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Debate Bioware Vs. Obsidian, who makes KOTOR 3? If you could decide.


Darth Havok
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Obsidian.

 

Don't really want another story spoon fed to me like Knights 1 was.

Avellone has a direction he'd like to see the story go, I wouldn't mind seeing where it ends up.

Hopefully LA got the point that you can't hack a story to bits & up release from all of the fan backlash.

*Imagines what TSL could have been with a realistic Dev time table...*

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I have to agree with Fiend on this one. I think Bioware had a more polished product, but with all the new features, and all the great charactors that came with TSL, I have to say that Obsidian did a very nice job. Despite all the glitches you run into in that game, the story was great, it felt like a constant plot climax, the entire way through, something interesting was always happening. Though, at the end of the game, I did feel as though much of the story was left out, it felt unfinished. What about that part a Mal 5 when Goto comes to the ship where the remote is, why is it you don't see him do anything in the end? The planet still explodes if you are light. you would think you would have at least seen him try something. It is a tough nut to crack, but in the end, I think Obsidians product was more in depth, and much more interesting. I do think, however, too much of the story was placed in the players hands. Not in the way that you had influence over the story, but more like, if you didn't talk to someone, you didnt know that part of the story, and It might have been important, thats where KOTOR 1 comes in, I mean, I really liked how the charactors would stop to talk to you, rather than you having to worry about pissing them off so much you never ever heard from them again, you know? As cool as the influence thing was, it could be a bitch sometimes.

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OE all the way. give them a good timetable, and i believe they would turn out one of the best RPG's of all time. not to mention it would be difficult to hand off your own story and have someone else attempt to finish it for you. things would definately get lost in translation.

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Ladies and Gentlemen, and children of all ages:

In this corner: KotOR I - Created by BioWare from the ground up. Every small detail created by BioWare.

 

And in the other corner: KotOR II - Base engine created by BioWare, base clothes created by BioWare. Story and small additions created by Obsidian.

 

BioWare wins by default!!!

 

KotOR I didn't need new features, for it was the first of its kind. KotOR I had a complete and comprehensive story. Side quests in KotOR I were not necessary for the main story to be played. KotOR I just kicked but!!!

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Ultimately I don't really care who does it, so long as we end up with a great game.

 

But, I will admit that I think BioWare would be great at it. While really straight forward, their game was all shinny and clean. When I was done with the game, I never thought back on what could have made it better since they got it right the first time. It also did have that great epic feel to it as well. Thinking about them using everything up to this point and then continuing it, well it makes me happy.

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Ultimately I don't really care who does it, so long as we end up with a great game.

 

But, I will admit that I think BioWare would be great at it. While really straight forward, their game was all shinny and clean. When I was done with the game, I never thought back on what could have made it better since they got it right the first time. It also did have that great epic feel to it as well. Thinking about them using everything up to this point and then continuing it, well it makes me happy.

 

Yes! Listen to Mira! :)

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But, I will admit that I think BioWare would be great at it. While really straight forward, their game was all shinny and clean. When I was done with the game, I never thought back on what could have made it better since they got it right the first time.
funny you should mention that whenever it took Bioware THREE patches to finally get Kotor I as polished as it is. and considering the time span between the Xbox version and the PC version, i would hardly consider the PC version to be a 'polished' game on release. heck, a lot of reviews docked the PC version points because of all the bugs.
KotOR I - Created by BioWare from the ground up. Every small detail created by BioWare.
well, not exactly. remember that Kotor I was built directly from the NWN engine. even with the consideration that Bioware developed the NWN engine, Bioware still borrowed from an existing engine to create the game, just as OE did with TSL.
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funny you should mention that whenever it took Bioware THREE patches to finally get Kotor I as polished as it is.

 

And in that same spirit, just many patches has it taken Obsidian in order to achieve the same effect?

 

 

and considering the time span between the Xbox version and the PC version, i would hardly consider the PC version to be a 'polished' game on release. heck, a lot of reviews docked the PC version points because of all the bugs.

 

I only got both games about. . . . 2 months ago, so I really have no frame of refference for the Xbox to PC delay.

 

 

 

Listen, I love both games very much. But KOTOR1 was, for me, the better game with a wonderful story and superior characters.

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Obsidian. Their story is deeper, and given a better planning schedule and more polish time, their game would have surpassed BioWare's by a long shot.

 

Put it this way, it's about 50/50 when people talk about which one was better, yet Obsidian's wasn't even near it's full potential due to time constraints. If they can match BioWare with a half complete game, how much better would they be with a complete game.

 

Also, it's Obsidian's writers (mainly Chris A.) who thought up the ending of TSL, so they'd be the best ones to finish what they started since they knew where they were going with it.

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And in that same spirit, just many patches has it taken Obsidian in order to achieve the same effect?

 

Listen, I love both games very much. But KOTOR1 was, for me, the better game with a wonderful story and superior characters.

 

Yes! I 100% agree! Listen to Mira! You go Lady! :)

 

Obsidian made one patch, which didn't fix a damn thing. Therefore, BioWare's attention to pleasing the customer is supperior. Their story is epic and much more enjoyable. There is no way in hell they are considered 50/50. I too enjoyed KotOR II, but I 100% prefered the fun, epic story, and the premise of KotOR I.

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Bioware vs Obsidian... That is a tough one. On one hand, Obsidian would be better at finishing their own story, but Bioware is definately overall a better developer. I know people give props to Obsidian for making all the new features, but Bioware would have had new features on a sequal game also; you can't have new features on the first game in a series. So I say Bioware because they can still include the new features and then some that Obsidian did, and I think they can make a better story.

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^^ I half-agree with DarthMoeller. Obsidian is given a great amount of praise for the features they included in TSL, but it is entirely plausible that Bioware could have come up with similarly entertaining features had they been given another crack at KOTOR. I don't believe influence, better-looking robes, training apprentices etc. would necessarily have been beyond Bioware, considering the success they had in producing the great KOTOR 1. Ppl shouldn't be so hasty in deciding that Obsidian is a better developer than Bioware.

 

But... in terms of who should do KOTOR 3, regardless of who actually is the better developer - I think that task has to lie with Obsidian, purely for the sake of story cohesion. They seem to have had some idea of where KOTOR was going to go after TSL, and I think they should continue their story. If Bioware was back in charge, they may find themselves disagreeing with what Obsidian had put before them in TSL and 'force' their own story for KOTOR 3 within the established framework of TSL, which could make for a greater mess than Malachor 5. Obsidian, on the other hand, may create a better flow.

 

Also, much of the criticism levelled at Obsidian is not necessarily their fault, but rather LucasArts'.

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i would say Bioware... doesn't matter about the patches, at least they finally got it...

can't say the same for OE... they were supposed to come out with two patches for sure, only one was released and it was still very buggy... as for the second one, where is it? not to mention the story of k2 was so incoherent and like a pumas stone, full of holes and hard to follow. And the cut scenes, some of them are just way unnecessary, like Goto zapping the driod ball in the engine room and destroying it, then the next thing you see it's floating around in the cargo bay!?! what's up with that? However, i do admit that OE did bring a few cool new features to the game, weapon switching for one example... But if i could choose which game maker to build k3, i would go with Bioware, they could bring the same new features that OE did to the game and make a better, more cohesive story and more stable game.

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Obsidian definetly. i absolutely loved KOTOR 2 even more then KOTOR 1..actually no well..if it was't for bastillia(sp)? They rushed Obsidian to make a poopload of money on christmas. by releaseing KOTOR 2 and i believe if it waited atleast another month or two it could have rivaled KOTOR 1 Even the Obsidian devs asked to release and fix the uncut content but nooo!..anyways my choice would be Obsidian as you can see

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And in that same spirit, just many patches has it taken Obsidian in order to achieve the same effect?
so far, just one. hate to break it to you, but Kotor I was hardly playable on my computer until the last patch because of a memory leak the game had on my system, which made me have to restart my entire machine every hour or so to keep playing. that doesn't exactly sound like polish IMO.

 

the point is that Bioware didn't release a polished game at first, and the same can be said about Obsidian. but an even larger point was that Bioware had plenty of time to get things done. Obsidian, on the other hand, did not have enough time to make things polished before the release. and given how much better the story could have been for TSL if Obsidian was given enough time, my vote definately lies with Obsidian.

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so far, just one. hate to break it to you, but Kotor I was hardly playable on my computer until the last patch because of a memory leak the game had on my system, which made me have to restart my entire machine every hour or so to keep playing. that doesn't exactly sound like polish IMO.

 

Then perhaps you should have issue with your computer?

 

In either event, they made a patch that DID fix that as opposed to creating more problems, am I correct?

 

 

the point is that Bioware didn't release a polished game at first, and the same can be said about Obsidian. but an even larger point was that Bioware had plenty of time to get things done. Obsidian, on the other hand, did not have enough time to make things polished before the release. and given how much better the story could have been for TSL if Obsidian was given enough time

 

I've noticed that virtually every PC game ends up needing a patch at one point or another, but I see that as a benefit to PC and MAC games rather than an annoyance. Cause if the game had a few flaws, there is a still a chance to make the game better.

 

"If" and "could have" doesn't do much in the face of "what is". Had Obsidian more time, I have no doubt that their game would have surpassed the original, but the fact as I see it is that they didn't have enough time and the sequel didn't surpass the original.

 

my vote definately lies with Obsidian.

 

And you know what? All the power to you!

 

As I said before, I really don't care who makes it so long as its good :D

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Then perhaps you should have issue with your computer?

 

In either event, they made a patch that DID fix that as opposed to creating more problems, am I correct?

hehe, sometimes i wonder given all the stuff that i do to it. at any rate, my machine is in top condition, and considering that i've never had a memory leak with any other game i highly doubt the problem was due to my hardware.

 

and although Bioware did address the problem it did take them three patches to do it. not to mention that i've never had a similar problem with TSL.

 

and so far i've noticed no new problems with the first patch released by Obsidian for TSL, so i'm not exactly understanding your implication.

I've noticed that virtually every PC game ends up needing a patch at one point or another, but I see that as a benefit to PC and MAC games rather than an annoyance. Cause if the game had a few flaws, there is a still a chance to make the game better.
i've also noticed the same, but that doesn't mean that a developer can't release a game with very few, if any, problems. just because they can doesn't neccessarily mean they should.
"If" and "could have" doesn't do much in the face of "what is". Had Obsidian more time, I have no doubt that their game would have surpassed the original, but the fact as I see it is that they didn't have enough time and the sequel didn't surpass the original.
agreed.
And you know what? All the power to you!

 

As I said before, I really don't care who makes it so long as its good :D

*tips coffee mug*then i conceed. :D
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