new built saber since this one is much better and I don't have the dual wield skill yet*

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Heh.

 

But surely its the new weapon +1 that causes the problem, not the upgradability/customisability of the weapons. And if you take the mods off the original weapon and stick them on the new weapon then there is no problem.

 

Lets say that instead of the RPG weapon mechanic of constantly finding new weapons, you keep the FPS weapon mechanic of having about 10 weapons.

 

- Each has 4 mod slots for customisation: power, rate of fire, clip size, scope

- Each slot can be upgraded 3 times, with the 3rd one giving a special bonus.

- Mods are universal, and can be switched out whenever you are back at your ship.

- Weapons are balanced, so there are advantages and disadvantages to all..

(eg: there are situations where a pistol is better than a blaster, and so the pistol doesn't get dumped as soon as you get a blaster. For example: Blasters are horribly innacurate unless raised, which slows you down and limits your vision, but pistols can be used on the run & dual wielded, even with a saber)

 

In that situation you could use your mods how you wanted.. and if you got a new weapon, or decided they would work better another way then you could switch them around to experiment. Ideally the weapon models would change to show what mods were attached, to make them look more unique.

 

I know tht in Deus Ex i fully modded up the pistol and became very attached to it, even using it when a standard weapon might have been more effective. That was cool.

 

It also fits in much well witht he "bodged together" "han solo" feel of a lot of starwars. Where a lot of people seemed to have custom stuff... (han solo's overpowered blaster, the millenium falcon, boba fett's armour/weapons, kyle's custom pistol, etc..)

 

So it would be more like:

 

"No it is my time, here take this regulator from my saber and remember all I've taught you aahhh."

 

"Cool! with this regulator i can customise my own precious saber to make it more personal and unique and bling bling*

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If the start of the game is like JA where you haven't actually been trained at the academy yet (you have to get there first) it would be realistic if you started with melee or with melee and a saber and because you haven't been trained at the academy in martial arts yet it would be realistic if you could only punch, kick and do one melee-grapple combo that doesn't involve force use. And then once you go to the academy and get trained and start doing missions you would be able to do more melee attacks and melee combos and Jedi Martial Arts moves, plus your punches and kickes would be slightly more powerful. It would be realistic. If you've seen all the Star Wars Movies and read some Star Wars books it would be obvious that Jedi are masters of martial arts and hand-to-hand combat. Heres two small examples from the books, in one Jedi Apprentice book Qui-gon gets captured by a crazy lady scientist trying to discover the secret of the force, Quigon makes a deal with her to be let out for a little while every day (atleast until the Jedi Order finds him) in return for using the force, and he is guarded by a dude with a gun whenever he is let out. The scientist lady tells the guard that even a weak and unarmed Jedi is a formidable opponet. In a Jedi Quest book where Obi Wan is training Anakin as his apprentice between Episode 1 and 2 and one time some girl (she's really a bounty hounter but you'd have to read the book to know what I'm talking about) got in his way and she kept trying to hinder him and keep him from moving forward and eventually after trying to get her to stop peacefully he got mad and grabbed her by the wrists and flipped her.

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Hey MeleeMaster have you ever played the game Oni on PS2 or PC? It was made by bungie before halo and was a 3rd person gun and melee fighting game. Pretty cool fighting; you could attack in any direction quickly or really lay the hurt down on the guy in front of you with combos. It also had throws and blocks to add to the mix. On the PS2 the controls weren't that good but if you found it now it would probley be $2-5. I prefer the pc one but it is harder to find.

 

If they took this style of multi-directional attacks plus JA's forward duelling attacks that would be pretty cool.

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I didn't get to see the video because my crappy online filter blocked it, but anways, I can imagine myself with my fists up (pretending I'm playing JK4 as a Jedi), then I get swarmed by like 40 Grans, and I do some sort of super force attack sending them all flying. LOL :sbdance, my victory dance (Note:Replace the Strong Bad image with a Jedi).

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I hope in JK4 (if there is one) that you can define a script for an NPC to follow without map editing. Because in JA the only way to get an NPC to use a script is to put him in a map. It would be nice if you could define a script for the NPC to follow upon being spawned in his .npc file if you want to.

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I hope in JK4 (if there is one) that you can define a script for an NPC to use without map editing. Because in JA the only way to get an NPC to use a script is to put him in a map. It would be nice if you could define a script for the NPC to use upon being spawned in his .npc file if you want to.

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I hope there are a lot of NPCs and areas actually feel like real places, not just linear levels in an FPS game where you shoot everythign that moves.

 

I still remember JK being about the first FPS game where there were non-combatants. Civilians who would run away, doids etc.. It wasn't done that well, and they were few and far between... but it made the places feel much more like real locations. The village at the end of the canal (the one with the sam n max house) in particular seemed very cool.

 

Spaceports, bars, villages, etc.. with characters you can chat and barter with would be cool. And that wouldn't attack you unless you started attacking them first. (and then they might attack or run depending on their demeanor.

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Yeah just a Jedi game. Also if you have a look at some videos on the LucasArts website you can briefly see footage of what looks like a new Jedi Kngiht game.

 

You're gonna need to give a link, because I see nothing on LucasArts that would appear as a Jedi Knight game.

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